I enjoy pathfinder.
Wrong. His answer was clear, and he said nothing of the sort. I have to be honest, I’ve never seen an MVP be so insulting by twisting someone else’s words into purposely misunderstanding to suit your own opinion.
Again, wrong. If flying was bad for the game, most players wouldn’t be flying, and more than half the player base wouldn’t have quit over Blizzard’s attempt to not have it in WoD and beyond.
Just because you don’t like it, doesn’t make it bad for the game.
If the game isn’t good for the players, then it’s not a good game.
Most definitely not a fact, and most definitely not needed.
That it isnt necessary to survive and play the game Woot!
Then why are you arguing over “better” and “convenient?”
It really doesn’t matter why each specific player likes flying. The bottom line is, most prefer it to the point they’d not play without it.
For me, it’s the best feature in the game, and gives me such joy and the feeling of freedom because I’ve always wanted to be able to fly. While there is an element of convenience, that’s not why I love it.
I too like Pathfinder, because it unlocks flying on my entire account. I only have to level one toon on the ground, the rest can level with flying.
I just think Pathfinder can, and should be improved, as I’ve stated above:
- No time gate. It’s all available at launch. Once the requirements are met, flying is unlocked.
- Pathfinder should have its own long questline, that takes the players on a ground tour of the zones, giving it’s own rep, along with the various zone reps. That way the devs could get us to see the specific View From Below they want us to see, before we get flying to allow us to see the art department’s View From Above that they want us to see. That way, there’s still more content to consume and you don’t get burned out when leveling alts, because at that point it’s your choice where you level with fresh content, not a repetitive chore, because you’ve already done it.
- Players should have the choice to pay gold per toon at cap like we used to if that’s what they prefer. However, once that choice is made, that locks you out of Pathfinder for that expansion. I’d definitely still choose to do Pathfinder.
That sucks.
I mean I’m sorry, I dont understand ppl that play this game for what I quoted above…
I need flying if Blizzard wants my money.
It doesn’t suck for me, so how and why does it effect you?
Because its trivial. And I like to earn things in RPGs, not be handed to players as a convenience commodity. Because they didn’t play at launch, then they’re looking at P1 and P2 and losing their minds. If you cant enjoy the game on the ground (which everyone that has flying or not alrdy is, because as stated above flying only brings you from point A to point B) then wth are these ppl doing here?
Why does it affect me? Because I think (and yes this is my opinion) that more easily attainable flying will lead to less playing per player, regardless of what they are doing in game, it’s even less social. Log on, fly around do your dailies, mats whatever and log off. And then go play Fortnite. Just stay at Fortnite, don’t come here and play a game that’s time consuming and then whine about it.
I concede the time gating of pathfinder, but just to appease the hatred for it.
You’re cool Lyanna.
Last edit lol: in a world of instant gratification all around us, let pathfinder make a stand lmao
It’s more the fact that I knew I would be locked into uninteresting activities while working towards something I really enjoy. I actually did stop doing Nazjatar during 7.2 while I played some PSVR stuff (Super Hot, Moss, lots of free VR demos), switched to my Kul Tiran Druid in Mechagon, or went back to leveling alts in zones where I could fly. I just couldn’t bring myself to click on Adomirak here, and that made the journey take even longer. I started Mechagon way later, and still finished Revered there first. It also really sucks, in both zones, to actually run out of things to do for the day, because that just means you’ll be at this for a while.
You didn’t like earning the gold to buy flying for each character that wanted it, and prefer it be handed to you like a convenience commodity to all of your characters now that one of them has earned a tedious achievement?
The game happens on the ground. Flying gets you to the part of the game you want to do, and lets you skip the busywork that doesn’t even drop good things anymore.
I just realized that the guy who played Lone Star in Spaceballs, is also the dad from Casper.
The broken concept of flying is due to lack of courage and ingenuity on Blizzards part. There is oh so much potential for good game mechanics with mounted systems, it’s wasted on trivial achievements, to force people through content.
I personally have always hated reputation grinds, they aren’t fun, based on some strange idea that it will keep people playing. IF THE GAME IS FUN, there’s no need for nonsense mechanics to draw out peoples playing time, and thusly money from their wallets. If FUN is happening the money issue will take care of itself.
We should have had Ship to Ship Combat in BFA. We should have had more Airship battles in BFA. Should have had more VEHICLE combat in BFA, in the Warfronts especially.
Instead we got Nazjatar and Mechagon, both Land masses, both equally frustrating to navigate without flying, both stitched in to the rep grinding. Rep grinding is not “game complexity” that is fun or interesting. It’s possible to drive story without stacking it to a trivial progress bar.
Having to make gold to get flying is stupid also. Flying should take a one time training cost. IF they want to make flying more interesting they should build flying into the physics engine so that it handles more like airplanes would in a flight simulator ( a very simplified version) with banking and rolling and a vague pull of gravity.
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You want them to design mobs that are going to chase you down on your flying mount and knock you out of the sky?
I’d take this over mobs that chase me down on the ground because there isn’t an easy way to escape. Also, we’re in a universe where there are dragons, and harpies, and all sorts of bad guys who can fly. Why is it so strange that they could chase you in the air?
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Blizzard designed the game and made the rules… so they are the ones who get to tell you how the game is intended to played. Its their intentions - so they can tell you what they are if they choose to.
While I agree with what you said about mechanics being designed by Blizzard, you quoted the one line in the message that allowed you to make your point but took it out of context to do it. He/she was saying, who is Blizzard designers to tell a player what that player should consider fun. To that, I say it marks of hubris.
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First of all Ion is terrible at figuring out what fun is a year in advance (which is when he makes decisions on xpacs) - everything is a reaction with his decision making to the previous xpac. He can’t tell you what you find fun - but he does have to make the call of what to develop well before you ever play it… and as such has to guess what fun is before you can. And then he has to defend those decisions as being the best decisions that could have been made at the time - inorder to justify keeping his job.
If he is terrible at it, then why does he still have his job? If i completely sucked at my job, i’d get transferred to another position or fired. Yet, for some reason this guy seems to be immune to his repeatedly bad decisions.
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If you can just fly over the obstacles… they is no challenge - and therefore no feeling of victory when you overcome them. At least from some developers perspective.
Whether we the player base agree with Blizzard developers on this is another question entirely… but that’s rough guess at their perspective on the matter.
Simple solution would be to create obstacles that can’t be solved by flying over them. For example, if I have to go this one area and kill this boss, you can put him in the back of a cave. I can’t fly in a cave. It forces me to stay on the ground and do the silly quest. But it doesn’t cost me the ability to fly to the mouth of the cave.
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Simple solution would be to create obstacles that can’t be solved by flying over them. For example, if I have to go this one area and kill this boss, you can put him in the back of a cave. I can’t fly in a cave. It forces me to stay on the ground and do the silly quest. But it doesn’t cost me the ability to fly to the mouth of the cave.
First off do you want to have to go into a cave every time Blizzard wants you face an obstacle? Monotonous wouldn’t even begin to describe the effect that would have after a while.
Additional caves tend to prevent ground mounts as well as flying mounts… in current design they can allow you to use ground mounts on open terrain without having to worry about having a player fly over the obstacle.
I don’t have flying in anything past cata. I’m not going to put that much effort into it. It’s just ridiculous.
So I’m just now getting into this thread, but I don’t have time to read 2016 posts. So could someone be so kind as to give me a summary to get me caught up? Thanks.
You didn’t get flying for Mists?
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So I’m just now getting into this thread, but I don’t have time to read 2016 posts. So could someone be so kind as to give me a summary to get me caught up? Thanks.
People are ranting on both sides of the issue regarding the ban on flying unless you have the pathfinder achievement.
Oh so in 2019 posts no progress has been made? Surprising.