Fixing Personal Loot

Both use populations. And the main draw for the population being interest in the game, no different from resources existing in the wild for animals to eat. And the reasons for “fun” in WoW are various.

Also you can apply the curve to say a party, you don’t need a party to survive and is for fun. But naturally the space for the party and the stuff for it are finite. As more and more people pack in you reach a carrying capacity for the event. Until inevitably after it falls apart because interest in it as waned or you run out of things to keep the event going.

Time is also a resource, but naturally we tend to view the event using it as a reference to track numbers.

This is insane.

You are equating survival of animal species with enjoyment of a video game.

The graph is textbook product lifecycle, something that actually applies to luxury items and services and is well documented.

No where does population dynamics stipulate the need to monitor survival. It can be used to monitor movement of anything living, for any variety of reasons. The inane part in this situation is you being to rigid to think outside the box.

And is this not still a valid case of tracking the “life of something”? You cannot have a game if you have no one playing it. It will be dead in that case. Interest in WoW correlates really easily with “how alive” WoW is. Interest in this case being sub count/MAUs.

So lets say. I get what i want, and you unsub. How is that different than if you get what you want, and I unsub.

Are there more of me, or more of you? Certainly your ilk is louder on the forums, but actual numbers. Who knows.

15 years of comings and goings could mean there is a wide variety of opinions.

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There is another idea that may work as well: Make loot tradeable 90% of the time, allowing players to fall back on a 10% chance it’s not tradeable if they want to keep the loot. This hedges a bit with always making the loot tradeable, but the system cannot ever force master loot on players as players always have an excuse to keep their loot.

Personal Loot already works.

Just be assertive enough to say no if someone asks for something you want to keep. And if that’s outside your comfort zone, just equip it and it’s no longer tradeable.

I prefer personal loot. There is so much less drama now. Even guild-only groups have loot drama, occasionally.

If you pug raid mostly, just don’t loot the bosses. It won’t announce you won loot and you will get the loot in the mail after the raid is over.

I don’t know all the reasoning why “upgrades” are considered not tradeable. In this game of the “garbage” stats, all gear should be tradeable.

So make all tradeable, and if you pug, just don’t loot.

Why are there articles on wowhead about it then? If it was fine for everyone, nobody would be talking about this.

Mostly because people could be forced to give up their loot or be booted from the raid/guild. Essentially there needs to be an excuse why someone cannot give up their loot (e.g., it’s an upgrade and can’t be traded). I think there are ways to compromise personal loot a bit more so that items that will otherwise be scrapped can go to players that can use them while still keeping control of the loot in the hands of the player that won it.

With that said, are there any feasible compromises for personal loot? I think hiding notifications with less trade restrictions and/or setting a low % chance upgraded loot cannot be traded are entirely feasible. They maintain the spirit of why personal loot exists in the first place and fix the major problem of trading items that are upgrades for other people.

As I said in my post you quoted. If you are in a “hostile” situation (pug), then don’t loot the bosses… wait for the mail. If you are in a “hostile” guild then you are in the wrong guild.

My point is, there is a way to hide what you get if you don’t want to trade.

If you hide what people get… the next thing will be complaints that guilds can’t celebrate when their guildies get loot because no one know if anyone got anything… “yay we killed a boss and no one got anything!”

There is no solution that won’t have complaints. This system works… not perfect… but it works.

Also, articles on WoWhead will definitely change what the devs do… … lol.

Some people like the old systems even if they are not feasible.

Make everything tradable and let everyone be able to see it. Nice simple and easy. Not that I will ever get a weapon upgrade from a dungeon or raid

Or simply keep personal loot to avoid drama.

Dramatization:
3 weeks after the release of Shadowlands and the enabling of loot trading regarless of ilvl, a new addon was created: loot_io !

  • Raid leader: dude, you need to pass that “chest” to the tank now or i will lower your loot_io score and it will be hard for you to find another p.u.g. group.

  • Hunter: but, but, you guys are my friend! And we are in a guild and running raids for fun is what matter!

  • Raid leader: give the chest.

  • Hunter: but, but, this is unfair.

  • Raid leader: g.i.v.e.

  • Hunter: there you go.

  • Raid leader: thank you for your cooperation.

/kick
/loot_io_update_command: {player:Huntertator,points:-1000 points,remark:“this hunter is a ninja. Stealing other players loot is bad. I recommend not playing with that nasty person. We kicked him out of guild.”}

You might be qualified to be a writer for lifetime movies.

More effective than sleeping pills!
lol.

I don’t get it. I address the problems why making everything tradable is a problem. Also, I will make any addon that tracks loot non-functional with another addon that mimics everything it does except when loot is dropped and give an option whether or not a loot notification is given.

I give up though. I feel like any suggestion that dares to compromise is a non-starter these days. I don’t get why both sides can’t win for this problem, but I also don’t think the members of this forum are the ones to be able to explain that to me either.

Both sides win win everything being 100% tradeable. No need to hide them, because nobody can force you to trade if you don’t want to.

This feels like you’re trying to fix a human social problem by using a computer solution. That’s how you make your game a hollow sterile environment. No thanks.

Oh man… I can already feel the salty posts about bosses dropping no loot at all. People would lose it if they killed the last boss after weeks/months and literally nothing dropped at all. The problem with TF was that by the time we killed that boss we already had the gear just TF’d from the difficulty below. This on the otherhand would just be demoralizing.

I see where you’re going with it, but again… this a human problem. It needs a human fix. That means joining a group of humans that play and think the way you do. Not joining a group of players that fundamentally approach the game differently to you and asking Bliz to just tie their hands behind their back so they play the way you want them to play.

Here’s my fix: Bring ML back and require 100% guild to have it as an option. Boom… those who like ML can use ML without any computer obscuring the rewards. Those who like PL can, as they do now and did in Legion, continue to use PL. Easy. Simple.

Human solution to a human problem.

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We gave ML is time to shine. It had issues. PL is in the spotlight now. If you want ML back, explain how to fix all the problems. PS. Telling blizzard the problems, aren’t problems, isn’t going to fly.