Fixing Personal Loot

It being needed because people left cause the game was bad.

Natural attrition and and overabundance of servers.

Add in the ability to xfer and faction change. Lower pop servers simply can move to higher pop.

Plus anyone that worked customer service in their lifetime knows the customer isn’t always right.

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On an individual customer basis they are usually not right, but as a whole they are. You do not have business if you have no customers. Ignore the collective issues and let the population wane over a few years, you will eventually wear out even your most hardy of whales.

And calling WoD and BFA (even cata), natural attrition is a laughable statment.

If you draw a trend line through the Cata and MoP subs data points, WoD after its crash is right on the line.

The spike to over 10 million was the anomaly, not the other way around.

And MoP lost more subs than Cata, despite being the pinnacle of class design per the forums.

Heres how we do it. All items up for roll is voluntary. Mains 1-100 alts and off spec 100-200 Transmog 200-300.

Sure

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The irony of this post.

“Essentially I am right because I see other people are wrong. And they are wrong because I have ascribed some bias for their reason to act that way. Thus I am always right and I can justify my actions in any way, cause I cannot be wrong.”

You strike me as the kind of person that as a child, would throw the gameboard on the floor when you lost.

Other than Classic’s launch, we haven’t really seen any evidence of any massive population spikes. WoD saw a big one but so quickly saw the sharpest drop in subs ever.

There’s a reason they don’t announce them anymore when for years they bragged.

I have never once won a game vs one of my sisters. Every thanksgiving the ticket to ride or monopoly or settlers of catan comes out … and i get flattened.

I wouldn’t expect 16 year old games to have massive spikes in population, would you?

When EQ releases it’s next expansion would you expect it to jump to its prime population levels? Why not?

The sub graph looks like a textbook product lifecycle graph.

I don’t think relating subs to any specific design aspect is useful.

They also don’t use the same “I paid $2 for 10 hours of game time in Asia so that is a ‘Sub’” formula to pump subscription numbers to shareholders anymore.

The sub count when they were reporting through it looked like this standard exponential curve with an asymptote/carrying capacity.

Once the stagnation or depletion of resources really happened, the population died off. Resulting in the general trend nose dive we have seen since (and presume is still happening because of mergers).

i just wish there was a way to trade gear no mater what. like for example. ring drops. terrible stats. hate it.
cant trade cause its bound
i disenchant it… my buddy who wants it cries.

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Only real solution is to do content (m+ and professions) enough before the group activities so you can do that. Naturally first/second weeks of tiers are pretty much high chance of loot locking.

Aka really dumb change by blizz

Please point out this standard exponential curves and change to nose dive.

Here is the sub graph:

https://www.google.com/search?q=wow+sub+graph&ie=UTF-8&oe=UTF-8&hl=en-us&client=safari#imgdii=Rh-n2fCiUy9DSM&imgrc=nEXKK0tQO7gnhM

It’s a pretty consistent rise then fall.

The only real anomaly is the massive spike in WoD release but it immediately corrects itself.

i can still remember the want/need/skip roll that used to be here. all the toxic scabby people would roll need even if the items wernt for there class.

i like what we got now, we get items out class can use. sure, its annoying not being able ot get every item to transmog (looking at you tusks from soo) but its 100% better then it was

I apologize logistic but here is a standard comparison:

In this situation. By not adding “more” or the right something that the customers wanted that resulted in the dying off in the population (aka unsub).

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What’s interesting is that I see a lot of support for this post. I’m guessing people just want ML back? I feel that just ignores the issues that ML brings. From:

it doesn’t look like ML will be brought back any time soon. At least with what I’m proposing, guilds can effectively create master loot again, as long as everyone in the guild group agrees with it. The only downside of it is that people can still keep loot by not reporting it. Only this time, everyone can do it, not just the leader. But like I mentioned before, getting away with keeping your loot can be difficult.

I guess the question is whether or not personal loot is something that should be used to solve loot in guild groups. This solution solves quite a bit for PUGs though. That cannot be ignored for the pro ML side

It’s also pretty important to note that decisions by the creator of the game could absolutely affect sub numbers. It’s not just about age, like he suggests.

How does ecological equilibrium equate to a video game again?

Why not use the standard which is a product lifecycle graph? Why shift to a biology link which includes the ability to literally stay alive vs playing a luxury game for fun?

Is it possible to consider the game would have dived faster if some of the changes weren’t done?

Or is the implicit assumption that any changes were bad because the overall trend was down?