On an individual customer basis they are usually not right, but as a whole they are. You do not have business if you have no customers. Ignore the collective issues and let the population wane over a few years, you will eventually wear out even your most hardy of whales.
And calling WoD and BFA (even cata), natural attrition is a laughable statment.
“Essentially I am right because I see other people are wrong. And they are wrong because I have ascribed some bias for their reason to act that way. Thus I am always right and I can justify my actions in any way, cause I cannot be wrong.”
You strike me as the kind of person that as a child, would throw the gameboard on the floor when you lost.
Other than Classic’s launch, we haven’t really seen any evidence of any massive population spikes. WoD saw a big one but so quickly saw the sharpest drop in subs ever.
There’s a reason they don’t announce them anymore when for years they bragged.
I have never once won a game vs one of my sisters. Every thanksgiving the ticket to ride or monopoly or settlers of catan comes out … and i get flattened.
I wouldn’t expect 16 year old games to have massive spikes in population, would you?
When EQ releases it’s next expansion would you expect it to jump to its prime population levels? Why not?
The sub graph looks like a textbook product lifecycle graph.
I don’t think relating subs to any specific design aspect is useful.
They also don’t use the same “I paid $2 for 10 hours of game time in Asia so that is a ‘Sub’” formula to pump subscription numbers to shareholders anymore.
The sub count when they were reporting through it looked like this standard exponential curve with an asymptote/carrying capacity.
Once the stagnation or depletion of resources really happened, the population died off. Resulting in the general trend nose dive we have seen since (and presume is still happening because of mergers).
i just wish there was a way to trade gear no mater what. like for example. ring drops. terrible stats. hate it.
cant trade cause its bound
i disenchant it… my buddy who wants it cries.
Only real solution is to do content (m+ and professions) enough before the group activities so you can do that. Naturally first/second weeks of tiers are pretty much high chance of loot locking.
i can still remember the want/need/skip roll that used to be here. all the toxic scabby people would roll need even if the items wernt for there class.
i like what we got now, we get items out class can use. sure, its annoying not being able ot get every item to transmog (looking at you tusks from soo) but its 100% better then it was
What’s interesting is that I see a lot of support for this post. I’m guessing people just want ML back? I feel that just ignores the issues that ML brings. From:
it doesn’t look like ML will be brought back any time soon. At least with what I’m proposing, guilds can effectively create master loot again, as long as everyone in the guild group agrees with it. The only downside of it is that people can still keep loot by not reporting it. Only this time, everyone can do it, not just the leader. But like I mentioned before, getting away with keeping your loot can be difficult.
I guess the question is whether or not personal loot is something that should be used to solve loot in guild groups. This solution solves quite a bit for PUGs though. That cannot be ignored for the pro ML side
It’s also pretty important to note that decisions by the creator of the game could absolutely affect sub numbers. It’s not just about age, like he suggests.
How does ecological equilibrium equate to a video game again?
Why not use the standard which is a product lifecycle graph? Why shift to a biology link which includes the ability to literally stay alive vs playing a luxury game for fun?