Fix MMR in solo shuffle before everyone quits

At the start of the season shuffle and blitz saw the same number of games being played but blitz still had significantly higher mmr ranges. No way if everyone played shuffle rn would anyone reach 2900+. Blitz is obviously overinflated like shuffle was originally

Yes, but for the same reason. Shuffle saw a MASSIVE influx of players compared to arena which forcibly spread out the relative mmr. Blitz is doing the same thing compared to RBGs.

It’s 100% player participation.

Yes, but games played =/= unique players.

I posted about this in another thread, but blitz has far more unique players than shuffle, ESPECIALLY at the lower end.

Shuffle saw same number of unique players at the start too. Everyone was posting links on the forums and it still had a similar amount. The shuffle mmr has been compressed and it’ll happen to blitz next season, which forms a “cap” because it’s intended to encase the number of players within the bracket to a certain rating range. Everyone went to blitz after it was obvious blitz was free cr (which was two weeks into the season)

I’ve said it again and again. Rewards NEED to be untied from specific rating requirements. Every season it creates problems, and it will continue to do so until they change to a % based system. Blizzard has demonstrated they are inept or unwilling to balance the system fairly as it is.

So we end up with dead seasons, mmr walls, certain brackets being way easier to push in, ratings meaning completely different things depending on participation, inflation, point in the season, etc etc. It’s a big a joke really.

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It really REALLY didn’t, though, especially at the lower end. The bottom 50% is significantly wider for blitz than shuffle.

Similar lobbies played, not players.

This IS true and very likely.

Yes and no. You’re 100% that it’s to reduce the spread effect of sample size, but there is realistically no cap. It’s also not just the number of players playing, but the type of players playing.

You could theoretically have a million players of the same skill level that always went 50/50 and all be at the exact same mmr (in this case it would be 1550 because that’s the starting mmr), or have 100 players with wildly different skill and theyd range from like 200 to 2500.

Mmr doesn’t come out of nowhere, it’s taken from a losing team and given to a winning team, and even if blizzard “injects” mmr into the game, people still need to Q for that mmr distribution to take effect. And people at ALL LEVELS need to queue, not just the middle or top end.

blizz stop killing pvp. Just uncap solo shuffle mmr and let the people have fun and play the game.

It’s not capped. There are just fewer bad players playing

working as intended

to get duelsit you must first defeat elites and rank 1s and even blizzcon champz

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:dracthyr_nod: :dracthyr_nod: :+1:
and dont forget guys according to these forums “ItS a GooD LeArNiNG ExPeRiEnCe” :grinning: smiley face

If you want to learn how to play the game then go play 2s

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It’s difficult to figure out what one is doing wrong if one is seldom punished for misplays.

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is there any MMR inflation in 2s if so then sure

Do you want rewards for a season or do ya want to get good

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rewards all day err day :100:

I don’t think I’ve played enough rounds to know what the problem here is, but I just hope to get 1800 for transmog in anything. I need 8 arms.

But you could have rewards every season, and it’d be easier

Blizzard does not care about PvP it is a mini game for them. Their MMR system is outdated and is utter crap. What is so funny is they have so many other games that do it better, but they refuse to implement leagues in WoW like they have in other games. It is completely stupid that Gladiators are in the bracket of ANY new player ever.

If they were to bracket off players so that normies didn’t get crapped on constantly by Tournament Players, Glads, etc. maybe participation would go back up. Get rid of MMR altogether and simply break players into Combatant, Challenger, Rival, Duelist, Gladiator brackets. Even if it were 1 up 1 down it wouldn’t be like this, use the placement games to get the initial brackets sorted (you know like they do in starcraft for 20 years).

BTW, I’m ok with being a 1800 player it doesn’t bother me
what does is being at 1600 in RSS as a healer and having a 3x gladiator and two duelists at 1600. Clearly, they are not 1600 players and should have immediately started in the 1800+ bracket. I mean if you want to make them “earn” a second tier piece tie it to a # of wins in the given bracket
not climbing from 0 rating to 1600 while griefing players who want to enjoy your game but can’t because they get crapped on by every 2k+ alt that need to grind out their tier piece.

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Nobody cares about the stupid arbitrary number, what people do care about is having fun while playing the game, against similarly skilled players. If you want PvP to survive you do what other games do, you partition off the pros from the joes. I don’t even really care about the rewards to be fair. I just want to play the game without seeing a glads at 1400 (which happens all the damn time in 3v3).

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Naw, they just want easy rewards. :dracthyr_blob_dance_animated: The system is good about matching players based on skill level. The exception is placements, especially in blitz.

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A system that matches Gladiators vs. Challengers at any point is fundamentally flawed. That would be like saying
hey I know you’ve never fought before we’ll have you start by getting in the octagon with Coner McGregor. I’m sure it will be fun for the 9 seconds it takes him to put you in the hospital. They need to split them into brackets it’s not rocket surgery.

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