Fix MMR in solo shuffle before everyone quits

ive always said this. if you couldnt get gladiator when it was percent based your not a gladiator level player. glad has always been FREE ever since they nerfed the requirement to 24hundo

ask any rank 1 theyll tell you the same thing glad achievements earned from bfa and onwards dont not count

I think that’s a very toxic negative way to view it. It doesn’t mean they’re not a gladiator player, it means they’re not a top .5% player. What a gladiator was changed from top .5% to top 1-2% depending on inflation, however, there are glads who are in the top .5% today and not the top .1% to get rank 1. This change introduced gladiator as a range now. You have 2400 glads and 2900 glads, because often times rank 1 is still just a hair over 2900 — Significant skill gap there, so the term gladiator has become a bit more ambiguous.

That being said I think the top .5% is a bit too prohibitive, can’t think of many other games like that for a feeling of accomplishment. I’m okay with it being the top 1 or 2 % generally speaking. At the same time, I think player should understand a 2400 glad and 2900 glad is a similar difference between them and a challenger / duelist player. I wouldn’t be opposed to them adding more ranks at the top end, maybe 2700 being a rank to seperate the huge range between 2400 and 3000.

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blitz is worse than shuffle… the only reason people are playing blitz is because its free rating… shuffle is hell, blitz is even worse the plebs get on your team that throw and afk, the other reason blitz has more ques atm is that you can duo que, which increases your chance of winning 10 fold.

Blitz will never be competitive or e sport, there’s a better chance that 5v5 arena comes back before that.

now you’re just trolling

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Objective based PvP is where the market is. Arena can’t work as a format and why it never will. Players want to fight over objectives and feel like they are contributing to those objectives. This is why PvP games like League work as a serious PvP game.

Blitz is a better format hands down. Arena is the worst PvP format ever created for any game. Get rid of it and redesign a new format in it’s place. Cancel the dead AWC that doesn’t get viewers and start the Blitz World Championship. WoW needs a watchable Esport to attract new players.

maybe you’re uninformed, but league arena is massively popular, and started to overtake regular league format, they had to shut it down and make it seasonal to stop the bleeding from regular league play.

Check pvp has had wacky numbers for a while now everyone I know uses drustvar now or seramate. For example here is the Drustvar numbers https ://drustvar.com/leaderboard/activity and here is the seramate numbers https ://seramate.com/us/activity?type=shuffle&timeframe=24h&page=1&perPage=50. You can adjust accordingly. EDIT: As of right now the other two have Shuffle with higher activity than Blitz.

Even Seramate says that in the last 24 hours, 20280 characters have queued for a BGB and 13961 have queued for a shuffle. More characters pressing queue, healthier MMR curve

And then let’s look at Drustvar. In the last 24 hours it says there have been 1747 Blitzes. To that end, you’d expect 13976 non-unique characters to have registered in those rounds. Yet drustvar, in those 24 hours, has registered the following:

2559 Death Knights
336 Demon Hunters
2992 Druids
3093 Evokers
2369 Hunters
1299 Mages
870 Monks
2692 Paladins
4360 Priests
1513 Rogues
1482 Shaman
3080 Warlocks

Total: 26715. 3339 lobbies.

Drustvar’s data is just irreconcilable with itself. Any data source that actively contradicts itself like this is a bad metric to use.

Like I said earlier, anyone who thinks shuffle is the dominant bracket right now is just giga coping.

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Dominant, no, but it’s not inactive like RBGs.

You’re being willfully ignorant of the arguments people are making and pretending it’s a dead game mode. It’s not, by any means, and certainly popular enough that MMR shouldn’t be this scuffed.

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I agree with this Shuffle is far from dead. In fact for me 2s and Shuffle and even 3s is the easiest way for me to gain rating right now. In blitz I can’t control my teamates and it sucks being the only one going for objectives. Which is why I no longer do blitz unless I have my healer friend online. It will be interesting to see where Blitz is after the newness wears off. While I agree the only reason shuffle has more lobbies is because a shuffle lobby last a shorter time than blitz with less players its still surprising to me how well shuffle is holding its own despite the lower mmr.

Shuffle is artificially dead. It was way more popular than blitz until two weeks went by and everyone realized they were not allowed to earn rewards in shuffle.

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I really like this

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I mean I dont think its even just shadowlands. You have s1 of DF which was also extremely inflated (3.8k+ in shuffle) and DF s4 was also heavily inflated in 3s due to no mmr reset. Then you come into s1 TWW and blitz is now extremely inflated with people almost 3k. Thats 3 expansions in a row where this is happening, the devs are trying to control it but it isn’t really working out considering how often this is happening.

Not really sure what the point of saying “queue blitz if you want free rewards but stop complaining if you want to play arena” as if that line isn’t the reason arena is going to suffer a lot of loss. Should be able to get the rewards relatively the same way, absolutely no reason shuffle should be capped while blitz is not. Thats just stupid man idk

I understand the reasoning for wanting to keep shuffle in line with 3s, I dont even disagree with it but we haven’t really seen any consistency regarding that. People in 3s are already ahead of shuffle by 300-400 cr and 400-500 mmr. It just doesn’t really make sense to stop progress in one of the most popular brackets while blitz is basically at 3k. And its not just people wanting free rewards, people just want to progress and this is actively stopping that when you have people going 6-0 at 2100 mmr and gaining 0 mmr (because its capped). If it was only about the rewards you wouldn’t see this many rank 1 players complaining about it too.

I think the better solution would be to let the solo brackets do what they do and just add some unique rewards to 3s specifically outside of glad. A unique 3s only enchant at 2400 and something in between 2400 and r1 maybe.

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Well I guess it’s time to unsubscrive my 12 month sub and put the reason for unsubscribing as deflated MMR again. Getting tired of this repeating issue of artificially stifling progress. I do not and will not EVER care if rank 1s get 3k or 3.8k rating. I just want my usual Duelist and occasional 2400.

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Alotta players making alotta cash right now… Mumms the word from Blizz.

Yup I am canceling sub also. If they do the right thing and buff MMR by a significant margin I will return and so will a ton of other players. For someone like me who hit 2400 for the first time last expansion, I was really excited about trying to push Glad in TWW. I actually had about 4-5 friends who were going to help me and promised to help. But all they do now is play with their main team on meta comps with a disc priest and wont queue with anyone else because of how the game is. Its actually disgusting how this season has turned out.

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I honestly think maybe weeks or months but sooner or later Blizz will do something about the MMR…

Best bet is to put your mains on Ice until then, then you can push. Anyone queuing right now has a chance of tanking their MMR bad. Nothing but Multiglads and 3rd party website employees farming players atm.

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I’ve made similar requests in some DF seasons. The problem is that PvP issues are almost always addressed much later than their PvE counterparts… So I hope we’ll see some attention, more MMR, better balancing etc. sooner rather than later into the season and xpak.

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that’s because blitz is 16 players, not 8 like you keep saying in multiple posts. double your numbers. this further proves your point, but that’s why drustvar looks way off to you.

as for everyone saying shuffle is dead because of mmr, lots of people are complaining about blitz mmr/cr gain as well. it’s not just shuffle getting complaints. not stopping people from hitting queue though. 2-5 min queues as dps.

There’s not a cap, it’s just that the bottom end is all playing blitz instead because it’s a friendlier game mode for people who aren’t very good at the game since they actually get to play.

Mmr is all relative. Kalvish and curney were 3600 cr players in sl s2, then 3200cr players in sl s4 and are 2500 cr players now. They didn’t get worse over time, they’re still the top of the ladder.

However, when the bottom 1k rating of the bracket plays blitz instead, then ALL mmr “deflates” by ~1k. Someone who was 1500 isnt a 1500 player anymore, they’re stuck lower than that.

I love arena. I enjoy the combination of cc, positioning, min/maxing damage, bursting, and working with a team to kill someone.
That all being said, for players who aren’t very good at the game, arena can be a brutal experience where you feel like you’re permanently stuck in cc or running for your life, or just plain dead.

Those players are naturally going to go to blitz because it’s less likely they’ll be trained/ccd, more likely they’ll get carried, and more likely that they’ll win a game.

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Every season is like this. They bottle neck the majority of players to 1500-1900 range and people quit pvping. They knee jerk inject MMR to try and keep people interested a couple weeks too late. Blitz has only increased the deflation. Why play 1k-1.5k SS when you can get easier and faster rating in blitz.