Did you read the full paragraph? If hunter stays away from his pet, you can’t DB + RoF both. If you do that to hunter, you can’t CC undead / mechanical pet and Roar will work when needed. If you DB the pet and try to RoF the pet, hunter is not CCed and will just interrupt / Freezing Trap / Scatter Shot you to break the cast. If you try to Polymorph hunter before DB + RoF-ing the pet, he will just interrupt it with one of mentioned abilities or break the cast with Feign Death.
And if I can figure this out and you can’t, it is not me who seems dumb or biased now.
Things having counters is OK, but to whom is Fire Mage a counter? If there are lots of counters to mages and mages don’t counter anybody or counter only 1 class of 12, that is not ok.
Now let’s count. Fire Mages get countered by DKs (they are a counter to casters in general), Druids (immune to Polymorph), Warriors (have 2 root breaks, have incap break / immunity, have Shattering Throw to quickly break Ice Block), Shadow Priests (can spam Dispel every your offensive and defensive CD even if you lock them on Shadow, will Mass Dispel even your Ice Block) and Hunters (lots of instant ranged CC, can’t be interrupted while they can and will interrupt you and have Roar of Sacrifice). That is 5. So is it balanced that Fire Mages are countered by 5+ classes / specs, but are a counter to 1?
We all understood that you know many bad words. Now please either write something constructive or just be silent. Even if you were right, it would be 4 counters vs 1.
Warriors don’t counter mages, it’s relatively even on what you can both do against each other.
Warriors also don’t have an incap break outside of sap, beserker rage only breaks sap/fear
Dnno warriors really are not terrible to deal with as mage
Mentioning DKs is weird, they’re in a very weak state but you can absolutely manage to play against them and deal with them right now
Druids are annoying for mages, but Hpriest Mage Synergy covers this hardcore in arenas anyways
Also you have to consider that mages toolkit is so absurdly powerful that people need as many anti mage abilities as possible, the game is designed around mages and pmuch always has been, they are the most impactful class in arena
There is no way war is a counter to fire mage lol. Even Druid isn’t cuz you can just db ring them. I guess it also depends on your scenario is this 3v3, dueling, 1v1 in arena? If it is 1v1 take blazing barrier talent and be immortal.
If you don’t know how to counter RoF on your pets, you are not to judge anyone’s takes. I at least posted examples of Warrior abilities that do counter Mage toolkit.
You’re ignoring that the game is forced to be designed around having anti mage mechanics because they’re just that powerful, and even vs your counters you still have so many options on how to deal with them in an arena setting, mage never becomes hopeless against anything.
Even your shadowpriest example, getting constantly shut down by one as a fire mage is just the mage not playing properly. The mage had the opportunity to take away the shadowpriests ability to shut him down whereas there’s a point where the spriest can’t really do that much better
I worded it wrong, I meant it in relevance for mage teams/comps
When he said incap I read it on him discussing things like db/poly because I couldn’t figure out how else he meant it to be a mage counter, the clarity should’ve been there from me
Interesting. Which Mage abilities are so powerful that we need so many counters to them?
Ice Block? Ret’s bubble that allows full action freedom and in which they can safely heal in says “hi”.
Alter Time? It is dispellable and counterable - you can just CC mage and kill him before it auto-procs. If you interrupt them on Arcane, they don’t even have a way to remove it and trigger it manually.
Mage Shields aka 20% + versa bonus HP shield every 25 seconds? They are dispellable too. Warrior’s Ignore Pain has almost similar value, has 12s CD and is undispellable.
Polymorph? Fear that doesn’t heal its target and Cyclone say hi. They do have shorter duration, but both Warlocks and Druids have additional CC to complement them - from Mortal Coil to stuns.
Shimmer? Melee with 2-3 charges say hi.
Most of these abilities are already counterable by purges / CC / melee mobility. Why would we need also 4+ anticlasses to the Mage?
Why then do we have classes that are good in both 1v1 and XvX like Rogue or Feral.
It’s 100% not though. Idk maybe you’re taking shimmer for duels or something but it’s only good in arena for trying to land polys and even then I’d contest not needed with Db existing. Take blazing barrier and live lord until enemies have no response to gpy into combust goes and fall at your feet begging for mercy.
Yeah and rets are also a melee, not a ranged caster, have the least control in the game yeah idk this one is hard
That’s crazy what happens when you use alter properly and instantly blink los when you need to press it
Also you should not cast polynorph during alter time for that reason
Fear range is far shorter with a shorter duration and there are more anti fear mechanics than polymorph. Polymorph healing is also irrelevant for a class that plays to 100-0. If polymorph did not heal you it would be so broken rofl.
Not to mention polymorph has a longer range than fear/cyclone and you can shimmer to use it while moving
idk man
The thing is with everything that can frustrate a mage, most of those are fixable by playing properly, and the opponent no longer can really change up what they’re doing.