Finding Chests randomly in Classic feels Good

You can’t read can you?

No, this content requires no coordination or communication. People don’t form groups or talk to tackle this content. There is zero community around content like this. Try to spin it all you want, retail world content is bland, boring and aimed at the solo player.

I’m not sure what you’re talking about. Group finds a chest and we just /roll 100 on it and whoever rolls highest gets the chest. You are probably just running into a few bad eggs.

People snipe tags in classic all the time from the 5 ppl in group waiting to get it. 10-20min respawn on a quest mob that doesn’t have a 100% drop rate on the quest item. You have to sit there for 30min or longer to get a single thing done and then still hear about how its all better yet I still see time gating and 50% of /played spent on flight paths and zeppelins.

All i see now is that people got tired of retail and sour about it because its literally been the same principles of game play since Vanilla. Gate the quest, gate the spawn rates, gate the reputation…same crap new decade. They just moved the barriers around a little bit on the same race track and fooled all the players into thinking they’ve been making a journey when they’ve been in the same fish bowl the whole time.

Mmm, I could’ve done without the rather rude way of pointing out my mistakes. I’m happy to own up to them when I make them, but you don’t have to be rude about it.

I’ll concede world content is a lot of single player focus. But it almost always has been. In Classic I played alone until BC, and I just didn’t do lost elite quests. I have been questing solo for 13 years; Live doesn’t feel different from Vanilla to me.

I guess we’ll agree to disagree. I’ve made more lasting friendships with these groups than I ever did in Vanilla or BC. I’ve had better conversations with these people because I’ve made the effort to try and reach out.

The community is there, folks just don’t try anymore. A little bit of effort goes a long way.

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If those chests have mobs around them I usually skip them, my experience is when I’m clearing mobs around the chest somebody out of nowhere just shows up and thinks I was clearing the chest for him and loots it. Happened 3 times in classic so far.

Best trick is to loot any greens + and leave all the vendor garbage in the chest. Enjoy the cheese.

CHESTS are what they comment on?? rofl!

How about the fact we level from x (start of an expansion) to cap-of-that-expansion, all the while in quest greens.

We then start clearing the first raid and get purples.

I haven’t equipped a Blue-item since, like, Cata.

We basically spend 90% of an expansion climbing the epic-gear-ladder. Is it really “epic” at that point??

All sense of progression is gone anymore. Uldir: epics. BfD: epics. CoS: epics. EP: epics. The next raid: epics. The final raid: epics.

So what’s the difference between Uldir and that last thing?? They’re both “epic.” meh

edit to add: after thinking more about this, I’m sure it will be argued that: MC: epics: BWL: epics. AQ40: epics. Naxx: epics. End-game progression has always been nothing but climbing the purple ladder.

The difference to me is that almost NO ONE raided in Vanilla. So there really was a sense of actually WORKING towards a Blue set. There was a place for green, for blue, for purple.

Now? I stand by my statement that we spend 90% of our time in nothing but purples.

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Pre-determined chest locations is far from the main issue to make chests actually feel good in BFA.

Pretty much what you got out of Draenor, plenty of gear that could help your alts.
Also XP. I like getting nice experience from it. So I prefer retail Draenor treasures then anything else (BFA can give xp but eh, and those scrolls take forever to collect)

Not wanting negative interaction isn’t the same thing as wanting no interaction and you know it. You’re just making up this strawman nonsense to prop up your argument.

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Ive seen multiple green items, and boe blues out of the chests in classic so far. Also lots of profession mats.

Chests need to be random in future expansions, and contain lots of good stuff that people actually want to get, which will make the chests more desirable.

Often times, in dungeons, random chests will spawn, and people will roll for the chest, and whoever wins gets everything in the chest. The items in chests shouldn’t have a roll done, it should just be whoever opens it gets it.

But advocating for shared mob tagging, shared nodes, automated dungeons that require no interaction, brain dead world content that doesn’t require any grouping is exactly what the people that don’t want to interact want.

There is only a very small % of retail players left that want to socialize and interact with others anymore.

Shared mob tagging didn’t really replace interaction, unless you think just inviting someone to a group is interaction, even if they never say a single word to each other. Shared nodes is an example of eliminating negative interaction. Automated groups still allow for interaction. And if people don’t talk in automated groups, they’re most likely not going to talk in premade groups either.

Some people have a highly inflated sense of how much player interaction there used to be before all of this “evil” streamlining was done.

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This is just plain stupidity at its finest. Community coming together in BfA? What community? People are out to play for themselves just like every other game in existence. Your scenario about chests is also super anecdotal. Every chest ive seen out in the world, esp if there are other players of your own faction around usually say /roll for chest? and ppl end up rolling and the best roll wins. Community is much better in classic than the non-existent community that you speak of in BfA.

And yeah, negative interactions should be a part of the game because guess what, they are a part of real life. Get used to it. Negative interactions are all over BfA, a lot more than any positive interactions, and when there is a positive interaction, you will never see that guy again becuause guess what, hes on another server, and servers don’t matter in BfA.

Chests like that were removed from the game eventually due to bots and gold farmers. Just so you all know.

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This comment alone makes it not worth responding to you. Why is everyone anti-BfA so hostile on the forums? If community doesn’t exist for you, maybe there’s a reason?

Your experience is not universal. The community in Classic so far has been me getting insulted for killing things because someone else was looking at them. In BfA, I’ve made plenty of friends just by helping them in M+ or the mount drop groups.

I’ve had a lot more positive than negative, and I’ve added people from other servers because of Battle Tags. Which allows you to make friends with the people who provide a positive experience so you can stick with them and avoid the negative.

And yeah! I get a lot of negativity in my life! So why should I want to experience that in my games, too? WoW isn’t life, it’s a game played for fun.

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I don’t think they went away. While working on allied race alts in the last year, I’ve run across random chests in 1-60 Retail content. The loot table might have been nerfed to make them less generous (except for the compulsory cheese), but the chests still pop up from time to time.

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That’s probably true. They used to be a lot more prevalent, though. I just don’t think it was a specific decision to remove them for other reasons, though. Just to combat botting.

No, it doesn’t when someone comes by and steals it because you are clearing mobs to it.

So Classic then? /s

I do agree with what Rhuor is saying about Classic, that for a game that encourages socializing and cooperation, it weirdly punishes you for doing and not doing that and make things competitive to even the people in your group. I spent most of my time in Classic playing Solo for that reason (and yes i’m having a blast going solo), cause Grouping up is a bit of a drag for me when i’m doing “Collect X amount of Y” quests. It did sped up the “kill X amount of Y” quests, but then i remember it’s still an RPG and i need to be more powerful cause theirs a journey and etc etc…, and well the reduced EXP isn’t helpful. (this happens in Retail too)

I’m just in it for the gameplay cause i do enjoy RPG’s and this is pretty good one, (in before you telling me what i like or dislike) and i like going solo for most of my playthrough. If that’s not the right way to enjoy Classic, then i’l gladly be wrong and having fun.

While i can do without LFG, scaling, and shared nodes in my retail, the mob tagging in doesn’t make me want to begrudge people’s existence like in Classic and improves both my experience solo, coop and even competitively. Though Retail does have an equally annoying equivalent where things die way too fast. They both have their problems but they are both enjoyable solo and like every other game, it’s better with friends or in a community.

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