Maybe. I’d like to see the idea drawn up before I give an opinion on that, though.
I’m sure people will be. I mean, there are people that still like Garrisons, even. Just like you said, you still go invest - but is that the right direction for WoW as a whole?
You REALLY think a gardenless apartment is anything remotely what players want?
FFX14’s housing implementation is moronic and won’t ever be fixed until they learn to be able to create mass house area instances.
There are several games with pretty good/excellent player housing … IMO GW2 is probably the best right now … but FF14 is not one of them. Heck even LoTRO from 2007 did it better at launch than FF14.
I mean… as far as “gardenless” is concerned, are you really growing Chocobo Feed or rare tailoring mats if you even get it? And if it’s strictly outdoor furniture, Isle Sanctuary is the Outdoor Furniture solution for anyone unlucky enough.
And with the apartments otherwise, that’s been the cut and paste formula employed for many other games. Hell, even for games that weren’t focused for it. Anyone remember Pokemon R/S/E and the Secret Base?
Looks like we wont be playing Barbie Sims again which is good. It’s bad just to imagine to saturate AH with different designs of Sofa, Bed, Tables, etc.
That type of thing is absolutely possible in FFXIV, but the devs are so stuck on their idea of housing being “neighborhoods” where you have an active community (which, in reality, isn’t how it ends up anyway), that they just won’t give in and make it possible for every single character to “own” a plot of land and a house. It’s the dumbest thing I’ve seen them do, and I’ll not play the game again until they get off their high horse and fix it.
As to the OP, SE hasn’t solved anything at all. Solving it would mean that every character had the opportunity to have a plot of land and a house that will never be demolished even if the player never logs in again, period. There is no other definition of “solved” that means anything at all.
It’s not really a solution. All it means is if I had millions of Gil (I don’t), I could change the interior of my small house to that of a medium or large house. The number of plots available is still the main issue.
I have no sympathy for Ion. The game is 20 years old. Other MMO’s have just celebrated their housing systems 10th anniversary or longer.
Just say that nobody on your team is talented enough to innovate and carry you any more.
I mean come on wow copies EVERYTHING from other mmo’s but they can’t copy this?
I don’t buy it. Theres no way wow is that “Special” compared to other mmo’s.
Its instanced player housing. other companies figured this stuff out over a decade ago.
Like I can literally go log over to ESO right now and go decorate my 10 houses. While Ion cries about how hard it is to make games. Its pathetic. and theres STILL no sign of them coming ever. Wow could end after the worldsoul saga (It won’t) and we would just end wows legacy as murder hobos.
Good for them I guess but they have like 1/4 the players and most people would prefer Blizzard spends their time designing good dungeon and raid content and outdoor zones instead of wasting their time on some housing tangent.
It’s fine for games to have different niches. FFXIV spends a lot more time and money trying to appeal to the RP crowd. That gives them their own niche but its clearly a smaller one than WoW which tries to appeal to people who want challenging dungeon and raid content.
But yet when they announced Garrisons, a TON of people got hyped, and they cheered hard and loud.
The only reason Garrisons failed is because they over-hyped it and started cutting features one by one. No way to choose where your Garrison went, removing a lot of the customization options, dumbing down how useful they were, etc.
If Garrisons had been what they advertised and if they had kept up with them, I’m sure they could have been one of THE most popular features added in the game.
But they watered them down so hard and people actually hated them because they were disappointed. The Garrisons we got in the final product weren’t bad but they simply fell short of expectations.
And since people complained loud, the dev team went “welp, we’re not doing this again”.
They don’t wanna take risks because players will eviscerate them over every little issue. The players end up being their own worst enemy when it comes to good game design.