Ive only in the span of the 10 years ive been playing ff14 have encountered a handful of toxic people in ff14. Most have been very helpful and kind to me.
Please dont do what i did and go into the club scene and get sucked into being a miqo’te erotic dancer for gil…things dont turn out well…
But the amount of FF players that come here to bash WoW and advertise FFXIV gets out of hand.
I mean. Its only fair I paint them all with the negative light and state the entire community is like that right? Since that is what is being done here.
I doubt that there are any FF players who only get a one-time subscription to come into the forums and do some advertising. It’s WoW players who also play FF and just want Blizzard to put a little bit more effort into some things.
I encounter more “toxic negativity” from FF players on the WoW forums than I experience in game.
Stating that the entire WoW community sucks, the game sucks, FFXIV is better in every way possible, is not just asking Blizzard to put a little more effort into some things.
“Man, the WoW community is just so bad. I like the FFXIV community because everyone is so nice. The WoW community is just toxic negativity. People are positive at FFXIV”
It is absolutely happening here.
This entire thread is based on pitting the two communities against each other.
Well, I hate to correct you on this… but the FF series became story-focused in 1991 with FF4 on the SNES. Or perhaps FF2 in 1988, but that one is largely forgotten for good reason.
FF1 and FF3 were definitely more inspired by the classic D&D adventures and predominantly dungeon-crawlers; gameplay and the job system were some of the main highlights. There was a plot, but it was a loose one for both. FF2 was slightly stronger narratively, but it was definitely not up to modern standards (at least for FF franchise).
It was FF4 (originally called FF2 in North America because they skipped FF2 and FF3) that created the foundation for the story-driven adventures of the FF franchise.
Still… that was over 30 years ago, so easy to overlook.
More or less, it’s just players who have tried both and many who tried FF (but haven’t 100% abandoned WoW, at least not yet) are just gushing about the other game they’ve tried.
But at this stage, I don’t think it’s reasonable to expect WoW to change that much.
If anything, FFXIV’s success has pulled away the more lore-focused and story-driven players away from WoW, creating further polarization between the communities. So while these players (myself included) would like to see WoW pick up it’s storytelling and world-building and make some actually good narratively… pretty much everyone has given up on WoW doing anything good story-wise until they’re proven otherwise.
… and I would suggest not indulging the goblin. His tune hasn’t changed in the past four years, and he just seems to hate seeing FFXIV get mentioned at all on these forums.
I thought we were already over this and I find it a bit unnecessary that you’re bringing this up again. We already came to the conclusion many posts ago, that communities aren’t black or white and where exactly the toxicity in both communties lies. And we already agreed that people there also tend to criticize stuff and are not just a positive hivemind. Pointing out flaws in Blizzards unwillingness to enforce the community rules better and sharing experiences how players usually behave in certain content is not “The community is bad”, this is just your interpretation. I can recognize that rudeness, elitist mindsets and toxicity are a lot more visible in casual content in WoW without claiming that the community is bad.
And the irony is that this whole topic didn’t even came to life by the hands of a FF player who allegedly wants to educate WoW player on what is the superior game. This entire discussion right now is only happening because a WoW player felt the need to practice some FF bashing in the wrong forum.
I’m well aware of the history of FF and the discrepancies between US and JP releases. I still have my original FF cartridge and NES from the 80s (as well as my very first rpg… Dragon Warrior!).
I agree that the story of FF1 was relatively bare-bones compared to later titles, but you still engaged in that story by talking to townsfolk prior to the cutscene-heavy story delivery of subsequent titles. The franchise has always had a lot of talking and has been heavily story-driven much longer than not, so again, it’s weird when people jump into FFXIV and complain about the amount of story and talking. It’s been that way for well over 30 years.
FF14 is a JRPG first. Hard on rails story with very little character customization, and it is even more lobby and personal instance based than WoW is.
WoW offers more character and class customizations, freedom, and exploration than it does by far.
There is more to being an RPG other than 100+ hours of cutscenes. It’s a matter of preference of what you’re looking for. The RPG genre has massive depth to it.
I try something new, I do not like it. Why would that be weird?
It’s in an MMO format, so if a person plays many MMO’s it’s unusual for them. Now, I am talking about MMO’s I have played in the past, current ones are beginning to follow this trend of being a bit too wordy for people who just want to start thwacking things.
The RPG genre has always been rather poorly defined (it’s arguably more than one, just crammed under the same label), but it has a long association with storytelling and likely still is the main source of long-form narratives. The FF franchise in particular, being the premier series for the JRPG subgenre, is known for having immersive stories.
But if we want to pick out some non-JRPG games with stories with compelling storylines:
Most of Bioware’s games. Mass Effect, Dragon Age, SWTOR, BG1 and BG2, and so on.
Baldur’s Gate III (first two belong to the above), and I think Larian has a history of these types of games.
Not sure if I should count The Witcher games or not, but they do have a story of sorts. Probably a good middle-ground between more free-form and more story-driven options.
… well, I have to admit my knowledge is coming up a bit short. The only other clear-cut RPGs I can think of are The Elder Scrolls… and that’s another franchise not that well known for its storytelling (lore is extensive and extra-convoluted, though). In any case, there seems that story-driven RPGs might actually be much more prolific.
The more I think about it, the more it becomes apparent that it’s more of a “developer trait” while the classic D&D RPG stat system is more of a gameplay framework. The results vary wildly, despite them only resembling eachother on the most basic of levels.
Imo some of the responses are pretty disgusting. I don’t even want to engage in that topic, it’s just infuriating how new players are treated and how this kind of behaviour is even getting defended.