I suppose there’s the question of just how much threat should matter. It doesn’t seem to in Retail (idk if this is still true, I haven’t mythic raided in a few expansions, and I haven’t even set foot in a Normal raid in Dragonflight, so… idk, but I don’t think it does).
Are threat mechanics part of interesting gameplay in Classic? IDK…
And how much does or should that really matter halfway through leveling at 40? IDK…
Should all tanks have the same threat output or should there be tradeoffs between different tanks, and other things? What sorts of things? IDK…
It seems to me like you are saying, “I don’t want threat to be an issue. I just want to have threat all the time if I’m tanking, and have the DPS not even care about it.”
Idk if I’d say personally that caring about threat is a compelling or interesting component of Classic gameplay, but I think I would tend to lean that way.
If you are just giving your opinion that you think the game would be better or more fun for you (and maybe others) if threat wasn’t a thing, then cool. I could see people having that opinion, even if I don’t personally share it. I suppose I could go either way for what should be in SoD.
Either way, it’s a seasonal version of Classic Era, so not only could it go either way, it won’t last forever anyway.
They could have gone with Hunter pets, but I think people complained way too much about hunter pets in P1 for anything “interesting” to happen in that department.
I guess it would be boring if threat was a non factor. I’m not too sure where the line should sit. With the scaling of some runes, more crit based gear & increase to some crazy damage output for some classes sometimes threat just feels impossible.
The more I think about it yes threat should be a thing.
Tanks, like anyone else, need to learn how to play their class effectively. Rotation, gear, talents. A bad tank should lose threat and be pressured to improve. A good tank should be able to hold threat and help contribute to progression. If you make threat obsolete you trivialize the tank role
As a rogue tank. I love seeing enhance shammies climbing on threat. Gives me something to worry about. The game is easy. My buddy has me over here sipping thistle tea and popping slice n dice to stay ahead. Having to use my taunt is like tapping out.
As I’ve read through some comments yes I think threat needs to be a factor. Do you think taunt resists are fair? Feels bad when our 1 ability to snap threat back gets resisted.
I think sometimes it’s good to look at it from the other side, too. Back during OG TBC, I played a warlock and used Omen Threat Meter (I think it was?) that would amplify the sounds of my Shadow Bolt hitting the target at would near pulling threat.
I would still often keep casting, and pull threat with a grin as long as I knew the mob I was pulling threat on would die before it reached me. It was a pretty fun additional aspect of the game, at the time. I was still pretty new to WoW.
Anyway, of course context is important, and there are potentially differences between how threat “should” feel at max-level in a raid on a boss versus on mobs in a dungeon, and maybe that depends on class, etc. I think the question of what is the right balance, and where do we draw the line is a good one, and that threat is an interesting mechanic, that ultimately does make the game a little more fun.
In the context of leveling dungeons, I often think back to this old new warrior tanking guide for Classic 2019,
Yes it’s fair. It’s all RNG dude. If a DPS dies cause a taunt is resisted. So be it. This isn’t a single player game with easy story mode difficulty settings. Overcome the obstacles as a team. How many participation trophies have you been handed?
I like threat as a mechanic, my only complaint is the threat disparity between different classes. Threat generation (and thus dps to an extent) is how tanks get to “pump”
I like the idea that some classes are better at single target, others for aoe. But in its current state, the same classes are best at both aoe and single target, which is a problem.
In retail, threat doesnt matter, and has been replaced by more active defensive ability usage. I really like the active defensive playstyle in retail, but wish threat was also a relevant mechanic.
It would be cool for some more low cooldown/ active defensive abilities in classic, but that would warrant a bigger tearup of classic npc mechanics…which may lean too far into retail for many people
I don’t remember what threat specifically was like in Cata, but that was the first expansion that I decided to main druid (I played Druid, Warrior and Paladin at max level, and raided on all as tanks through Heroic Firelands - I had to take a break from WoW when Firelands was the current raid, due to RL commitments).
The first tier Heroic Dungeons and Raids were hands down my favorite PVE experience throughout WoW expansions. I had a great group of friends in guild to play with, and really liked the mechanics. It was also the first time I had entered new expansion content with a group of friends/guildies that I had been playing with for a long time, so that may have impacted my experiences there.