I liked it.
threat was trivialized so others complained. but it was not a main complaint, we had bigger issues.
I liked it.
threat was trivialized so others complained. but it was not a main complaint, we had bigger issues.
As a tank main I can tell you that regardless of how fast or how many you pull you’re just gonna have to deal with threat issues along the way. I wanna choke the DPS some days but the best I can do is anticipate them doing something stupid.
High threat/high dmg players are never going to slow down, they get an ego boost from the charts and I’m almost positive it’s not worth the time in their heads to adjust on their end. Threat issue is ALWAYS a tanks problem, even when it’s easily fixed by the problem player. When the opportunity to let that player die arises sometimes I just let it happen, you can’t top the meters and belittle others when you’re dead!
There’s a reason those types of players play DPS, and it becomes very clear very quickly that they have no interest in tanking, despite being fine with mobs smashing their face in. Do YOUR best and if people give you a hard time they’re welcome to play a role with a responsibility.
It’d be swell if blizz increased the mob damage inside dungeons and raids so that they’d 1-2 shot non-tanks of the appropriate level for that area.
This is based on classic… threat matters… hold your butts for 5 sec…
Need hit cap tied deep into prot tree. Wearing the leather bracers and mail belt helps for hit rating.
3 sunder rule is pretty hard to follow :S
bring a shaman
I have a ret tank gnomer trash cause 1 divine storm is pulling them all off my warrior anyway, including the one I am focused on… Doesn’t matter if I literally go all out on that single mob, I am not tanking it.
Then do t get upset when you pull aggro and ta ks watch you die
As far as there being a threat issue, that’s just impatient(bad) dps. Dps needs to give tanks time to establish threat. If dps is running in WITH the tank, that’s just being a bad player. Plain and simple. There’s almost nothing a tank can do in those situations.
Nah, make threat to be an even larger issue. Less running around at boss. But you can’t pump because of threat. Otherwise ppl will go one class one build
Our BM hunter still has his Scorp taunt Mekk to let the tank reset stacks.
That’s impressive.
This seems to be pretty common, and it does work quite well. I’ve also done this without any points in the Beast Mastery tree (using the BM rune though, of course).
eh, not that impressive- he has a scorpion in every iteration of WoW. He just likes them. lol
He likes BM
(Intimidate stunning rogues while his hunter is stunlocked gets his rocks off.)
It actually worsens it.
By having threat matter so much, Tanks must go the max TPS/DPS route to achieve the levels needed for parsing, otherwise they’re holding the group back and should be replaced by a Tank who can get the job done.
If you drop threat even more where it is simply impossible to hold against a wide open DPS rotation from a Mage, the solution will be to add in CC, kiting, etc, to allow the DPS to continue exploding the targets while the Tank only holds onto the most dangerous/important of mobs. This would just make the parse culture even more strained because you need people that can do all of those things or else they’re “bad” at the game.
Finally, for threat to matter you need to make sure the damage mobs puts out matters if a Mage takes one to the face. Right now that’s not the case, but if you amp up the damage a ton where Mages are getting 1-shot, that means the Tanks are a constant damage sponge and struggling to survive unless they max out their survivability. There is absolutely zero parity on that front and some classes would simply not be able to Tank at all while others can still get all their damage and survivability at the same time.
So no.
Managing threat is part of the game, vanilla is like the only version where threat is actually tight, it’s fine that way. And Yeah, this is Vanilla, SoD is just things added into it but it’s still vanilla. Adapt or Go away.