I’ve always had a problem with this ability. It’s supposed to be BRUTAL, feels weak to me
“You’re doubling down on end loaded damage which is why we’re struggling…”
So here is the thing, applying the bleeds isn’t very end loaded. Even on the higher keys (myself I only run 20-22’s atm, so maybe you run higher keys with better people?) we have more then enough globals per pack to apply thrash and a primal wrath and get LOTS of beefed up swipes afterwards.
I have 72% Mastery 41% Crit 5% Haste and 8% Verse in my aoe gear. Anything under 35% (40% ideally) crit is inting your boss damage.
Adding a scales with X bleeds doesn’t change it or change it’s ramp btw. Oh lord.
DoTs/Bleeds are indeed end loaded as you don’t get the full damage until after a select amount of time.
Reworking Mastery to be the way you want:
You’re taking away (in my instance) the 80% bleed damage and Finisher moves out of the gate and requiring me to spend more GCD’s to get to that 80% damage increase. And they would make Mastery be dynamic. So that Thrash and PW that got applied to boost your Swipes are going to be weak. You’d have to reapply a second PW (wasting the first application) to get the Mastery buffed Rips rolling on everyone.
That’s not what you said. You said rework it, not add to it. And it would indeed change the ramp up time.
I now have to apply 3-4 globals to get my Mastery buffed up to what it currently is now out of the gate. With 80% Mastery, my Rake’s DoT effect is now boosted by 80%
All you’re asking to do is buff Swipe/Shred damage against bleeding targets essentially, which is fine. But you should just come forward and say that. I rather enjoy my Bites being boosted out of the gate and not being gimped in single target because I can’t reach the cap because there’s no adds to multi-dot.
The fact you don’t see how this is exactly like Resto Druids mastery and not understanding how their ramp up in mastery works has me slightly worried.
I perhaps misspoke, i’d like to see it added, or “reworked to also include” as this creates an incentive for large pulls, where we are actually the opposite with how convoke works and energy regen requiring us to bleed before convoke on smaller packs.
I’m not sure why your worried, I very obviously took the idea FROM the resto one. however they dont havea mass application of two hots in two globals with zero cd. That fundamentally changes the ramp requirement.
Keep an irrelevent spec irrelevent? Bliz has already said they dont want to add more raw damage to feral because they don’t want to rebalance it for pvp. Something that synergizes with how high keys are pulled would give us niche burst large group aoe, something that could be uniquely feral.
But they’ve already all but said large scale increase to abilities is pretty much likely off the table.
I’m having a lot of fun with the lower cd on berserk and the 2 additional bleeds via frenzyband and 4pc(eventually).
There’s no need for a rework or overhaul of whatever you want to call it.
If they bake those abilities into ferals core abilities for 10.0, I would not object.
Frenzy gives real meaning to pressing berserk, even if you’re just swipe spamming (which otherwise does absolutely nothing).Having the cooldown made available more often makes the playstyle a lot more enjoyable and engaging in m+.
They need to buff the 4pc just a hair further and I’d honestly say we would be fine for this tier. I have no problem with them adjusting us by doing things with our borrowed power as long as it’s made up for in 10.0 since our base kit is so weak right now.
Something else I wish I could see in 9.2.5 or s4, whichever comes next, is buffing the dot coefficient of harvest so that Necro is viable in pve (obviously only needs a pve buff). Venthyr is going to be pretty dead to us considering what haste does for us. Not sure what they’d have to do for Kyrian but it would be great to have more than one covenant choice for all pve content.
Got 2500 yesterday. Tried to celebrate with the wife and she just gave me a sour look and said… “Great. Now you can put that dumb game away?!”
We runnin some feral runs or what?!
I don’t know.
Would like to get a couple more weeks of data for more 4pc parses and for the recent nerfs to show up. But as far as M+ goes it’s looking like we’re further behind than we were in 9.1.5. Closer to 50% off the pace than the 30% we were in 9.1.5
Yeah. Nothing worse than blowing all your cooldowns on a 4pack pull and getting absolutely stomped on by a hunter doing 2x your damage.
Feels bad.
Sickle bleed doesn’t last very long, imo.
Make it 20sec. Same as berserk.
I finished a run @ 12k overall and was 4th behind the tank.
/shrug
Ouch, I need to get into some better groups. I haven’t been running with my normal group, they’ve kinda left me behind and have been doing 19-20’s while I went backwards and went from doing 15-17’s to doing 14-15’s with pugs. Lot of it’s had to do with my work schedule, not really their fault, but in the pugs I’ve been in I’ve been topping the meters with 12.5-13k while they’ve been well below me. Been a sad kitty.
I’m still down for some keys whenever, just been kinda sporadic with getting used to my new work schedule here lately. Grats on KSM, I’m up to 2272, should be able to join you in KSM glory next week.
Oh man…. Let me tell you.
I grouped with a 3000k rated group for a 17 DOS. By far the easiest run I have ever healed. It was beautiful.
Makes me wish I had a dedicated group. But alas, it’s the casual life for me.
I feel you, I’m not saying I haven’t had competent groups, but that certainly sounds exceptional.
Yeah there’s a noticeable gap in skill once you get past a certain point.
From a healing stand point, I actually find the lower keys more enjoyable, as they really put your skills to the test.
As a tank and dps though. Yeah. Pug life is the worst.
Eh, I’d rather we keep the short duration, as it’s more punch per tick. Extending the duration increases the chances that mobs will die before it deals it’s full damage, which is where we struggle already.
Feral buffs are enough according to feral players who think their spec is so useful, nothing to see here
Hey Rita…. Go back to whatever forums you regularly frequent.
Oh no. Keep the same tic, Just make it last longer. Like if it does 30k over 10 seconds, have it do 60 over 20.
10 seconds is nothing when the mobs live 4 times as long.
Increased AP% to correlate with increased duration. I could get behind that. Especially on higher keys on fortified week.
Yeah I just healed a 13 streets with my new pocket tank, this is around how it went. I did 2.2k overall dps, ww monk did 5.6 and stood in enough sanguine for that to do almost a million damage overall, pally tank did around 6k dps, frost mage did like 7.8k dps, balance druid did 7.9k. First time in a while I’ve healed a key where no one broke 10k dps, and surprisingly I only healed for 5k overall. I did 10k on the postmaster alone while doing about 50% of the packages. Boss was rough, and still wasn’t as bad as the menagerie boss but I’m trying to strike that from my memory at this point. Also worth mentioning the balance druid beat the monk in interrupts. The balance druid. We’re just gonna have to let that sink in lol.