Feedback: Warriors

Raging Blow

I’m enjoying Raging Blow as the general filler for all things Fury. But looking at its place in the rotation I have three thoughts.

  1. When Execute is available it largely pushes Raging Blow out of the rotation which makes me wonder if some Raging Blow bonuses could also apply to Execute.
  2. Talents like Slaughtering Strikes and Bloodcraze are the most immediate examples
  3. The current Fury 4-piece tier bonus is essentially non-existent even if you try to build into proccing it as much as possible because Raging Blow is just the low priority filler now (which is fine)

Whirlwind Filler

I’d like to take this opportunity to again ask for Improved Whirlwind to be made baseline while I’m on the topic of fillers. Even if Slam does more damage a zero rage filler in untalented Whirlwind or Slam does not feel satisfying at all to press.

Additionally I think there can be an opportunity in that part of the tree combined with Meat Cleaver to let people empower Whirlwind if they so choose. Whether it’s a proc along the lines of Wrecking Ball that we had in the past or a more passive option like Storm of Swords in Dragonflight. It just makes me a little sad to see whirlwind be such a pathetic damage amount with no ability to change it.

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As someone who gives feedback on Software for a living, you’re making such a large assumption that someone would draw that conclusion, and even your explanation has me asking, “Than what’s the actual issue/point of feedback here?”

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1 suggestion to add a little flavor to Arms, rework Skullsplitter. Make it AOE, reduce the damage to nothing or nearly nothing and add thunderous roar the bleed damage to the speed increase.

Edit: Also did testing on Skullsplitter, it halves the time of the dot but also halves the damage making it 0 gain in dps.

Edit Edit: It’s actually a dps loss. Needs fixing badly!

Ok, seriously! Unhinged does not work. Does not provide any Mortal Strike at all. Just deep wounds. At least for ravager.

Edit: Works for Bladestorm, got 3. But fix ravager
Cleaves damage is not increased by 50% during ravager

Sadly we’re just going to have to wait with some things to get fixed before we can properly test them, either numerical wise or just the interactions themselves are broken. Rogues are suffering hard right now with this being the case as a very large majority of their hero talents are broken.

Just going to have to come back every week during different builds and see if the interaction is fixed.

Thanks for the correction. My bad on the oversight!

Does anyone notice that the Demolish animation stops early? Is it a graphical issue or…?

The cast is hasted, but the animation is not, so once you reach ~30% haste it starts to noticeably cut off early. It’s a visual bug that will probably get fixed at some point, but probably not the highest priority one right now, since it isn’t affecting performance.

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Both of these work consistently for me. Might be another factor clouding things.

Remember that the Mortal Strikes from Unhinged come from you, not Ravager, so if you move out of melee range they won’t fire.

It does not half the damage, it increases the tick time from 1 tick/3s to 1 tick/1.5s (hasted), while halving the duration to retain the same damage over a shorter period of time.

You can see here Rend has 6 ticks for 24,989 each both with and without Skullsplitter, the difference is that the former took 15 seconds and the latter took only 7.5.

The benefit is compressing the damage into cooldown windows and getting more total ticks over the course of an encounter, and although it is currently a weak talent, the mechanic is not actually a damage loss.

I’ve definitely been noticing it too. This is feedback to the devs about something we noticed or don’t like in the beta. It’s not actually a discussion forum with people who feel “your opinion is wrong and I must tell you why it is wrong” constantly having an overwhelming urge to jump in the middle of it.

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Bro, nobody is here to get your opinion. You are going out of your way to explain to people why you think they are bad at the game. You need to stop.

I play Single-Minded Fury. That ALONE should tell you I don’t care about talents that directly buff my ability for anything.

I’ve explained very clearly what I am having an issue with, and you are going out of your way to misunderstand stuff I am not even talking about so that you can feel important. Stop.

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No, you didn’t. You repeatedly said “I want to use Thunder Clap,” and when suggested that you take talents that benefit Thunder Clap, you responded “I don’t want to use Whirlwind,” which is a nonsensical reply.

I’ve tried to help you clarify the issue, but if you can’t present a coherent position, then your feedback is unlikely to be taken seriously.

It is a discussion forum. I asked a question and you responded, but nobody is forcing you to do so. If you don’t want to talk about it, just don’t engage!

This thread clearly shows that a lot of people either don’t understand the mechanics or aren’t familiar with the changes, which is understandable considering the limited amount of time to test them. Some things also may appear to be problems at first glance, before realizing a solution is already present, so yes, there is inherent value in open forum discussion, whether it advances your personal agenda or not.

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It’s not a thread for arguements, it’s a thread for feedback. Arch isn’t being aggressive he’s explaining how the whirlwind talents BUFF thunderclap without you needing to use whirlwind, you don’t even need it on your bar. By taking these talents, they make your thunderclap better.

And it’s fine if you like playing your own unique way, no one is forcing you to play a meta.

But playing a way blizzard isn’t designing the class to be played and then getting angry at people who write guides around the way this spec is designed to be played isn’t helpful to the moderators who take this feedback back to the dev team.

Please be respectful and don’t argue outside of DMs, it’s counter-productive for everyone here.

10 Likes

Okay then, let me be very specific. I don’t want to take the talents on the right side. I am planning on taking Mountain Thane to take Thunder Clap instead of having Whirlwind on my bar. I also don’t care about whether the talents on the right buff Thunder Clap since my primary focus is trying to max out Bloodthirst with my SMF build.

To max out BT, I need to essentially take everything on the left side, plus the 3 in the middle that do stuff with RB and Rampage, since they have some added benefits to BT.

The thing that is very annoying to me is that I also was using Odyn’s Fury, with it being on the left side, and now suddenly I cannot take Odyn’s Fury while also maximizing my Bloodthirst benefits because I will need to “waste” talents on things I don’t want to focus on in the first place. I even edited the original post to remove the mention of Thunder Clap since you seemed to think that’s everything my post was about, when it had really nothing to do with anything.

Is that clear enough now?

1 Like

Here’s a build that gets every single talent in the tree with any mention or synergy at all with bloodthirst and also gets Odyn’s Fury. You even have 1 extra talent point to put anywhere you like. I’m not sure why you’d want to play such an abomination of a build, but to each their own. Theres some missing fundamentals of fury in there (like Improved Execute), but based on looking at the talent builds saved on your profile, you weren’t even using those in your SMF BT build anyway. You have to take massacre for this build, which might annoy you, but again, Bloodthirst is at full power, so it shouldn’t affect your goals.

Regardless, you’ve made your point now. Maybe the devs will listen, but god I hope not. In the future, it may help to post an image of a build you play on live so that Archi or anyone for that matter can help you more easily without having to guess at your goals/intentions since they were not made particularly clear to me or anyone else based on your descriptions.

Feel free to swap to Reckless Abandon / Powerful Enrage / Dancing Blades if you prefer those.

https://imgur.com/a/smf-bt-YjZKzRE?third_party=1

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Also I don’t suppose we could get a bit of an update on what thoughts if any might be going into changes for any of the specs or General talent (If any) trees before the end of the beta beyond numbers tuning and ensuring things are interacting as possible. The last few build versions we’ve seen haven’t seen much in terms of changes for warrior save for the bladestorm related talents and intervenes new reflecting spells addition.

Mostly I’m wanting to know what internal thoughts are and or changes that may be being worked on as of right now so future feedback in between doesn’t double down on things dev’s have already changed or are in the process of changing on internal builds.

I’m specifically meaning towards more utility / movement sort of talents or perhaps if any buff towards Rally cry is being considered?

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Some more feedback:

Fury:

  • I want to echo what others have already pointed out, Critical Thinking’s second bonus is pretty meaningless now that Raging Blow is a weaker filler ability.

Mountain Thane:

  • Burst of Power randomly creates a weird and awkward gameplay. Changing it to just passively reduce the cooldown of Bloodthirst would make for a smoother, more fun experience.
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Nerf Warrior healing. They shouldn’t be healing more than a resto druid. They’re not even a hybrid class and they’re healing passively and actively like a truck.

Warrior does no real healing, only self healing.
And if a resto druid does less healing than a warrior does, that’s just because they’re terrible at resto druid.

13 Likes

I’ve never come close to out healing a resto druid in a boss fight or a key. Warriors very much do NOT need healing nerfs lol

Very likely a bad resto druid has sat this example for him. I’ve ran into some resto druids that don’t pre-hot anything, they wait for damage to come out and regrowth spam