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A stacking mastery buff is fine and deterministic (good)
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coup de grace is deterministic and makes evisc / dispatch slam (good)
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fazed seems to proc decently from thousand cuts,
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secret and killing spree have deterministic triggers (good)
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smoke bomb has an active trigger (cool usage of distract as an option),
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flawless form is pretty slick too in addition to the KS and ST talent
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surprising strikes helping restore old key parts of subtlety and maintains the generators slamming for subtlety and outlaw (great and simple awesome talent doesnât need some 5 step nonsense to appease the sim rangers)
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They decided feint (which is a technique in fighting to feign blows in a tricky manner to be followed up with something else) . 2 feints had to pay the price at some point and while not popular sentiment, im fine with it as it isnât likely to change much. They likely werenât adding hemorrhage back and this was a compromise without adding another button and having more people gripe in here.
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Not sure what the community is asking for as there is a lot of âi dont like it because feint but i dont want another button, but i also want something silly to be tuned around then get nerfed to accommodate for gimmicks that a certain discord likes to leave the base kit feel emptyâ.
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Deathstalker is prob going to be similar but maybe something based off rupture as the common theme and offer a minor version of nights vengeance or something. Fatebound may also be cool with small impactful interactions to add up as a sum.
People here are forgetting
- Hero talents arenât meant to swing in favor of 1 spec or certain talents heavily and they shouldnât either. Same goes for aspects of Subtlety such as the shadow clones, that isnât going to fly as it is a Subtlety thing and we donât need more buttons or goofy things to just blow up people/ places / things to only get nerfed on it (expected and non intended to be instigative )
- ALL hero talents are adding in 10% total damage compared to live (interview with combat designers from deep dive). There is supposed to be something for everyone and as a design goal. (There is in this tree)
Closing thoughts:
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This tree is a good middle ground without leaning too far into certain talents or restricting certain builds to be favorable of others and locking us out of preferred builds.
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There is something for everyone that addresses multiple aspects and is a refreshing look instead of us being forced into very limited playstyles and game play.
-**We are at a HEAVY saturation point of CD reliance where rogue has to go back to more from the past in all iterations of the future. This dnd inspiration is cool without being a giant shining fishing lure like some peopleâs transmogs.
- not the end of the world for feint, its a
15sec recharge and both outlaw and subtlety can have it pretty dang quick. We traded defense here but thatâs not the only trigger so its not bad. People forget long ago we shadowstepped for a 20% buff and praised the heck out of that but are so against this. Think for yourselves, donât listen to influencing mongrels that push their own agendas. There is a whole other tree for Outlaw and Subtlety that has a different emphasis with different toys and aspects.