What, we don’t like aligning planets, then aligning the next star system that also need to have its own planet aligned, then aligning the next galaxy over in the same way at the same time to do basic damage?
What a crazy concept
What, we don’t like aligning planets, then aligning the next star system that also need to have its own planet aligned, then aligning the next galaxy over in the same way at the same time to do basic damage?
What a crazy concept
Im not mad at unseen blade if that is what it took for me to get a hemo type effect back but it likely isn’t sticking as is and they don’t want it to be a high uptime thing .
Dunno man, we will see in the next few builds probably and hopefully everyone is mature about stuff for the sake of our class.
People going nuts over aoe tekken moves and other nonsense doesn’t focus on core stuff and leads to further craziness.
As long as surprising strikes and fazed uptime is alright and can have diff triggers deterministically then ill be ok. Idc if it was a choice node passive vs turning it into a 15sec cd “hemo”. Anything to close the gap on legion turned us into and nudge us in marrying the past with the present.
In the end of the day, its their game and ill be subtlety no matter what. Im no turn coat.
If Death Stalker is anything solid , we are getting nerfed regardless because of propaganda. I dig trickster but im at a point where I have learned my lesson about getting my hopes up.
Honestly I hope this first batch of class changes we’ve seen posted about (for other class) heralds whats to come for us to. They want more optionability (thats a word let’s pretend) in the trees, which Rogues don’t really have right now overall. Shadowdust for example strangles Sub so hard I don’t think its fun anymore.
We can hope the war within updates will help, and that Trickster get actually reworked.
Coup de gras will bring back a fat deterministic evis / dispatch until some ele shaman screeches about how hard instant lava bursts for 200k+ is then we repeat the inevitable cycle.
It will likely be like bfa prepatch where core abilities slammed then we got heavily nerfed . They are set on keeping us cd reliant so SV aint an option either nor is any decent form of sustain so yep.
The ironic thing is Rogues are CD reliant and slamming everything in dance windows is how Rogues are performing in PVE and PVP now.
So non Rogues complain about this non stop but this is how BlizZard balances Rogues now.
Hopefully with Cata classic people see that Rogues can be balanced by having damage outside of CDs.
Cata kids aren’t safe either. Aint no confounded way. Us rogues may fight dirty, burn down establishments, and acquire items of interest but other classes follow the true scum ethos “ to misinform, misreport, instigate. To redirect all faults to others especially upon rogues, may my childish antics reign supreme and be seen as truth especially against rogues so we may gain favorable tuning and odds against them because they don’t conduct themselves according to what we feel is fair”. Then they rip a fat vape cloud and sacrifice a Stouffers 5lb lasangna over a warlock ritual to seal the anti rogue fraternity letters and send them off to town criers.
When I started writing this I was going in depth as to why I am really not fond of the new Trickster hero talents. I will just echo that I personally (in line with the majority sentiment presented in this thread) really despise the notion of using feint as a core rotational ability. I will just leave it at that.
Instead I present to you things that come to mind when I think “Trickster” rogue:
(This is just a quick glorified concept design I came up with that is fitting of what a “trickster” rogue would be that actually would get me excited. I fully acknowledge that functionally this might not be feasible. I just wanted to break the bland mold of modifiers which is the rut the game has devolved into. New expansions used to bring amazing cool new class/spec defining abilities now all we get are modifiers… I would love for some of that innovation of old to return.)
Core mechanic - Clones
So overall the vision is:
I love love love the Thousand Cuts talent. I’m glad Blizz didn’t cave to the vocal group clamoring for Slice and Dice’s removal. The solution isn’t to remove the ability, it’s to improve it. Thousand Cuts will help SnD feel more rewarding to press.
That being said, I feel indifferent to the tree as a whole and I look forward to seeing the other two.
We’ll get em by 11.1. Maybe 11.2 for sure!
Hello no! Do you think I have infinite buttons or even enough time to control all of this, especially during a .8gcd? I don’t even have enough time to reliably swap to the correct ENEMY target for interrupts within a single GCD…
As an amusing side note, it appears some classes have now seen all three of their hero trees already, but as has been the case for practically every expansion now, rogue hero talents, talent tree changes… pretty much everything, not a peep, outside of trickster which I feel has been pretty roundly shouted down here for the ‘feint as offensive’ gimmick. I doubt we’ll hear another thing substantial about rogues for weeks and whatever they’ve got is gonna be rushed onto test servers and then rushed right into the final product, as always.
Just delete us at this point.
Hello no! Do you think I have infinite buttons or even enough time to control all of this, especially during a .8gcd? I don’t even have enough time to reliably swap to the correct ENEMY target for interrupts within a single GCD…
Again read my initial disclaimer that this was just meant as a fun glorified concept art and not really meant to be dissected for its functional applicability.
Though even to your proposed problem could easily be solved without requiring additional key binds. Functionally the way it would work would be:
That is just a simple way your proposed problem could be resolved. So it basically works similar to monk Transcendence without requiring additional key binds
Resubbed to tell you i appreciate you giving new ideas instead of just being like “talent bad”. And the clone idea is cool.
Would prefer if there was no ability to control them. They also dont need to look exactly like player characters… or move. Just have abilities leave behind a cloudy silhouette resembling the player. Later ability usages can be replicated or have new special effects. Definitely love the idea of swapping places with a clone.
I literally bought a foot pedal not long ago to be the ALT and CTRL keybinds because almost everything is full on my 12 button mouse and around my hand lol. It is surprisingly helpful and wasn’t too much $$. Definitely takes some getting use to. I mainly use the Ctrl and alt buttons on the foot pedal though for my arena 123 to gouge or cheap
I’ve considered the same, but ergonomically this isn’t viable for me, that and having dogs who like to lay under my desk.
Oof yeah I always hear stories of the things they chew up. Have you considered playing with ESDF instead of WASD if you don’t already? it unlocks a ton more button options around your fingers
i use TFGH, even more options
Trickster Rogue may appeal to players that want to track as many buffs and debuffs as possible.
But from the little I have seen from alpha footage it is straight forward game play. The issue is how will the unfazed debuff be tuned in terms of proc rate or if there will be an internal cool down.
Problem is once this hits live it is likely to be as always a “hit all these things in this exact sequence and make sure Jupiter is aligned with Alpha Centauri else you won’t do competitive baseline damage”
Even if it looks casual on alpha, trickster has all the signs that it would add to that problem in TWW