Feedback - Stress Test

Unless you think i really want to go grind skull mobs(which i dont) there were no mobs alive in valley of trials. None.

Went onto the actual beta server, where it was manageable.

Okay you test me!? 12mins corpse run to mulgore by far easiest leveling zone in the game. I leveled a druid during the stress test was a breeze. Saw a few orcs / trolls even undead.

We don’t want this game to be hand fed. Its a challenge! Even tho its 1.12.

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Theres a difference between challenge and tedium.

This isnt a challenge. A challenge is taking on a mob 2 levels higher with half mana on a priest because it spawned on your head.

Dont forget it has lightning shield.

Death run to mulgore sounds great. :confused:

I know no one wants to experience such a tedious task. Thats why i love the game we arn’t even playing and yet picking race/class has such a immediate effect on gameplay.

Too be honest, as far as the stress test goes on my end of thing: I started out on server 2 I believe, and I had a super easy time of getting through the starting area as a Human Warrior, but then once the servers got put down, I moved to server 15, and I played a total of 11ish hours on the first day beyond that point of the server move, and got a lot of things done!

I felt like as the day progressed, so too did the mentality of a lot of people on the stress test, I had a good few friends that dropped out just because of the fact that they weren’t going to keep their progress/developed an attachment to their character they didn’t want to see erased, and I saw others who realized that this version of WoW wouldn’t be for them (as they hadn’t actually experienced Vanilla back in the day.)

My main praises with the stress test would be that it really does seem like the servers will sustain themselves well in a launch scenario, however this kind of test also doesn’t gauge what it will be like on Launch very effectively either, because of the fact that a lot of people DID NOT play on the stress test at all, believing there to not be a point.

At one point on server 15, I had a few hiccups with Defias members at the Vineyards, I saw myself phase out of the area I was in, and drop group at the same time, and then I was subsequently killed my npcs that weren’t there seconds ago due to this phasing error, however this only happened once, and shortly after I saw a message from [SYSTEM] explaining that they were testing specific things or something like that - I wrote that lag off as that.

Honestly, as far as stress test go, it could have been a lot worse, and now I’m more excited than ever to see what it will be like on Launch.

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Yes you should have because thats how it was back in the day. That is what makes the game challenging you have to fight and battle to lvl 60.

Server 3 Initial server was Server 1

Server 1 had a fair amount of people but it didn’t feel super crowded and then we received the yellow text saying we would be shut down and that’s where it went downhill.

I joined server 3 after that, and there were people everywhere… couldn’t tag a single mob in the starting area everything was just dead. Ventured outside of northshire abbey and ventured to Goldshire, there wasn’t too many people there so i teamed up with a couple other stragglers randomly and, we did a few quests together. Had some fun and then went on our own ways.

Sharding or layering today when i logged in made the area feel super empty.

One thing I noticed last night while I was playing (server 3, but for this issue that is irrelevant), I installed Omen and Recount addons and normally back in the day when you had multiple addons, each addon would have it’s own icon/button that would be displayed around the edge of the mini-map. If you had multiple addons, you would have multiple icons around the map. Well last night I noticed that only one button shows and when you click on it, it opens up the WoW addon management window. It would be nice to have individual icons for each addon around the mini map like it was back in the day.

Server 15 was extremely crowded in all Horde starting areas. Later on it lightened up enough to incentivize grouping without being super crowded.

One piece of feedback definitely worth mentioning was toon load AFTER the starter areas. Starter zones lvl 1-4 were getting hammered and sometimes overloaded.

But once I left the starter areas it honestly felt dead in the NE area on server #3. Not nearly enough character load or interaction going on, it was just empty. Devs will have data, I find it hard to believe THAT many people would just bail on the game/test completely? The second zones are usually larger but they really were very dead, to the point it was a solo grind and felt like I was on a dead server on retail. I went well over an hour not seeing another player a few times. That is NOT good, needs to be higher player load post starter zone.

Not sure how they start new layers due to load, but Def need to do something like split highest existing layer in half splitting toons between it and a new layer, versus throwing 2 new players on an empty layer.

NE was so dead I actually made the run to Elwynn which while more populated was still very quiet. Then I had to loop back to Darnasus for pet training so just burned a ton of time travelling.

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Was able to log back into server 12 this morning. It was much better than yesterday. I was actually able to complete quests, even with a large number of players.

I definitely experienced what others described, with players phasing in and out. It was particularly disturbing when tracking to kill things for quests and someone would phase right in front of you and beat you to the kill.

I took time to wander around from Deathknell, to Orgrammar, to Troll areas and , mechanically, everything seemed to work quite well.

No lag, no glitchy stuff today. No log in issues either.

Was fun, but as others have said, I hate to get too attached to toons that I will be deleting imminently, so I think I am done for now.

Will look forward, even more now, to Classic in August.

Please, Blizz , make it good. So many of us are counting on it.

Another Classic Realm 3 (PVP) experience, after having seen my druid to the level cap of 15. Around 1200 Mountain Daylight Time I started a new orc hunter on the same server and began my adventure into the starting zone again (again), again, since these stress tests have been going on.

The zone was populated with a total of four other players I saw, which I still find to be very low for the time of day and even it being a work day. As I have noted before, these are just test realms and the participation is probably not obscenely high, just really strong for any sort of test, so I don’t foresee this being all that bad a problem, but it is a bit dead quiet.

My wife and I started on Realm 3 at approx 6:30 pm EST. Was stuck on character creation x2 for quite sometime and we left our pc’s allowing them do wait. Eventually the computers disconnected. Logged back in and there were 2 characters created. We deleted those characters and changed to realm 13 at approx 10:00 pm :clock10: . The starting area (Deathknell) was packed and we grouped together and things were progressing too slow due to fighting for mobs so we logged off. Typical “day one” feel to it. One other note, at first entering the world we did not see one another but after we grouped we were able to see each other.
Day two I logged on at about 5:30 pm EST and there were still quite a few in the starting area but not bad when grouped together. Once I was out of the Deathknell area and moved on to Brill there were still a lot of people around but it did not feel crowded like it did in the starting area.

(Edit: I may have mixed up my realms, first realm was PvP second was a PvE.)

On Alliance, Server 3 it wasn’t too bad… layering worked properly. But I will say it felt slightly empty because the original experience had more people, not an overwhelming wave of people. I just feel there needs to be a happy medium, I also feel that there should be no sharing in major cities. the cities felt so empty.

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Realm 2, 11 to 12:30 PST today this is my final play. The Brill area had a few people questing. not needed to group up but there were viisble people questing. some competition for mobs but respawn was okay. Better than the starter area.

The capital cities though are dead. No one in Org or UC at all.

I got online prob half an hour after the stress test start, when the majority of realms got shutdown to keep only a few active.
I got into realm 15 PvP, it was absurdly crowded, it took an enormous amount of time to level up and finally get to Brill.
Not only the mob tag was a problem but also the respawn and drop rates on mobs/items.
Second zone (brill) was also crowded but a bit less.

+1 to the empty feeling. I only got a chance to check things out super late Tuesday night/Wednesday morning. Plenty of people online, judging from guild and city chats, but I saw very few people in the Dwarf/Gnome and Human starting zones, Westfall was empty, and IF+SW were ghost towns. Was expecting a stress test to be more lively even if it was in the middle of the night. Having to work with/around other players is part of the experience.

*edit - Realm3

Played on Classic Normal 12 (Alliance) on June 19 and on Classic 15 PVP (Horde) on June 20, from Rio/Brazil with a average of 135 ms ping, both days, about 4-8 PM PDT.

  • Was it too crowded, even for a launch day experience?

It was crowded yes but it was awesome, players just grouped up and we managed to tackle even the most annoying starting quests, it’s just a matter of getting minimally organized and that’s the whole point of Classic.

  • Did it feel too empty or too crowded after you moved to the second zone?

Also both felt healthy and alive, with the PVP server (Horde) being more crowded but viable still.

I beta tested the original vanilla a lifetime ago and this is feeling magical, great work so far, resubscribed for Classic and will return full time. Hoping to help out more on beta.

Keep up the good work!

Things in the first bit of Teldrassil were rather packed, but it simmered down once I got out to the rest of Teldrassil, never made it to Darkshore.
Edit: server was classic realm 12, also bought somebody a 6 slot bag and made them a pair of pants.

Had a great time talking and joking in General-Teldrassil while waiting for nightsabers, though. Is it aug 27th yet?

I was on Classic Realm 3 and I started as a Night Elf druid. It took a while in the first zone because there were so many of us dog piling to get night sabers and boars. Afterwards after I left the starting zone it was a little better and I spent my time leveling and having fun, also hunting for rares. I hit level 10, got my bear form and then went all the way to Westfall because I HATE Darkshore. When I got to Westfall it did seem a little packed, but not as bad as I thought it would be. Took a bit to level to 15 because I had to find people on the same quests as I was and do it with them, but didn’t notice any bugs and it felt nice.

WSG didn’t have many problems, just fear still breaking the laws of physics and sending people in to a wall every now and then but overall no complaints.

My opinion is that you did a good job, and it makes me wish I had beta A LOT. At least classic arrives in August.

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