Feedback - Stress Test

I’m experiencing a “bug”, when I kill a boar/bear/leopard in dun morogh, and I try to instantly loot it, the loot disappears, you can see (and hear) the lootbox for like 0.001seconds but it just disappears and no loot for you. Happens like 40% of the time.

I think that means it’s empty and has no loot. It sometimes happens with certain mobs. The bears in Loch Modan do it to this day.

I played realm 3 starting right at launch for about 5 hours mostly in Durotar. At the beginning it felt really good. There were a lot of people and a lot of competition for mobs, but we were still able to get tags and progress. After the 1st restart when many of the other realms were shut down it felt like there were too many people. It wasn’t too bad for me and my friend I was playing with as we were already level 3 and done with a couple quests, but our other friend who started later had a much harder time getting mob tags.

Why do people absolutely need to quest? The quest reward is usually about the same experience as 10-15 mobs. You could kill random mobs so much faster than trying to do that quest on a busy server.

But the mobs were all dead and spawn spots being camped by 4-5 people, across the entire zone, that’s the point, you couldn’t kill mobs or quest…even the critters didn’t survive.

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i was on classic realm 15, 2~ hours after launch in forsaken starting zone, it was extremely densely packed, so i ran all the the way to mulgore since i knew it would be less populated and i could get traveling experience, logged out when i reached there, logged back in a few hours later and it was crowded but not too bad to no longer quest anymore

Server 3:
Started another Coldridge valley toon.
8PM MST.
Was a comical amount of quest mobs, the zone was not even close to crowded. Perhaps 20 or 30 players if that many. Felt more like a few months after release than first night after server startup. Seemed that mobs were respawning a lot faster than they needed to.
Server marked as high pop.

Side note: holy cow the graphics are really super saturated in the evenings.

Server #3.

Seemed a bit under crowded right from the get go. Though I was able to get ahead and then was able to see at least 4-5 people in my level range, this was to be expected though.

Edit: Right from launch until 15
People did seem to come in spurts though where I would have no one around me pre level 6 and then I’m packed in with 10 people looking for tags. Either way was a good leveling experience but I would prefer more consistency with the amount of players around me UNTIL I get ahead of the pack. Respawn times seemed quite well balanced though, was obviously less than 5 minutes but still long enough that you would never camp a spawn.

Really enjoyed that there was no respawn timer on some quest item pickups. Though with how its setup as “this object is being currently looted” could leave way for some griefing if someone just wants to sit on it.

Edit: Server launch to 5 hours.

Played on Realm 3 after the server list was condensed. The initial 1-6 zone in Durotar was overpopulated to the extent there was not enough mobs to go around reasonably. After close to two hours, I left to the further parts of Durotar and found the experience significantly better but still very competitive for mobs. An issue I noticed around this point was that some of the gear I had acquired and equipped from quests and mobs was no longer equipped or in my bags. A pair of gloves and a belt that I certainly had equipped were two pieces of gear that had vanished. Also the lighting in Durotar seemed much brighter than I remembered and I noticed others commenting on it as well, certainly could be a quirk of the new engine or false memories. Outside of the intentional layer swapping on the server end, those were the extent of my issues and overall the experience was increasingly smooth as time went by. Thank you for the opportunity to test!

I dunno if this is a bug or just a random strange event, but my friend and I are making a corpse run from Menethil to Ironforge and we didn’t take the turn and just kept following the road… So we ended up in the tunnel to Searing Gorge at level 2. Somehow the gate wasn’t there upon entering the tunnel and then we sort of phased and both gates were locked which meant we were stuck in the tunnel.

We were laughing too hard from dying to bears and stuff and missed the turn. Anyway, the gate might be bugged.

realm 15 was fine. Yes lots of players but that’s how a mmo should be. Not everyone gets a trophy you know… competition never hurt anyone… this impatient attitude is why retail is such a mess… make people work for it…

2 Likes

I am playing on Realm 3. Orgrimmar feels empty and we’re still being layered. It’s not a fun experience to be in a different layer than someone I know is on, and it still feel like an empy zone. I should also note, I’m in the same guild with this person. I thought guilds were supposed to be on the same layer?

11:43pm EST, Valley of Trials

The Night Sky is currently not showing. It is still daylight. This makes me a little disappointed.

I’m assuming this is a bug.

1.It wasn’t too crowded even after a forced move, mobs were abit sparse but that’s the vanilla experience.
2. Didn’t get to the second zone, will try later on tonight when it’s actually my time zone.EDIT: Second zone was alot better for leveling/tagging ease comparatively.I assume it will only get easier and easier the more the playerbase spreads out.

The only complaint I got was a screenflicker I get during hearthstone that I don’t get on retail. Can’t figure out whether the problems at my end (highly likely) or whether theres a graphics switch I need to flick.

I started late because I got home from work super late, so by the time I logged on, Shadowglen had less people than when I logged on at the first stress test. It seemed balanced just enough between not too empty and not too crowded.

EDIT: Server 3 around 7PM ET

You realize the thing slowing people down is the inability to kill mobs before they are tagged by others. “Go grind” GO GRIND WHAT? All the mobs in the starting zone are quest mobs that are chain killed. Your only option would be to leave and desperately try and takedown mobs 4+ levels higher then you.

And spoiler alert, other people have the same idea.

1 Like

Started at 5PM (east coast) on RP realm, but moved to realm 3.

Northshire Abbey was absolutely packed. The competition for mobs was heavy with many people forming groups to make it a little easier. I ended up joining a group for the kobold vermin and it took 5 people close to 10 minutes to get 8 mobs. The one thing that was commented on most in chat was the lag, which wasn’t bad at first but slowly became terrible. 10 seconds or more from when a mob was killed to when the auto-loot worked. The same with vendors. Selling items took what seemed like forever. I knew leveling was going to be slower in Classic, but the approx. 2hrs 15 minutes it took to finish the starter zone felt a bit much.

Having said all of that, it was still a lot of fun. Seeing so many people in one area definitely made the game feel more alive and I saw barely enough whiners to even mention.

Realm: 5
Time: 05:05 PM ET (02:05 PM PT)
Was it too crowded, even for a launch day experience? No. It was pleasant.
Did it feel too empty or too crowded after you moved to the second zone? You didn’t give us enough time to do that before closing it.

Realm: 15
Time: 05:30 PM ET (02:30 PM PT)
Was it too crowded, even for a launch day experience? Yes, even for launch day, it was and still is at this very moment (11:55 PM ET (08:55 PM PT) way too crowded. It is really making me feel you all are underestimating the amount of players that will come back on August 26th.
Did it feel too empty or too crowded after you moved to the second zone? I’m not about to camp a single mob every 3.5 minutes for several hours to get to the second zone only for my progress to be wiped, no thanks. If it was normal population, than I would be glad to.

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Played on realm 3.

Before reset, I thought it seemed a bit empty. I would have been able to do everything in a very quick pace, but I wasn’t seeing too many folks in Valley of Trials.

After reset I thought it was pretty much reasonable for what I would expect on launch. Group up for the kill quests and you’re fine, ungroup for single loot quests. All in all it too about an hour to get through the Valley.

Once in main Durotar, the population was noticeably smaller but it felt just about right.

Deathknell starting area was a bit too crowded given the nature of some of those quests (skeleton killing and supply gathering to be specific). But still wasnt unbearable.

Overall it felt just fine.

What I took bigger issue with was the ungodly lag that occurred when looting, vendoring, and turning in quests. Not sure if that was just total server lag or some kind of side effect of the layering but man…that sucked.

Since these realms are hooked up to the global BNet service, I’m able to see people in Retail, and… I noticed the WoW Classic client is not correctly de-entitizing whatever XML payload you’re using to ferry the meta data about people’s locations.

https://cdn.discordapp.com/attachments/584196647744045178/591086801150803969/unknown.png