Honestly pretty poor tree, this coming from a mostly Devastation perspective.
Mass Disintegrate - ok, good start.
Might of the Black dragonflight - so 1 spell? and bombardment? 1 out of 10
Bombardment - im SUPER concerned that this will be low proc or will be the same effect as fate mirror, where it will feel SUPER weak and super rare unnoticeable. So, really iffy on this. Id much rather see balance that with every disintegrate we get a guaranteed bombardment and balance whatever you need to balance around that.
Onslaught - so 1 insta living flame per fight? for a full talent? Like once per raid boss, and once per pvp arena? We have 1.8 second cast? Wut? Seems ridiculously weak and quite a waste to take, id genuinely feel bad taking this. Would rather see something with quality of life or something else, because this is pretty poor damage talent. The only feasible scenario is M+, but in every other gameplay its REALLY weak. Please make it better for non M+ users.
Melt Armor - same concern with bombardment, but an extra layer. I use Deep Breath, then I have to disintegrate, then i have to attack and hope that Bombardment procs? Not a fan.
Wingleader - meh. Not a fan of having to use Deep Breath much in its current state.
Unrelenting Siege - now weâre cooking. This has a good impact, but compared to Onslaught, it makes it look even worse than it is. This makes you actually want to use fillers more as the fight goes on, finally some change of gameplay.
Hardened Scales / Menacing Presence - fine.
Extended Battle/Diverted Power - hard to judge.
Nimble Flyer/Tailwind - Feels rather underpowered.
Maneuverability - you get to turn left and right with Dragon Breath? Really? Thats our capstone talent? Using âaâ and âdâ? The final piece of being a Scalecommander is turning on an ability most people dont use? So let me get this straight, when we cast Deep Breath and we see we might die because of the design it has, we would be able to strafe away from dying and not doing the damage? Im sorry, but how does that compare in terms of capstone with " Calls down a demon infested meteor from the depths of the Twisting nether and summons Wild Imps". We get âgets to turnâ.
My closing points and this is also from reading other people.
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Please fix Deep breath usage, make it like Landslide and not make us fly all over the place to die or be in a terrible spot and waste time flying instead of positioning/doing damage. Make an avatar that flies in that direction and do the damage for us freeing us from being locked in that action.
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Few too many âheroâ talents that feel worse than regular talents.
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What exactly is the Scalecommander fantasy here? What are we commanding? I feel no connection between the talents and âScalecommanderâ. Weâre not commanding anything, nor are we the bulwark that leads the way.