TL;DR: The idea and fantasy for Scalecommander are great! Deep Breath/Eons is stressful to use and needs improvements. Mass Disintegrate is awesome and has many possible interactions. Bombardments seems cool but needs explanations. Might of the Black Dragonflight is bad for Deva. Onslaught is a dead talent for raid.
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The fantasy/idea around Scalecommander seems really really nice and is very well represented on the tree! The idea of Mass Disintegrate is awesome and Deep Breath becoming an important ability is quite nice (but brings quite a few problems, which I will talk about below). Also, we really need some clarifications and improvements. Iâll talk about each talent below.
Maneuverability: Deep Breath/Eons often puts us in dangerous situations because it locks us in animation while still allowing us to take damage. Improving Deep Breath/Eons to prevent us from taking damage from puddles, fiery ground and AoE damage from moving skills (e.g. berserkers from everbloom / juggernauts from atalâdazar) would be ideal to make them more reliable, fun and less stressful to use. Also, the ability to control the character while flying will be an important aspect of the tree because if itâs badly designed (e.g. hard to control, turns too slow, hard/slow to stop the cast), the tree may be doomed.
Mass disintegrate: this talent is really cool, both from fantasy and gameplay aspects, it may interact with a lot of talents we have, for example to reduce cooldown of our empowers, to buff our pyre damage, etc. It is super important to know if these interactions we are assuming are correct because it may make or kill this tree as well. Please, do make these interactions happen, it would be awesome. Also, we need to know if the buff/proc for mass disintegrate is stackable (so we know if we can cast both empowers, one after the other).
Bombardments: Speaking of fantasy, it seems to be a fun talent that represents well the idea of the scalecommander. In-game it may be a bit boring if we donât see the procs, since this is a passive skill. Gameplay-wise, we need to understand how it works to judge if itâs good or bad. What is the proc rate? Is it stackable on the same target? Can two or more evokers mark the same target? How many players in the raid may proc it? What are the damage numbers?
Might of the Black Dragonflight: 10% increased damage to black spells is really bad for Deva because it only buffs 1 skill (Deep Breath).
Onslaught: only 1 instant cast for living flame at start of combat is really bad for raid, since it will be used only once during an entire encounter, so itâs a dead talent - but seems decent for dungeons. We could use a new talent here or maybe adjustments considering the lenght of the fight for raids.
The other talents seem to be ok in my opinion.