Scalecommander is really disappointing for Devastation. Starting with Mass disintegrate… this is essentially just a 50% buff to disintegrate single target damage. Isn’t there something more imaginative that could be done here? You are reshaping the spec to actually use Deep breath, which is a weird choice by itself, but that means for AoE you have azure strike, fire breath, eternity surge, pyre, deep breath… Do you really need another ability for such a niche situation such as 3 targets?
The tier 2 “onslaught” talent feels extremely week in comparison to other Tier 2 talents - a charge every 30-45 seconds would make sense, but even looking at Wildstalker talents most of the Tier 2 talents are increases to damage. 1 Living flame in a 6 minute fight isn’t even remotely close to a 6% damage increase to an ability.
Bombardments I don’t mind. It makes sense, but my entire issue here is how the spec is essentially going to revolve around Deep Breath.
It seems like such an odd choice. Right now it is used basically for 2 reasons - break snares and reposition when hover is down. To make it a core component of the rotation even with “Maneuverability” just forces us to use it for DPS.
Increased black dragonflight damage… this will literally only help augmentation evokers. Upheaval and eruption are used constantly and are black dragonflight spells. Devastation only has Deep breath.
For a spec designed around “ruling from the skies” there is only 1 talent built around hover.
Honestly this is an augmentation hero talent tree, not devastation.
Recommendations -
Change Mass disintegrate to Command: Disintegrate. Every 3rd spell cast of an essence ability does not consume essence and a member of the black dragonflight joins the fray to cast it in your stead. Adds essentially the same amount of damage and you can build the spec around added combatants.
Remove the reliance on black dragonflight spells OR change the Tier 2 “onslaught” to “Volcanic Attunement” - Devastation: Disintegrate changes to a black dragonflight ability, Augmentation - Volcanic damage causes your primary target to deal less damage
Fundamental changes to deep breath - “Maneuverability” for all intensive purposes changes these abilities into a “channel you can do while moving”. Make it possible to cancel the spell midflight, and also stand still while casting so that the entire duration of the spell can be used on any mobs up to 15 yards in front of you. It will not be fun to have a move where I have to fly in a circle around the boss and cannot cancel it.