Pack Leader repeats the mistakes and ignores the mountains of feedback given from Dark Ranger Already. It misses thematically, adds no interesting gameplay, has extremely poorly tuned “choice” nodes where there is no conceivable way for the choice to ever be reasonable, one is so far ahead of the other. It speaks to a lack of ideas and lack of understanding how the spec’s function.
Mend Pet as a Heal over time, on the GCD. Feels awkward and clunky. Exhilaration being on the GCD already feels clunky. The Turtle and Survival of the Fittest aspects to this talent are good. You’ve correctly Identified that BM doesn’t scale at all with Leech due to pets and needs a source of passive healing, but the spec is already nearly GCD locked. Change Mend Pet as the trigger source to something like Beastial Wrath.
Scattered Prey is simply ludicrously worthless, I hope this is a placeholder. Multi shot does no damage as BM, it is a GCD tax to enabling beast-cleave. This choice node will simply never be picked. No amount of number tuning on this talent or on multishot itself will likely fix the problem, it needs a complete re-design. Which is good, because “increase multi shot damage by 25%” is boring and uninspired in the first place, you can do better.
Disengage giving a range increase is cool, but 5 yards is nothing. BM already has weird problem points of Kill Command having a longer range than Barbed Shot. MM is supposed to be the “high range” spec, not BM. Tireless Hunt is basically only useful in a “sylvanas chains” like situation where you are running for literally 30s+ which BM is already comfortable doing, but such a fight design is going to be hated by every other ranged spec in the game and I think we agree is a bad idea and should not be repeated. Which begs the question when do you forsee this ever being useful in PvE?
Fenzied Tear and Furious Assault give more Barbed shots and Kill Commands, to a spec that already doesn’t need more of those 2 things. Are they nice for dps? sure. Do they make the spec more engaging or interesting to play? Not even a little bit. We already BARELY cast Cobra shot, these talents mean you can effectively remove cobra shot from your keybinds. We are losing gameplay variety and decision making points for agency with these nodes, not gaining anything. We’ve spent 6+ nodes in this tree to say “your kill command and barbed shots do more damage”. Those nodes say that in more flowery ways, but thats what they do when you boil them down.
Beast of Opportunity is the only talent that I think fulfills the image of what people had in mind reading the name “Pack Leader”, Spawning more beasts is cool. Stampede is cool, it was a talent that nobody picked a single time in the entirety of Dragonflight. Why does a talent exist if people are never picking it, you never buff it over the duration of an entire expansion, and you make a hero talent tree called “Pack Leader” that still does nothing with it.
Give us more pets, give us more interesting gameplay patterns and mechanical minigames. Disengage could give our pets “Blink Strikes” for a duration. Aspect of the Cheetah could refresh Disengage’s cooldown. There’s lots of opportunity for cool ideas. I dont expect every single talent will be amazing. Making BM value crit is fine, making Kill Command more powerful is fine. But reading these nodes doesn’t make me excited. DK’s and Warlocks hero talents are fulfilling more of a “pack leader” fantasy than this hero talent tree. They got to have cool stuff that gave unique new effects from multiple units fighting alongside them in combat. Do that stuff.