It’s in this hero tree that you’re talking about rn
So it sounds like the hero tree did it’s job of accentuating existing themes and promoting coordinated attacks
It’s in this hero tree that you’re talking about rn
So it sounds like the hero tree did it’s job of accentuating existing themes and promoting coordinated attacks
These hero talents do not feel like i am a pack leader. Give a passive in the tree to survival and bm to permanently have another pet. Beast of opportunity should summon at least 3 pets from your stable instead of one for 10 secs. Cornered prey should also summon birds that root and bleed your target while disengaging along with the increase range on attacks. Tireless hunt could summon a bunch of cheetahs when using aspect of the cheetah that remove movement impairing effects from yourself while also giving the extra movement speed. Den Recovery should also add mending bandage for the 20% heal, it could also summon a pet that just cast the 20% heal to just fit the pet theme
I’m sorry Blizzard but this “hero talent tree” seems just completely lame. I thought the theme was going to be an “army of pets” sort of thing but all this tree has, are a bunch of talents that increase damage/reset cooldowns of the core abilities and that’s it.
Thanks for making Pet Basic Attack, Kill Command, and Barbed Shot hit harder and more often I guess…
Absolutely nothing to get excited about or look forward to in the new expansion for my BM hunter it seems.
This is >leader< not >zoo keeper<
Why would it have an army
Bestial Wrath (Beast Mastery) or Coordinated Assault (Survival) calls on the Pack, summon a pet from your stable for 6 seconds.
I thought you might have been talking about a talent they have now.
Now let’s take the (4) set tier bonus from season 2 of Beast Mastery Hunters:
(4) Set Bonus: Cobra Shot, Kill Command, and Multi-Shot reduce the cooldown of Bestial Wrath by 1 second.
Rework it to also include Survival and:
(4) Set Bonus: Kill Command, and Multi-Shot / Carve reduce the cooldown of Bestial Wrath and Coordinated Assault by 1 second.
Then they have more BW and CA and more summoning a pet.
Did done what Blizzard has wanted for Pack Leader. For others it not fulfilling their requirements, or there be no dissatisfaction.
Sounds like a lot of ppl didn’t want a pack leader and instead were looking for pack breeder where each button press would spawn a new pet from you.
Poeple were hoping for a army that they could summon and control. Like others have mentioned how Demonology is about just summoning a mass of demons at your disposal that add different benefits.
Calling a pet that would increase your crit, or haste. Giving BM Wildfire Bomb infusion but as beasts.
Well, one thing is abundantly clear. This is boring until we see the animations. Same with DR. I am done until then.
I initially laughed, but then realized that this is true on all fronts. There is nothing interesting or engaging about this.
And on the survival front, this talent tree is an utter loss. The tree focuses on Kill Command. Which for BM is great, because it is BM’s spender. It is a large part of their DPS kit.
For Survival it is their generator. It makes up very little of their DPS kit. To parallel it to BM, it would be Cobra Shot. And the survival synergy is just truly bad.
Example:
Frenzied Tear: Your pet’s Basic Attack has a 20% chance to reset the cooldown of Kill Command and cause Kill Command to strike a second time for 30% of normal damage.
-Doing what the wildfire grenade does, aside from the small dot the pet leaves on the target. So effectively this proc is almost useless with 1/3 of wildfire grenade. And it is just making our focus generator hit harder and more often. Survival does not want to spam kill command.
Consuming Frenzied Tear has a 50% chance to make your next Raptor Strike or Mongoose Bite free and deal 30% additional damage. (Survival).
And while I harp on the lack of it being good for survival, it really is completely dull and uninteresting for BM.
So all in all, I think this needs a pretty big rework.
Can’t think of what animations they will have for mostly passive talents? Are they going to create original designs or just recolor same animations.
Thoughts from a Survival Hunter perspective:
Pack Assault
Frenzied Tear
Furious Assault
Beast of Opportunity
Cull the Herd
Overall, the tree has some very nice synergy with both Coordinated Assault and Spearhead. There are nodes that buff or alter both cooldown windows, like Pack Coordination giving extra pet Basics, which leads to more empowerments during Coordinated Assault, which is interesting. Covering Fire is also nice, as it reinforces our AoE loop of Wildfire Bombs and Butchery. Kill Command is rather lackluster for Coordinated Assault builds, but synergizes very well with Spearhead; the final talent just does not apply to Spearhead, which would really seal the deal.
I thought part of the reasoning for these trees was flavor and flare. I’ve been sitting here trying to figure this batch out and it just seems bland. I wish they were far enough along to show us all of them in action at the same time of releasing the trees. I like how Square Enix does it for their reveals.
What do you mean? If we take Beast of Opportunity, we’ll be able to have a pack for 6 seconds every 2 minutes. Incredible value!
This is by far the least inspired hero talent tree I’ve seen so far.
BM hunters are already the most simplistic spec in the game. This hero tree adds no nuance to its gameplay. This largely reads off as “increased BM hunter DMG by x%.”
Really falls short. Please reconsider this entire tree. Make BM more fulfilling by adding some complexity instead.
Average wolf pack: 7 wolves
Average lion pride: 15 lions
Average elephant herd: 20 elephants
Average bat colony: Dozens, possibly hundreds of bats
Etc
“Pack” inherently implies a large number of animals. Why WOULDN’T we expect something named ‘Pack Leader’ to have a pet army?
Loving this classes forum.
Hunters absolutely agree on Nothing at all.
You guys HAVE to get together and say something cohesive as a unit or not One. Single. Thing. will change and you will get what you get.
Figure it out team. You have a VERY SMALL WINDOW to get together and agree. Time to bend some and lend some to get a solid message together for the Devs.
what do you mean? all we want is a hero tree that doesn’t add any more active buttons at all but also one that has cool new active abilities
No it doesn’t. It implies a family unit, which is 2+
Are we really going to argue technicalities right now? Sure, a pack can be as small as two, but it usually isn’t.
Tree is good but it will do to much dmg and we will get nerfed again as always like the 67% nerf we got this last time cause we was topping dps lol.