It would be done during the transition between expansions. Obviously [any] major changes to existing trees would require some tuning and rebalancing of individual elements. Did anyone honestly expect anything different? I certainly didn’t say as much.
Your whole argument indicates that you don’t want them to ever make substantial changes to anything which has already been implemented, “because balance…”
That said, I wasn’t suggesting that they should opt to add more talents into the existing trees for us to pick more options for KC or Barbed Shot reset mechanics. Quite the opposite.
Probably not. I never said that this was the case, did I? Besides…
Regardless of whether it’s being done to 1 or several trees, simply adding talents which do nothing but slightly increase the numerical output value of existing abilities, it does absolutely nothing for the intended fantasy/goal.
A talent which allows you to gain another KC reset mechanic, it’s no different to what the current BM tree is already about.
A talent which allows you to gain another Barbed Shot reset mechanic, it’s no different to what the current BM tree is already about.
A talent which adds base damage to Kill Command, again, it does nothing to further the overarching fantasy/goal.
And in particular, a talent which adds 25% more damage to Multi-Shot, same as the above. How does this even remotely fit with the intended fantasy? It’s not even a good fit, from a combat perspective. Talents which improve Multi-Shot are useless for BM. It’s only used to activate Beast Cleave.
There’s a difference between the concept of passive talents, and other types of passive talents. A talent can be passive in design without it being simply, a numerical increase to the base damage of an existing ability.
I have nothing against passive talents, as long as they at least do something for the spec, other than the above.