Much of the feedback already here is great. So I won’t repeat what many of the others have already said.
But a few things… and for context, in Legion I was doing 19-21 keys and in BfA I am currently doing 10-13 keys
I don’t care that much about raiding. I’m on a small pop server with zero mythic raiding guilds alliance side. So m+ is my ONLY real gear progression. Please keep that in mind that for many folks m+ is far more enjoyable than raiding. To that end…
Given the Season 1 design, it would have been nice to see the weekly chest reward 385 instead of 380. It just seemed to scream “We want to purposely keep you one notch below mythic raiders”. Why? It also meant that the ONLY way to get the best weapons was via mythic raiding. verysadface
Second, WoW has become so very RNG heavy. It can be very frustrating and very depressing to open my chest on Tuesday with anticipation of an upgrade … only to find the same item I got last week, or a 380 pair of legs with bad stats when I’m wearing 390 legs with best stats.
I would like to see the opening the chest present us with a Loot Choice window. The presentation could be kind of of fancy, maybe something like the Artifact selection screen from Legion. But basically, looting the chest gives us THREE loot items to choose from. I’m fine with keeping the reward to one item - but give us a bit of AGENCY and let us choose from three possibilities - you already do this all the time with quests - it’s a long established thing that there are quests where you get to choose the reward that best serves you. Why can’t something as important as a once-a-week reward also give you some power to choose? So instead of rolling up one random reward, roll up three and let us choose one.
Next… the mythic keystone itself. Why does this even need to be tied to a specific dungeon? Again so random. Let’s give some power of choice back to the player. Let us CHOOSE where we want to have fun.
The keystone we get from completing a dungeon or from our chest should simply be a +XX level and that keystone should then work in ANY dungeon we choose to enter.
Maybe I’m a very casual player with very little time to play each week, and I just want to run one of the few dungeons I really know well. So I’ll choose to run Temple or Freehold or whatever- what does it matter that I don’t know King’s Rest very well and avoid it?
Or maybe I’m a warlock and REALLY want a balefire branch? EVERY chance I get I’ll run Waycrest with my key. Maybe I got a +5 from my chest, so I’ll do WM+5 and then WM+6 and then WM+7 etc etc.
Or maybe I’m chasing the Feats of Strength and I need to get my +10 or +15 of every dungeon. So yeah i’ll be looking to use my key to run KR+10 for sure.
Or maybe I’m jdotb and I just NEEEEED that Motherlode! So I’ll take my +21 key and into ML we go. And if we deplete, well then ML+20 here we come!
I really feel these two changes would give us a sense of control over our gameplay. Right now the m+ reward and keystone system change be very demoralizing and very much NOT fun and that should just not happen in a game. We should enjoy these. We should look forward to our weekly reward, we shouldn’t be depressed because we happen to have a “dead key”. If we want to farm one dungeon over and over chasing a specific item or if we want to run every dungeon and master them all we should have either as options.