I’m an average mythic+ healer. My perspective comes from that place.
Please look at the affixes again. Quaking should not occur out of combat and should be smaller, like volcanic. Allow grievous to drop out of combat like necrotic OR make it so it affects all healers equally. In fact, if I had my druthers, I’d delete grievous and call it a day. When mobs are affected by teeming, please adjust what is added – some teeming pulls are beyond frustrating (Shrine bridge, for example).
As well, the way some of the bosses interact with affixes is silly. Grievous and Waycrest is frustrating. Volcanic and the final boss in Underrot is silly (can’t remember explosive for that guy). Explosive and the final boss in Temple is frustrating. Etc…
Please address the meta. When I run with a meta group, I feel like I’ve found a god-mode cheat code. For example, give invisibility pots the same CD as shroud + 1 min and disconnect it from all other pots OR make shroud put all pots on a CD within the group.
Please give us a way to re-roll keys. I’ve gotten Shrine and King’s Rest so many times, it’s comical. One week, my main and 2 of my alts had King’s Rest. I’d use the azerite gear currency to dump a key.
Please give us some duplicate protection with keys. I had some guildies kind enough to run my Shrine 10 one week so I could get a new key. We failed the timer, and I got Shrine 9. For heaven’s sake, please fix this. That was seriously deflating. Make it so that a key can’t degrade or upgrade into the same dungeon.
Please thin the trash. Honestly, working through 10 or 12 packs of trash to get to the first boss in Motherlode is tedious. Looking back, Halls of Valor had a grand total of 3 trash packs between the entrance and the first boss. Maybe that’s too few, but some of these dungeons are just too overloaded with trash, and it becomes an exercise in extreme tedium.
Please give every healer the ability to remove poison, or stop making places like King’s Rest. The trash after the first boss is miserable without the ability to remove poison. I don’t care how short the duration is – give me the ability to remove it. Or, make the abilities that put the poison out there interruptible, just like you make the disease debuff in Underrot interruptible. I don’t care which one; just make it less miserable.
Please give every healer the ability to CC and interrupt. We had it at one time. Please give it back.
Line of sight healing issues occur far too often. We were joking that the bushes in Seige the other night kept me from seeing the tank. Is this really necessary? I mean, the boss can hit me with her debuff if I’m behind a rock. Let me heal the tank if he’s behind the same rock.
And some of the boss fights are pure tedium. The totem boss in Atal’Dazar is beyond frustrating with the movement punishment. The first boss in King’s Rest is a melee unfriendly. The second boss in Shrine is way too comp sensitive.
Quite honestly, the one word I’d use to describe BFA mythic+ against Legion mythic+ is TEDIOUS. The dungeons turn into a slog. I get that we are somewhat away from magical boss one-shot abilities (well, at the key levels I do), but goodness we don’t need this much trash.
I want to enjoy mythic+ again, truly.