I would rather speak to the entire system of Mythic+ this expansion, instead of going over the individual changes.
Mythic+ this expansion has been incredibly painful compared to last expansion, and after much thought I believe I’ve isolated a few reasons why.
–Starting Fortified/Tyrannical at lvl 2 instead of lvl 10 adds a significant amount of difficulty to the dungeons, meaning that there isn’t really a super easy mode for new players to get their feet wet in. Even a 3 Fortified Motherload!!! has enough damage to easily overwhelm a newer player.
–Artifact Power rewards are extremely poor for the time invested. Last expansion this wasn’t as bad, since the artifact power scaled significantly faster with key level. This expansion, due to starting Fortified and Tyrannical at 2 instead of 10, it is significantly harder to push higher in voiceless pugs, resulting in another problem.
–Raider|io Elitism isn’t really a problem with the website itself, but more of an expression of frustration with how difficult some of the mid tier keys are these days. In Legion, it was significantly easier to pug keys because the dungeons themselves were more forgiving, and you didn’t have an additional affix at 2. Now, once you hit 10 in a pug, if you don’t have a group working together your G’huun spawns can easily snowball, causing many groups to wipe. This has causes a lot of elitism about Raider|io scores, making it very hard for the once per week folks to get their keys done.
Due to the difficulty of the dungeons, and lack of rewards, people want to ensure they have a VERY overkill group for content that doesn’t actually give that good gear. Since the dungeons can’t reward Azerite armor either (looting during the week, not the weekly chest), there is very little incentive to do Mythic+ more frequently than once per week.
My suggestions.
–Double AP gain across the board, and introduce additional rewards at 10/15//20, such as Expulsum, raid materials, and gold.
–Change Fortified/Tyrannical to level 10, OR reduce their base power but increase their scaling (such as on Fort trash is 5% stronger, but gains an additional 2% damage / health per key level).
–Allow Azerite gear to drop at an appropriate level from the end of dungeon chests. The gear system is so needlessly punitive that it’s driving folks from the game. Allow us to get some gear from SOMETHING. Please.
Regards,
Khal.