Feedback: Mythic+

i agree thats what i was saying about adding a rated mythic+

a bit off topic -i will also go as far as saying that Blizz lets 3rd party apps run a muck on THEIR game and has changed it for the worse in some cases … really never understood how you can make a billion dollar game and just let some crackpot team come up with a app to put into said game with no repercussion, but to each their own

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If they thought that raider .io was damaging their game they’d do something about it. It’s not damaging. It’s HUGELY helpful. Raider .io is the only reason that high end mythic plus is puggable at all. Without it, pugs of 10+ keys would have a success rate of virtually zero, and the only way to ever do high keys would be some form of network of players. Why would they ever give them ‘repercussions’? M+ is my favorite part about the game right now and the only way I’m able to have any success with it is because of the hard work of the developers of raider .io.

4 Likes

M+ gives almost no AP relative to the difficulty/coordination required to complete it. Why not increase the AP in M+ and let players decide if they want to do islands or M+ for bonus AP?

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If you’re insta declining Resto shamans, that’s on you. I play Resto shaman and resto druid at the mid key range (10-12) and honestly they both have strong points and weak points. The recent buffs were pretty good, and the utility was already amazing.

I’d love to see something like top 50 (e) of X role get a title (%t, the battle hardened healer, for example), top 10% maybe get a seasonal mount (ride the wyrm!). And chesting 10s and 15s and 20s gives you a token for different “challenge mode” gear sets.

Make it happen!

What did I just read?
It sounds like you just don’t like m+. Just don’t do them?

Don’t want to give retrospective feedback about mechanic design/tuning cause I’ve done way less M+ this expansion compared to Legion.

But please reimplement gear-swapping in M+. Idc that most people don’t do it and some feel that they shouldn’t be ‘punished’ for not doing so, I do all of my keys in-house with friends or my raid team. Idc that whole dungeons are seen as raid bosses where we already can’t swap anything, it’s flatout not. It’s not a gauntlet, you drop combat all the time. Just like you can swap gear between raid bosses and trash pulls. Idc that it’s “to make balancing easier”, this excuse was given years ago for PvP after a ton of pruning, and it’s yet to be demonstrated, we’re just losing things for free.

It’s so boring having so many pieces invalidated because they won’t get used, and in turn, systems. No reason to collect low-ilvl pieces with speed to run between packs. Or vers/stamina/avoidance stack for tough bosses like original prenerf +15 Mephistroth. Same with Azerite gear…if we’re meant to collect a ton of pieces, like we are with legendaries, why are we locked in? There’s no intelligent decision making involved with just picking 3 pieces for the entire run, much like there isn’t with talents. You build for AoE, because it saves the most time. You never ran ST talents even in Upper Kara until the extreme high-end.

What’s the point of a designing a game which by definition is supposed to be fun when there are way too many examples of the skill floor being raised and the ceiling being lowered? No gaps are allowed to exist. We’re just all supposed to be mediocre like each other.

Hi all,

I think mythic + is a great addition to the game especially for the people who can’t raid due to time constraints or commitments. I feel this is the future of WoW.

Players should get another talent tree for mythic+ only to help combat the affixes and dungeon mechanics. Such as:

  • extra interrupts
  • do extra healing or damage
  • brez and lust to classes that don’t have it
  • every creature you kill adds 1 second to timer
  • survive a killing blow

Please note not all classes can pick all of those talents. Example brez, maybe give it to another 2 classes or 4/5 different specs.

Giving the unwanted class the ‘better’ extra talents to make them viable again such as a ret so they can compete with the meta classes in high end keys.

I think our talent system is currently made for leveling and raiding. People who pvp get extra talents to pick for battlegrounds/Areans so I feel we should get the same for mythic +

Dungeons this expansion were made specifically for mythic+ so to get the timer the group must run it almost perfectly. The timer is tight, interrupts in a MUST and Coordinations is important.

5 Likes

Balance fortified/Tyrannical better. Right now Tyrannical is so much easier than fortified that it isn’t even funny.

I mean, I’ll do fortified but I’m not going to be happy about it. It just takes so long to kill anything.

2 Likes

I’ve had a busy year so you’ll notice I haven’t done a single mythic + this expansion compared to my mythic+ participation in legion (which was exclusively at <10 as we just weren’t good enough). I dont enjoy them and never have, but used to do them purely for the gear. Now however, putting affixes at a lower level has meant i never want to do one. I enjoyed challenge runs, my group did silver for the mount, but affixes have killed any enjoyment of this type of gameplay. I am not an amazing player, happy to admit, but I raid heroic, and if difficulty of affixes pushes me out of the content, I suspect its locked out lesser players as well.

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Some of us don’t like carrying people, so no. if our times being wasted with low effort/low skill players in our group, we should have the right to just leave.

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Remove grievous affix! In legion with powerfull artefacts and legendaries like “Velen’s Future Sight” and without this horrible gcd-s grievous wasn’t issue at all.
Bfa holy paladin is pathetic copy of legion holy paladin.
Restor shamans lost their most decent cd Ancestral Guidance
Disc priest… well when group stucks goes 4 (healer stun, silence missed cast) very likely it’s over. Nerfed disc damage makes almost impossible to carry stuck damage with other incoming damage.
This affix is soo easy for high score premade groups (becausse they avoid most damage) and hell for lfg groups. I am unabe to find decent group They want 1400 score for fricking 12.

And the person who invited a jerk without realizing to the group should have the right to at least retry the same key after you leave.

My true fix would be a completion score so when people continually leave pugs will know before starting. Save both of you the time. You won’t have to play with anyone except other people who think they are better than they are, and pugs won’t have to waste time trying to figure it out before hand.

Which heals were added to the gcd?

All healing cds added to gcd. Wings and Holy Avenger for Hpala. Playing hpala i feel like i am experiencing 3000 ping. Wings does not heal by itself it just a buff. At list 3 second gap between damage and first healing spell.
For aoe healing hpala has to cast also Beacon of Virtue. So 4.5 sec gap

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I see, those are good points. You are exaggerating the situation, but its still true.
Still, they want you to think about using those buffs instead of just pressing them with another spell.
Now you need to pop them before the damage starts and that requires commitment and planning.
Not really a problem with M+.

But I can see how Holy Paladin was particularly affected.
I think most other healers were not.

You have no idea what you’re talking about. He’s actually nailed the problem with grievous perfectly; it’s not suited for BFA’s style of healing and the problem is not limited to holy paladins (although, they are probably affected the most).

5 Likes

I don’t know as much about healing as I know about other things for sure, but ironically you might be right. He did “nail the problem” with grievous.
Its there to make you avoid as much damage as you can!
Whether or not you can easily heal up that damage, I can’t talk about, and I didn’t really talk about either way.

My only point is, no matter the healing situation, you should expect to use your abilities in a planned out manner.
If you feel like, even after that planning, you still can not handle grievous then discuss that for sure.

But the affix is working as they intend it to work. It discourages mistakes and punishes the entire group along with the healer for letting damage get out of control.

I see no reason it should be removed. Maybe more nerfs are needed though, if you think the values of things are still too high.

This is coming from a guy who would do"Challenges" like not using an artifact weapon or only using blood boil in a key thus destroying a random persons key and wasting everyones time to save a his 5 viewers.

Please go away metro youre a plague on the community.

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No thanks! Doing stuff like that is actually the reason I’d like for there to be changes.
Right now, the keystone system is very all or nothing, and its the only content in the game like that. I hope we can find a way to remedy that, because even though I would only ever do stuff like that on exceedingly easy keys, it still was in the back of my mind that we ran the risk of some one’s key being downgraded. However, that was in Legion when the chance to upgrade keys was significantly easier than BFA.