On behalf of a frosty friend.
Hero Trees
Frostfire
I like the Frostfire visuals much more than Spellslinger. The gameplay leaves something to be desired, though.
First of all, the Fire Mastery is sometimes hard to fully stack, especially with active talents. Frostfire Infusion can get you pretty close even when not casting Frostfire Bolt that much, but seeing 6-7 Fire Mastery stacks expire happens quite often and is pretty frustrating. Forcing Frostfire Bolts into the rotation when I have other, more interesting stuff to do feels pretty awful. Living Bomb triggering Fire Mastery is neat, but because it requires fully stacking Fire Mastery beforehand, it is often an overkill. Honestly, a lot of the time I wish fully stacking Frost Mastery gave me a fire spell to help finish my Fire Mastery stacks instead of yet another frost spell.
The passives tied to fully stacking your mastery feel fine. More Brain Freeze procs is definitely noticeable, the Comet Storm cooldown reduction less so. However, I dislike the instant Frostfire Bolt from Frostfire Empowerment; it tends to break the flow of the rotation. It’s better in AoE where you don’t cast Frostfire Bolt a lot and the proc is something you get to actively choose; in single target situations it just kinda happens without my input.
Spellslinger
Spellslinger visuals are fairly disappointing, especially as Frost. The splinters aren’t visually distinct enough from Icicles; they just look like a second row of Icicles. Splinterstorm is hard to tell apart from a bunch of splinters generated during Icy Veins. However, I like the gameplay more than Frostfire.
It should be noted that providing proper feedback is quite hard because of the current Spellslinger bugs: splinters generated by other mages, Splinterstorm sometimes triggering with 1-2 splinters, splinters from Frozen Orb and Shifting Power hitting random targets I’m not in combat with.
I really like Spellfrost Teachings. The proc feels powerful and I actually get a choice in using it. It definitely needs some indicator (even if it’s just a glowing button).
Controlled Instincts just outright not working between Blizzards feels awful. It happens quite often due to the delays and spell travel times. I think it should linger around for a couple of seconds like the arcane version does, giving you some time to recast Blizzard.
Splinterstorm is really annoying to take advantage of as Frost. Winter’s Chill from Flurry works great because it’s easily predicable, which cannot be said for Splinterstorm. Due to the various delays and differing travel times, you’re not sure how many stacks you’ll have to operate with since one or both stacks might be consumed by spells already in flight when Splinterstorm hits.
Class Tree
The removal of Temporal Warp was a good change. I’m not a big fan of Time Anomaly, though it will feel less awful with a Brain Freeze proc instead of Fingers of Frost (once the bug with missing cooldown reset is fixed). Inspired Intellect is fairly boring, but I’d take it over Time Anomaly if it wasn’t so undertuned.
Moving Ice Nova and Ring of Frost into a single choice node is an awful change. Frost already struggles with utility compared to Fire and Arcane (Cold Snap and slightly larger barrier are very situational compared to Cauterize and Improved Prismatic Barrier) and now we’re forced to pick between a core AoE spell or additional utility, whereas the other specs can just pick the utility without any real downside.
Spec Tree
I don’t think it’s controversial to state that the spec tree is just bad. Frost currently has the lowest number of unique spec talents among all specs. The tree barely offers any choice, since many of the talents are just straight up either required or extremely situational. Let me quickly go over the main pain points:
High Point Investment
Leveling another mage during Remix showed me how bad the start of the Frost tree is. Frost has a bunch of talents that basically don’t do anything unless you pick 1-3 other talents. The first time you get Flurry, the spell is almost useless. You need to pick at least Shatter and Brain Freeze (but realistically also Perpetual Winter) before the spell starts feeling fine. Ice Lance is mostly useless without also picking Fingers of Frost. Blizzard is a worse Arcane Explosion until you pick Ice Caller, etc.
I’m quite surprised Fingers of Frost and Shatter are even in the spec tree, given the recent trend of making key passives (like Clearcasting, Hot Streak or Fuel the Fire) baseline.
Lack of Choice
The first 19 talent points are more or less locked. The second tier has really expensive pathing to unlock two key talents: Icy Veins and Splitting Ice. This doesn’t leave a ton points to spend freely before moving to the third tier. The problem is especially bad because the second tier contains many extremely situational talents (Deep Shatter, Snowstorm, Subzero). In the first 20 talent points, the only real choice you make is Ice Caller vs Frozen Touch.
The situation isn’t much better in the third tier. The addition of Death’s Chill (which I have some issues with, see below) was meant to create an alternative to Glacial Spike. But as it stands, two of the five capstones are only useful in AoE, so you’ll always pick the remaining three in single target and cleave. Our only choice node also doesn’t really offer any choice because Splintering Ray would be hard to justify even with 100% cleave.
Death’s Chill
Deathborne making a return is quite surprising. The Frostbolt spam rotation that it enabled at the end of Shadowlands wasn’t exactly well received. The talent (and its partners Fractured Frost and Cold Front) have two major issues.
Firstly, Icy Veins is currently quite busy (which, to be clear, is a good thing) and doesn’t leave a ton of room for Frostbolt. This is especially apparent in AoE where you might cast a couple of Frostbolts over the entire Icy Veins, making Fractured Frost (which only works during Icy Veins) a dead talent. In the best case scenario, you get a slight benefit from them every now and then and that’s about it. In the worst case scenario, Frostbolt pushes out other, more interesting spells from the rotation.
Secondly, these talents are trying to turn a filler spell into a payoff spell, which creates tension with existing payoff spells. Deciding when to ignore procs and cast Frostbolt instead honestly isn’t a fun choice to me. I cast Frostbolt to enable other, more exciting spells. It doesn’t need to be more than that. The alternative to Glacial Spike shouldn’t be juiced up filler spell that kinda does it all (cleaves, does AoE, buffs you) when there are existing payoff spells to consider.