Frost Feedback - Hero Trees – again
After doing some delves at different difficulties, heroic dungeons, and dummy testing here’s some feedback about the gameplay and flow of the Hero trees and how they interact with the Frost spec tree.
Spellslinger
Spellslinger Bugs
There are still situations where Splinterstorm is triggering without having 8 Splinters present. It has been difficult to replicate but it is making accurate testing more challenging and needs to be fixed.
Issues for easier content
In encounters where enemies die quickly, or before you can stack 8 Splinters to trigger Splinterstorm, Spellslinger feels like a very non-existent spec with nothing happening. This was particularly a prevalent feeling in Delves for the trash which is the majority of it (so this would also apply to any solo play). But also in dungeons where enemies died quickly or when Splinters across across targets but then they die too quickly which wastes the Splinters entirely. This may cause Spellslinger to fall into a pit where at certain lower difficulty levels where things die quick enough that the spec fails to actually function because it’s slower or not possible to get Splinterstorm to trigger.
Outside of Icy Veins, Spellslinger doesn’t have a lot going on at all and unless Spellfrost Teachings is proccing rapidly then there’s actually no noticeable gameplay change from base Frost and the Hero tree feels very non-existent.
During Icy Veins – some Spellslinger numbers
When Icy Veins is up and there is no mechanics downtime Spellslinger starts to become rapid fire and it’s causing an overloaded gameplay where we have such an incredibly high uptime on procs and debuffs. This is leading to a situation that is heavily impacting the value of many talents.
Over testing a large number of IV windows with a different ST builds (w/GS and no/GS), these are the current average casts and buff % uptime during IV:
Average | Count | Buff % uptime |
---|---|---|
Ice Lance | 23.44 casts | N/A |
Frozen Orb | 4.56 casts | N/A |
Frostbolt | 1.44 casts | N/A |
Winter’s Chill | 107.22 | 70.76% |
Finger’s of Frost | 32.89 | 66.13% |
Brain Freeze | 3 | 50.67% |
What this is resulting in:
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Getting on average 4 - 5.5 times more Winter’s Chill procs than the amount of Ice Lances that are able to be cast.
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A crazy high up-time on Winter’s Chill, which is causing Flurry to not be needed at all, so the only Brain Freeze being generated are from Water Elemental.
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Sitting on Brain Freeze procs because there’s no value in casting Flurry, leading to high uptime on BF despite so few procs being generated because the only procs are from Water Elemental.
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Nearly no Frostbolts being cast at all during an IV window.
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Drowning in FoF procs from Freezing Winds and leading to just an IL spamfest.
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The more that Spellfrost Teachings procs the more fun this Hero tree feels, but this just fuels the loop even more. If Spellfrost Teachings was nerfed even more then it would just kill off any fun that Spellslinger had entirely.
Back to Deathborne and health of talents:
Given the above results, this leads to a number of implications for the Deathborne playstyle of Death’s Chill, Slick Ice, Fractured Frost, and Cold Front:
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Slick Ice and Death’s Chill are providing extremely low value and often no value for Spellslinger in ST because Frostbolt is almost never cast.
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The lack of casting Frostbolt is even more prevalent in AoE, where the already full AoE rotation is leading to zero Frostbolts being cast in the majority of IV windows.
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With no Frostbolts being used during IV, the following talents are providing such often no value where they’d be considered dead talents: Slick Ice, Death’s Chill, Fractured Frost.
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With Frostbolt and Flurry almost never being cast during IV, that means Cold Front as a capstone is providing zero value during our major cooldown and any stacks that exist going into IV are likely to fall off during IV, wasting any effort we previously had building CF stacks prior. A capstone talent should always provide value, inside and outside our major cooldown.
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With Slick Ice, Death’s Chill, Fractured Frost, and Cold Front providing next to no value during IV for Spellslinger, this is causing significantly restricted talent options for Frost. Niche talents like Frostbite and Subzero cannot be taken for raid/dungeon bosses, leading to even fewer options.
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With already the lowest number of total unique talents, the lowest number of choice nodes, and lowest total overall talent points, and 19-20 mandatory talents to make the spec function, there are essentially no options for build variety and choice. The ST and AoE builds are almost identical with only 2-3 talents difference, and players may be forced to talent into talents like Slick Ice and Death’s Chill despite them providing extremely low, or zero, value because there just isn’t anything else to talent into that can provide some sort of value. For players who want to opt for a non-GS playstyle there’s even fewer options useful for spend those talent points in. This is seriously critical and needs to be addressed.
Frostfire
Frostfire Bugs
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Frostfire Bolt still does not contribute to Bone Chilling.
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Hard to replicate but I found that if I’m in the middle of casting Frostfire Bolt and Frostfire Empowerment procs then it will automatically consume the proc when I finish casting FFB. It probably shouldn’t consume the proc in this case and only consume it when we use it for an instant cast.
General Frostfire feedback
The increase in duration of Fire Mastery and Frost Mastery is nice. There were issues in prior builds where Fire Mastery would have a higher chance of dropping off before reaching 8 stacks and that was frustrating, so it’s slightly improved now. Need to keep an eye on this though.
Excess Frost
It’s quite easy to get Excess Frost; however, actually proccing the Excess Frost Ice Nova is more tedious than expected. In ST often Flurry is on cooldown where we have no charges, so we’re unable to trigger this. It’s quite common to reach 8 stacks of Frost Mastery again before even able to trigger the initial Ice Nova because Flurry is still on cd. This is then munching the initial Excess Frost proc, wasting it.
Too often in AoE situations we don’t even need to cast Flurry at all, so it’s encouraging us to cast Flurry when we wouldn’t normally need to.
To maximise shattering, the standard rotation has always been Frost(fire)bolt > Flurry > shatter 2x IL (or shatter whatever). But when we have the Excess Frost buff and also have a Frostfire Empowerment buff, we have to solo cast the Flurry to trigger Excess Frost before being able to use Frostfire Empowerment to gain Excess Frost again, otherwise the initial Excess Frost buff gets munched. This is particularly disruptive to the rotation and flow of the spec and not intuitive at all.
Potential solutions:
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Making the Excess Frost and Excess Fire buffs stack would help, particularly when we get Frostfire Empowerment procs more rapidly.
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To address Excess Frost and Flurry’s more rarity, either Frostfire needs to generate more Flurries or Excess Frost needs to not trigger off Flurry at all.
Trying to min-max Excess Frost and Excess Fire
Currently, trying to ensure that every Excess Frost and Excess Fire buff is used and not munched is quite cognitively challenging, more so in AoE than ST. It requires heavy buff tracking and more future play planning to anticipate your rotation in advance, rather than Frost’s history reactionary playstyle to procs as they happen. In doing this, I am finding that it encourages me to sit and hold Frostfire Empowerment procs until the time is right (either to not much Excess Frost/Fire procs or maximise Fire/Frost Mastery duration) and ensure Excess Frost and Excess Fire is used by sometimes casting IL without FoF/WC, or solo cast Flurry, or cast Flurry into WC. It’s a very disruptive playstyle to how Frost has historically played and I really hope it’s not tuned to play this way because it is just incredibly unfun and cognitively draining.
During Icy Veins – Some Frostfire numbers
Frostfire Frost plays very similarly to base Frost during IV. From testing a large number of IV windows in AoE and different ST builds (w/GS and no/GS), here are the averages that I got during an IV window:
AoE | Count |
---|---|
Frostfire Bolt | 3.2 casts |
Frostfire Empowerment | 3.6 procs |
Death’s Chill (w/FracFrost cleaving 3) | 9.75 stacks |
ST (w/GS and non-GS builds) | Count |
---|---|
Frostfire Bolt | 9.42 casts |
Frostfire Empowerment | 2.83 procs |
Death’s Chill | 9.21 stacks |
Similarly to Spellslinger, Frostfire is rarely casting Frostfire Bolt during the IV window in the AoE rotation. The majority of the casts of FFB are the insta-Frostfire Empowerment procs. Frostfire benefits somewhat a little more from Death’s Chill than Spellslinger, because of Fractured Frost and Frostfire Empowerment it is able to get a few stacks of Death’s Chill. However, these stacks only occur if FFE procs so the build up of these stacks is slow and not consistent, meaning the overall value is much less.
It is the ST Frostfire rotation that is benefitting the most from Death’s Chill out of every build and both Hero specs. As there are less WC than Spellslinger, there are more opportunities to cast FFB. Noting that when talented into GS, the overall FFB cast during IV is slightly lower.
This is also showing that the vast majority of Frost builds are not benefitting from Death’s Chill, Slick Ice, and Fractured Frost, and even though Frostfire is mildly getting some value it is quite minor overall. This is even more evidence that these talents need to be revised and removed for talents that provide meaningful gameplay to Frost.
General Frost – again
- Bug: Time Anomaly is not proccing Brain Freeze at all.
Implications of Permafrost Lances on talent point investment
With the introduction of Permafrost Lances, and Ice Caller now being placed underneath it, this means we are now investing 1 additional talent point into tier 2 of the talent tree than we did before.
Due to so many critically mandatory talents for AoE to play smoothly, and the need to spend an additional talent point to get to Ice Caller, this is now 1 less talent point that we have to spend in tier 3 for AoE builds.
In prior beta builds, when building for AoE we used to be able to have just enough talents to pick up 3 capstones. Now we only have enough for 2 capstones. This is now pushing access to undesirable capstones like Death’s Chill and Cold Front even further out of reach for AoE builds and even harder for players to justify picking up, as in doing so would be sacrificing either a significant dps gain or QoL improvement from another talent. This loss of this extra talent point is further restricting AoE build diversity and variety, so again another call that Fractured Frost, Cold Front, and Slick Ice, and Death’s Chill need significant revisions to be desirable capstone talents that are not problematic for the health of the spec’s gameplay.