I say this from mainly an arcane perspective, but the spec tree feels incomplete, and doesn’t feel like it fully interacts with it’s Hero talent trees in a meaningful way. I know this rework was to reduce the complexity of arcane, but in doing so I think it’s ruined a competent spec and has taken away quality of life instead of introducing it
ARCANE TREE
- Quality of Life Loss vs Throughput
I have a few complaints about the main tree, the main one being loss of easily accessible quality of life. In the current tree, POM and Slipstream are easily reachable. Yes, POM can be used as a technical DPS gain, but more often than not it’s just a movement tool. No one will take it now over Wizend Wit, and Slipstream is in direct competition with surging urge. TBH, I didn’t mind when surging urge wasn’t an option. It was a utility choice with adept.
One solution would be to make POM or Slipstream baseline, or reconfigure the tree. I also love chronoshift, and would love to have it be an option, but it’s not going to compete with throughput. It’s a very powerful talent though, so I can’t necessarily agree with making it baseline at it’s current tuning although it would be fun
- Capstones
Another issue is the capstones. They seem lackluster. Orb barrage and Siphon seem capstone worthy, but spark/munitions feel rather weak, and leydrinker and harmony are barely DPS gains at this point. When we look at frost and fire, they have many impactful capstones, but our middle section has far more impactful and likely higher DPS throughput options.
Also why is Arcane Cleave in the bottom tier of talents, it has no reason to be there, especially as Resonance emphasizes more targets, and is above it
Solution: Honestly, redesigning leydrinker, munitions and harmony would be the best solution. Bombardment would be a good capstone for it’s powerlevel. I’m surprised it’s so high in the tree
- Builds: AOE vs ST (Current ret paladin problem)
The final complaint with the spec tree is it seems so hard to get a competent build with the amount of nodes that do competing things. We went from a tree that had good cleave, ST and AOE builds.
Trying to build a good AOE build makes single target missile talents, or even cleave missiles very difficult to take. To get a decent cleave build, we have to drop a 2nd orb and tempo which feels bad. I feel like in dragonflight right now we have a great tree to adjust to target counts very easily. With the way the spec tree is designed, we are going to have a very large problem with AOE vs ST vs Cleave builds with very little inbetween. It’s going to very much feel like a ret paladin problem.
One solution to this that I would have would make Arcane Cleave and/or Resonance passives learned via leveling. I could see leaving resonance, as that is a very powerful barrage modifier, but arcane cleave has been a core part of arcane’s kit for the past several expansions. Not only would it allow people leveling to get used to the idea of using barrage as an AOE “spender” of sorts, but it frees up a much needed talent point and reduces some of the AOE vs Cleave vs single target friction that exist in this beta build.
I can see why they want to simplify arcane. Radiant spark is full of jank. I just wish rather than trying to redesign everything, they just changed spark/echo, and left a well functioning spec.
SPELLSLINGER ARCANE
In AOE this does feel great. I love the orb resets, it feels strong. In single target however this spec is very boring.
With current tuning and playstyle (and I worry even if tuning changes, the playstyle might not), the entire single target rotation is CC arcane missiles into blast even during surge and touch windows ad infinitum. This is not a fun rotation, and is so much less interesting than arcane has been. Arcane orb is also tuned to not be used in ST, even with the Spellfrost teaching buff. I do think spellfrost teaching in AOE is very comparable to frost, if not better than frost, but it is a dead hero talent in single target, as even with the 50% buff to orb damage, it isnt’ going to compete with the rotation of CC missiles into blast. If orb was a larger portion I could see it being a much more engaging loop, but as it stands now it is not worth pressing.
A solution could be to buff orb damage if it hits only one target, but I think that could lead to degenerate gameplay. I don’t know if I there is a good solution to this. This might just be a very boring hero spec with a 2 button single target rotation unfortunately. Fixing the capstones as above to make them more interactive may alleviate some of this as well
SUNFURY ARCANE
I do like a lot of what Sunfury has, but it feels like arcane is a bit of an afterthought again compared to fire with how it triggers some of it’s procs. I very much do not like how Glorious Incandescence triggers off of orb, especially as the buff duration can fall off if orb is on CD letting it go to waste. Additionally, as seen in spellslinger you don’t really want to orb at max charges. It would be better if getting the Charged Orb talent was easier, but as above, the spec tree has a lot of challenges in how it spends its points.
Solution: Don’t give Glorious Incandescence a duration, OR you could have it grant a free charge of orb.
I do also like that Sunfury does have an Arcane Barrage emphasis in some payoffs, but with the current spec tree, building into barrage, while also trying to pick up other talents to make it feel like a complete spec is just impossible. Trying to get harmony and missile talents while getting AOE is difficult. Again, this comes down to some poor spec tree design.
CONCLUSION
I do like the hero trees, and think that they work well with what we have, but the current layout of the spec tree makes it very difficult to utilize them fully, while still being competitive. I do think we lost more than we gained going from TWIW from dragonflight, which does feel bad. I am hopeful with some talent shuffling, and maybe some retuning of capstones, it will feel like a more complete spec in future builds.