Fire Feedback
Fire really got a lot of attention and plenty of great changes that makes playing it incredibly satisfying and I’m actually excited to play with Living Bomb again. And while most of the tree feels pretty good to play with, I think there are still things that could be better.
- Majesty of the Phoenix
– My experience with this talent was that we actually only care about the extra damage to Flamestrike since with the influx of Phoenix Flames and Fire Blasts we get either from the restructured talent tree or the hero trees, it’s very rare that I stop to hardcast Flamestrike. On talking about the extra damage, I think that only the next 2 Flamestrikes are very limiting and I think that buffing casting Flamestrike for the next X seconds might be better. - Scorch
– The only problem really is that it does very little damage, even with Down in Flames. A 300% buffed Scorch is doing roughly half the damage of a Fireball. - Improved Scorch
– I have always disliked this talent. It was a bigger problem before since there was just so many things to keep track of, but even then this kind of upkeep talent still rubs me the wrong way and has the potential to be extra annoying with Heat Shimmer, but I don’t fault Heat Shimmer itself. - Heat Shimmer
– Very good talent that makes it even easier to generate more Hot Streaks. The only thing I would ask to be done about it is increase its duration to 15s since sometimes it fades before I can spend all my procs and make sure Fire Blast or Phoenix Flames don’t overcap. - Critical Mass
– It was sad to see this talent be nerfed by so much. I know a bit of its power was transferred towards Fire’s Ire, but Fire’s Ire has a few problems that we’ll talk about later. Still, it went from 15% to 5%, which is a big nerf but at least it only costs 1 point now. - Fire’s Ire & Fevered Incantation
– One of the problems is that they both cost 2 points and do feel expensive for where they are in the tree, but Fire’s Ire’s extra critical damage, according to people in the Altered Time Discord, doesn’t actually provide 5% critical strike damage and its real value is calculated in a way that makes it much lower than what it’s stated in the tooltip. - Meteor and its related talents
– This feedback is more specific for Frostfire Fire Mages in the form that it’s absolutely necessary for the hero tree to function due to Isothermic Core. For such a crucial and mandatory talent to make the hero tree work, it’s way too far down the tree as a capstone, essentially locking in 2 capstones already, because no one that wants to actually do damage would play without either Sun King’s Blessing or Unleashed Inferno as well. - Hyperthermia
– Hyperthermia + Time Anomaly make for some crazy variance in damage output depending on if you get really lucky and I feel like it should be addressed somehow.