“A player might say this was a boring encounter, because I was doing my DPS rotation for three minutes except for the one time my mod told me to do something,” Hazzikostas said. “That may make us add a new mechanic, which in turn can make the encounter feel complex or overwhelming for someone who isn’t using those add-ons.”
That’s why future raids may have more limits on those mods, he said.
“I think it’s an area where we likely will want to start clawing back some functionality, as long as we can make sure that our baseline game experience is offering players the information they need to have an engaging, elegant time.”
I have no grievances. I’m just expressing my opinion, as is my right. You have the right to whine about culture-war nonsense. I have the right to tell you that whining about culture-war nonsense is stupid.
Devs continue to design more and more complicated mechanics.
This forces players into the very behavior they claim they want to tamp down on.
Notice when players aren’t killing their raid bosses in adequate time, they end up nerfing (sometimes heavily) the encounters.
If they want to perpetuate this cycle where they have to nerf their own content because players are unable to defeat the overly complicated mechanics in an adequate amount of time without external addon assistance, then I guess that’s one way to design the game.
I don’t agree with that.
There is a misconception that addons are required.
But pretty much all of them are QoL whether its ui, tracking rares or pets, displaying item info, boss info, making tracking buffs and debuffs easier.
They aren’t. They make that content easier.
Dbm tracks timers.
WA make displaying things easier, since default can be annoying.
Damage meters make gathering that info easier.
But you do not need any of this to succeed. You just have to pay better attention to whats going around you.