Thanks for starting this thread so us non-Community Council folk can have a consolidated spot for feedback…
Without further ado, my feedback:
IMO, the biggest fundamental issue in Remix is the insane power level discrepancies at max level, which ultimately comes down to some people who aren’t rocking 556 gear want to actually do something beyond picking up loot when they run instanced content through the LFG tool, or at the very least don’t want to get perpetually locked out of boss fights because they can’t possibly maintain the speed of the higher geared player(s).
In short, it’s fair to assume people want to play the game in a more in depth way than just picking up loot. In it’s current state, however, Remix encourages this behavior.
Short term fixes:
Give up on nerfing farms. Accept the insane power disparities as they are and instead…
- Add queue tiers to all the LFG queues
– OR –
- Take bronze and threads off the “first of the day” rewards from all the queues
– OR –
- Add the same bronze and thread rewards to the first time you run a type of instanced content regardless of how you run it
You can’t shape the behavior of 556’ers to demonstrate the bare minimum level of patience or team play, and there’s a reasonable argument to make that the 556’ers shouldn’t be compelled to run instanced content with 346’ers or sub-level-70 toons anyway. And it seems safe to conclude the primary reason 556’ers queue for anything LFG/LFD/LFR is because it’s a solid and quick source of bronze.
The crummiest solution to the problem is remove the incentive. Taking that away won’t feel great and that could turn the group queues into a barren wasteland.
A better solution is to just reward the bonus bronze and threads to the first scenario/dungeon/raid wing a player completes each day. So solo queueing gets you the same stuff as pugging through LFG. This does carry a risk of hurting LFG queues, but I think it would go a long way towards pulling the more toxic 556’ers out of group content since they can get their rewards by just soloing stuff instead - no need to ignore 24 other people, etc.
Another decent solution is adding tiers to the queue. Maybe a tier per every 50 ilevels over 346 (number is just an example and probably wrong, just using it to demonstrate my suggestion). Allow player flexibility to choose to queue for a higher tier if they want to (since some folks do want to just lag behind the 556’ers and pick up loot).
Long term fixes / for future remixes:
(yes, please please do more of these! Also, please replace Chromie Time with Remixing!)
Remove the ability to purchase gear upgrades past 346 (or whatever baseline max level ilevel is). Instead reward ilevel upgrades through caches and boss/rare mob drops (who have the potential to drop an upgrade once per day). Like with the current system, you don’t start getting higher ilevel gear until all your gear is the current cap. (Maybe instead of gear drops you get upgrade tokens so you don’t have annoying RNG situations where it takes weeks to finally upgrade your shoulders due to a string of bad luck.)
–OR–
Remove gear upgrades completely. This is a reasonable solution if Remixing becomes evergreen content (like if it replaces Chromie Time), but probably terrible otherwise.
–OR–
Balance rewards such that there is compelling content to run solo to get the same or better rewards than what’s earned from the lowest difficulty of instanced content. i.e. if someone wants to (and can) solo mythic SoO, they should walk away with a hearty chunk of rewards that is at least comparable to facerolling LFR. Also, ensure there’s a way to solo queue so folks don’t exploit this to carry others that have no business being in high difficulty instanced content.
–OR–
Don’t include heroic and mythic difficulty content. Though I think this is only a good idea if Remixing goes evergreen.
Ultimately, the power disparities need to be addressed, but they need to be addressed in a way that does not punish either end of the spectrum of play. No-lifing it to get max ilevel asap should be just as viable a playstyle in Remix as doing every single quest while /walking through the world. It’s just about not promoting an inevitable clash with extreme playstyles if and when they meet in instanced content.