Feedback: Druids

Did anybody test Balance in PVP, with the new class talent setup?

I suppose it’s a little more tankier? I’m not in the PTR myself, so I don’t even know if there’s PVP available there to test it.

Can incarns improved wraths get an exception from fluid form now that moonkin form is back.
With the skullbash tie in not running fluid form in keys with all these casters isnt an option this season and moonkin form synergizes most with keeper which heavily
incentivizes incarnations treant interactions.

But having every incarn wrath take you out of treeform and land you in boomy is self-defeating for the 50% damage and instant cast improvments incarn gives wrath.

Having to give up one of these 3 talents so the other 2 can function properly seems like an oversite.

Side pvp note - the new ancient of lore pvp talent being added to the form bar when talented while incarn:ToL isnt feels inconsistent, i wouldnt mind both going either way but its weird having my forms shift 1 when entering pvp combat.

  • could it get entangling roots added to allowed spells, its improved by normal incarn and feels very tree appropriate for a pvp specific talent.
  • Blossom burst only applying/refreshing lifebloom on the pvp heal dummies instead of casting missing hots.
  • Mass blooming seems to work prioritizng rejuv and germ but eventually applying regrowth or wildgrowth if those are already applied.
  • Reforestation just kinda does nothing, stacks get tracked and go indefinitely, if AoL is to powerful a proc could it at least still proc normal incarn.
5 Likes

Can we not nerf Cyclone? It is one of the reason why I play druid. Cyclone is already clunky for feral cuz u need to cancel form before casting. Or bring back that when you clone you shift to cat PVP talent, just add a CD to make it not spammable.

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I like a lot of what was done here, I’m able to path better to abilities I want with enough points to make various as-needed choices & addresses my concerns from back in Alpha/Beta. A couple of Boomy perspective suggestions:

  • Move ‘Hibernate’ to a connector between ‘Ursoc’s Spirit’ & ‘Improved Barkskin’. It won’t change core points expenditure, but will remove 1 more situation of needing to take a sometimes used talent to get to another sometimes used talent.
  • Merge ‘Cyclone’ with ‘Hibernate’ as a CC choice node. It’s odd being with ‘Soothe’.
  • This might be a reach, combine ‘Soothe’ with ‘Remove Corruption’ into a single, renamed talent that dynamically changes based on target. That’s how my 1 key “Remove” macro works anyway…you’ll throw the Bloat contingent a bone.

By in large I like the changes already made (structurally speaking), the above would be icing.

5 Likes

Hibernate is like… the niche of the niche, it should be a baseline spell. Same treatment that Control Undead from DKs and Shackle Undead from Priests should have.

8 Likes

Yup

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HotW definitely needs to be 3 min cd for 30s buff with a choice node to add 10s to call of the elder druid for resto druids.

4 Likes

It doesnt go indefinite they changed it to proc at 8 stacks and you get a full 12 ancient. That being said the reforestation talent in the KotG tree called potent enchantments should have an impact on this too.

That makes more sense but then the tooltip on reforestation should get an update while talented to match. With blossom burst not working and the tooltip still saying 4 i hovered on around 6 stacks before reseting and just figured it was broke too.

Anyone else notice that the Healer Citrine effects proc significantly less frequently for Resto Druids? That needs to be fixed ASAP

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This was on purpose. They hotfixed it to be direct heals only

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I’m once again asking for a buff to guardian Druid physical damage (through Maul/Raze) and an increase to the proc rate of Ravage (and/or extend dreadful wounds when caused by Bears). Ursoc’s Fury also (still) needs an update, as it remains undertuned from the HP changes during the initial testing cycle. WoG got fixed, don’t forget about UF.

11 Likes

Hey look! Arcane Mages got 2 brand new talents to go with their 50 other brand new talents.

That spec has had more work done to it TODAY than Bears have in 2 expansions.

#Combine Build-A-Beserk, remove 2pters, fix UF to matter, make Druid of the Claw not suck

8 Likes

I just wanna point out that a buff to physical bear is also a representation buff to monks and warriors. Druid’s having a niche for being “ the physical tank“ would be a great way to contrast them against paladins, a.k.a. Wows main character class.

3 Likes

I would totally dig a physical M+ team.

Bear-WW-Fury-Ret-Resto Shaman would pretty awesome.

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Should go full physical:

Bear-Hunter-Warrior dps-Fill(Rogue/Feral/WW)-Mistweaver

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I guess, but Hunters kinda suck for class stacking since they basically bring nothing valuable.

You also lose Skyfury not bringing a shaman, which melee (especially those you mentioned) would greatly benefit from.

Agreed, and a Resto Shaman is amazing for healing a melee team.

This is clearly not being considred by blizz atm but might as well articulate:

Feral:

Better state than some other classes since bleed-focused and bite-focused builds are both viable and encouraged by the 2 hero specs. However…

  • Build-a-berserk is a meme and you have to take all its nodes. It just shrinks our tree and that’s it.
  • Apex Predator + Rampant ferocity is a big deal in aoe, and apex will be mandatory all of season 2 but it has a few negative interactions: does not benefit saber jaws, eats up bloodtalons more often than you can generate them in aoe, weighs damage to a flat direct value instead of mastery-scalable dots and finishers.
  • Just the apex itself can be detailed in how many things it makes awkward, especially for claw hero spec (e.g. how many modifiers you need to get lucky with in S1 to land a huge ravage, only to let an apex proc shrink it by ignoring saber jaws), but the point is, it needs to be looked at. Random bites + more energy works against bloodtalons playstile. At least one of these variables needs to be adjusted, ideally all.
  • Same goes for some redundancies like adaptive swarm, moonfire, and talents that have obscure value and need a lot of simming and trial-and-error to figure out their relative power.
  • Compared to how awful balance is, feral is a masterpiece, but reworking 30% of it is definitely called for. Somewhere in the realm of bloodtalons, apex, rampant, saber jaws, swarm, berserk, convoke
3 Likes