- Balance
- Sunfire is now learned at level 10 (was a talent).
- The following talents have been removed:
- Light of the Sun
- Sunfire (now learned at level 10)
Resto Druid ALSO needs baseline AOE Sunfire please. Not just Balance.
Feral
- Thrash now learned at level 10 (was a talent).
Um, what does this mean for Guardian and Resto? Guardian needs it, and Resto still needs access to it, especially if AOE Sunfire is being taken away.
This won’t fly at all unless Raze also does increased damage when there are fewer than 5 targets to hit. We still NEED Maul for single target or low target count situations because Raze is a damage loss compared to Maul in those situations. Players had to fight tooth and nail to keep both abilities before because Raze cannot simply replace Maul without further changes. Now you’re going back on that and replacing Maul without those further changes. Either remove this change, or make Raze equal to Maul on a single target.
- Restoration
- All damage reduced by 20%.
Resto Druid already felt like it had to work way harder than other healers to prep for incoming damage, and the damage it was able to do when focusing on only doing damage really didn’t feel like it was all that high. The 25% damage increase from talents was exciting until seeing this 20% damage reduction, that I’m not even sure was needed.
I would actually rather see the 20% damage reduction removed and keep the talents at the same 5% the other specs get (or maybe a little higher). Don’t FORCE us to specialize in one or the other, but give us the OPTION to specialize.
- Mastery: Harmony – Effectiveness increased by 30%. Now reduces its bonus with each additional heal over time effect.
I’m pretty excited about this. The HOTs are so neutered these days that usually there’s only one HOT on any given person, so there’s not a lot of mastery value stacked up. This should help quite a bit with rapid response to damage in dungeons (you know, where things rapidly chain cast spells that hit for 90% when they shouldn’t hint hint).
- Fluid Form has been updated – Skull Bash can now be used in any form and shifts you into Cat Form if necessary.
Please kill off Fluid Form and just roll every aspect of it into THE CLASS. Druid should just work this way at all times, not only if you take a talent. There’s so much stuff crammed into this one talent that is just how druid should have always worked. Like, how was this not obvious when the talent was considered? Remove the talent, and make the abilities, all abilities, work the way the talent makes them work.
And then let Resto use Soothe in all forms again because that change never made any sense.
- Ursoc’s Spirit has been updated – Stamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.
I’m going to drop a fat “I told you so” in here. Basically nobody took this talent because it only applied to Bear Form. Not that you did exactly what I said, but you got halfway there. This node should be 10% Stamina. That’s it. 10% stamina right up front. Nothing about Bear Form. Yeah Bear Form would then multiply that some, but the ones that truly need that extra health are the ones NOT in Bear Form (the other 3 specs). My Resto butt is constantly getting killed by things way before other classes just because I have like 500k-1M less health than others classes.
Other thoughts:
Please move Convoke into the CLASS tree where it belongs. You basically did this for Paladin already with Divine Toll, time for Convoke to get the same treatment. Then Resto can have both Convoke and Tree of Life, like it should have always been able to. I think every spec would greatly appreciate this, as often the choice in the spec tree feels like a non-choice one way or the other.
Please buff Forest’s Flow and Wild Synthesis to get back some of the cleave 2-3 target healing that Resto had with the Amirdassil set bonuses. Doesn’t have to be anywhere near as strong as it was then, but Resto has a pretty serious problem with rapid 2-3 target healing and having Clearcast Regrowths and Nourishes (whether cast by Treants or the player!) at least doing some healing on a couple extra targets would be very helpful for these situations. Healing Stream Totem is actually like 50% stronger than Grove Guardian, and that’s WITHOUT the free Chain Heal from Totemic.
New Talent: Symbiotic Relationship – Form a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.
I just find it hilarious that people have been asking for literal years to get the ORIGINAL Symbiosis back, the one that let you share abilities, and then we get this. People are going to be fuming.
Resto still NEEDS Flourish to be disconnected from Photosynthesis.
Wild Growth and Rejuv are still way way too weak in dungeons. It’s basically all Lifebloom and Regrowth right now. I know buffing these would impact raid healing a lot, but both could probably stand to see a pretty solid buff anyway, and Wild Growth and Rejuv feel like the right place for a buff to me.
Feral and Guardian still have too many parts of Berserk/Incarnation split across too many talents. Should be 1-2 talents, not 4-5.
Edit: Can’t forget the ever-important, Tranquility while moving.