[Feedback - Build 45480] Hunter Class Talents + Beast Mastery

Kill Command working with beast cleave will fix all my aoe problems

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I can’t say much about Survival ofc, nor would I, as I have no interest in playing it anymore, since Legion.

For MM, I’m not as invested in it as with BM, but it does have its issues. Some things would need to be shuffled around abit. Ideally, some talents should be reworked/removed. Like the case of Bursting Shot + the tangent branch that stems from it. Or with how they’ve decided to make the Focus generation for Rapid Fire its own talent. Double Tap should swap places with Wailing Arrow(or preferably, as in the case of BM, Wailing Arrow should just be moved to the class tree, placed just to the right of Counter Shot, serving as a tangent branch from Counter Shot). And more.

For BM, again…

  • Wailing Arrow → in the class tree.
  • Animal Companion, yeah, I will never stop saying that they should rework this so that it’s not about increasing throughput, but should be a baseline passive, providing the means for an aesthetic choice catering to personal preferences for your identity.
  • Loaded Quiver as a talent shouldn’t exist. I said this before as well, we learned this lesson during Legion. Dire Beast/Dire Frenzy back then, the flow just felt off until we got that second charge.
  • I would probably move Dire Command up to where Dire Beast is currently located, then I would have Dire Beast reworked to how it was in Legion, and make it a tangent branch from Barbed Shot at the start, allowing us to pick either of the two.
  • Dire Pack’s wording in the tooltip + the icon showing it as a new ability, it needs to be clarified what the intent is.
  • You also have the talent Barbed Wrath, meaning that we now have to reserve talent points just to get the CDR for Bestial Wrath. I like that it includes Aspect of the Wild, but IMO, it should focus solely on improving Aspect of the Wild, and the CDR for Bestial Wrath should be put back in the BW talent itself, like it is on live.

These points are probably the ones I would put at the top of the “Issues” list. I do very much like how they’ve listened to our feedback and brought in Kill Command as an option for AoE, if you talent into Kill Cleave. And the bottom right section with Call of the Wild + Bloody Frenzy, that’s a very nice combo.

For those of us who like the “zookeeper/beast cannon” gameplay, I would love for the Wild Instincts talent in that choice node to instead focus on Dire Beast interactions, based on what I said earlier about reworking Dire Beast.

Example:

[Wild Instincts] - Calling a Dire Beast extends the remaining duration of Call of the Wild by 2 sec.

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Death chakram is a damage amp. The other chakram talent is like old glaives and can be utilized in AoE. Both abilities have skill expression and aren’t “use it and forget about it”

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If it tells us anything, the WoW Community Council for hunters are looking at exotic pets being available for SV and MM :))))))))))))))))))))))))) leave it up to the council to have the most useless conversations

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Animal Companion should be baseline passive for the RP - it is way too buggy to be a throughput talent. Blizzard even stated that they are looking into a pathing/AI update and while this should still be worked on, I can assume it would take a lot of development time. In general, the companion behaves differently than the normal pet and has caused ramifications with manual pet control, getting stuck, etc, they have clearly struggled with this issue, so this idea makes sense

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They are being very hesitant to add new stuff to the game… Having a talent there instead that gave us DR after using exhil would be at least be new. All the “new things” seem to be recycled content. This is usually fine if they are also adding new abilities and interactions, which at the moment seems very limited.

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Yea, if they would have added a new effect, cool. But instead they just broke it apart and forced us to spend twice amount of points for the same thing. Thats not ok.

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Not only that but in the same post they basically shrugged off the pet pathing AI issues they also - finally, four years after it was first reported in BFA - confirmed that animal companion applies a flat damage done debuff to all other pets summoned by the hunter including dire beasts.

While mentioning Animal Companion, there’s a known issue that taking this talent reduces the damage of all of your pets and other summoned units instead of just reducing the damage of your second pet. We plan on keeping Animal Companion around, and this is something we have plans to resolve so getting other abilities that summon pets no longer creates bad synergies, but I can’t give a guaranteed timeline on a change.

Looking forward to 10.0 BM hunter! We’re gonna hit so hard with our army of weakened pets.

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Right? Out of all the talents they brought back they chose the one that DOESNT work. Lol

Incompetence.

Both Animal Companion and Lone Wolf honestly need to be optional nodes at the end of a path instead of ones leading to another talent.

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To be fair, you also have this topic in the CC forum: Fluffy and You: Hunter Pets

The response left some things to desire ofc. But at least it’s a genuine discussion regarding the pets, that also links over to the hunter forum.

Hopefully they reconsider the current design that is meant to increase throughput. I hope that they make it so thay we’re allowed to manually call out two pets at once, and if we do, the Animal Companion acts as a passive aura that reduces the damage dealt by your two main pets by 50%, allowing the total to remain at 100% still. Similar to how Lone Wolf automatically takes effect when you dismiss your pet as MM, just with a different effect, and trigger.

Granted that if we spend 2 points on Natural Mending, it will now be every 12 Focus spent, down from every 30 Focus spent, like on live atm. This obv equates to it coming off CD faster. That aside, I would love it if, like you said, the pet heal effect would be brought back to being the default, and the Improved Exhil would simply give us the additional HoT effect that we’ve used for a while now.

Yeah, considering the positive sides with the new talents, both in terms of mechanical functionality, but also the aesthetics of it all, I really hope they rework Animal Companion before it all goes live. Otherwise it would essentially all be wasted anyway…

I would argue that they shouldn’t serve as talents att all, but as baseline passive choices.

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I still unironically love the idea of a “Lone Wolf BM” hunter. I will die on this hill.

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:thinking:

I know, I know… But that would be the meme spec of all meme specs… and -if- it at all worked it would be even better!

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Pretty much. But…why?

Not sure what you mean with “worked”.


Updated the OP with some additional points, thoughts of my own, or things that have been mentioned by others. And some clarifications as well.

One positive I forgot to include at the start is how you can avoid having to take AoE talents like Multi-Shot, Beast Cleave, and Kill Cleave, if the fight doesn’t require AoE.

Though, I’m not sold on the position of the Stomp talent in the tree.

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Why would it be a meme spec? Or why would someone want to play it?

The meme spec is a BM hunter without the B. So that alone justifies the lulz.

The why would someone play it? Because after 17+ years Blizzard still hasn’t figured out pet AI and pathing. BM is also the only fully mobile ranged dps. So if you dropped the clunky pet and buffed the not pet based abilities. Then it would be… I dunno what it would be, but it would be something.

By worked I meant pulled decent numbers without a pet. Like I said. Fully mobile dps, no janky pet mechanics.

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You have something, tbh. Why mess with the complete garbage system that are pets and take on a pet “essence” which allows the hunter to do more dmg and summon non-controllable herds of animals to do its dmg?
Obviously blizz has zero idea what they are doing which is seen in their oblivious responses to our CC inquiries. Plus pushing a broken talent onto the tree without a fix in over 3 years.
I honestly dont think this is a laziness issue, i think its a either just CANT or WONT do it.

If only there existed a ranged Hunter spec that was highly mobile, focused on instants, and used (but didn’t depend on) a pet.

Too bad such a thing hasn’t existed since 2016.

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If only, my friend. If only.

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Why should BM be reworked to a meme spec(?)

There’s no justification to do this. Please keep memes far away from class design. :thinking:

#[Updated for Dragonflight] Munitions - If RSV was to return

…and keep BM for those who want to play with a focus on the pets.

Anyway, I don’t want this topic to stray from discussions about Beast Mastery, or in some ways, their updates for the class tree, so I’ll leave it at that.

:slight_smile: