I’m a little disappointed by the enthusiasm for the idea. We have 3 alliance guilds on our server who came here to flee the negative effects of free transfers on Netherwind. Some of their members have posted here in this thread about what happened. Free transfers ruin servers.
Nope they do not. Just cause it happened with 1 realm doesn’t mean it’s bad for every realm cause it actually helped every other realm they opened free transfers for.
Hi Undeadhuman, Hi Hagrim! Hi…Ginko?
Ginko, Is that you? You killed me in Org at the flight point while I was AFK you sun uv a beatch!!! Shakes fists angrily
This is why I love DD. What other server do you generally know and regonize players from within and across factions? I stay for the community here and for a chance to kill Flocka and Niderick for once.
Is DD more ally or horde heavy? Been looking for a home for a human tank warrior but I’m torn between DD and bene. Bene more populous but I’ve heard there have been A LOT of ally transfers and I value somewhat balanced servers. I’m partial to rppvp due to being an emerald dreamer in my retail past.
DD is like 54 alliance 46 horde. Emerald Dream was an amazing realm in wotlk, im from there as well
Assuming Blizzard would actually do something, I think FCM is the worst of the options.
Honestly, I think the best long term solution would be to have DD be it’s own layer, and connect realms with Grobbulus.
Where DD keeps it’s own layer out in the world, but then can do stuff with Grobb folks.
That way it helps keep DD alive in it’s own way, while opening up the ability to co-mingle/recruit/play with Grobb folks.
At it’s core this is a fundamental flaw of Blizzard of how they handled both launches.
Allowing mega servers to survive with layers just removes all the cons of those servers.
Why worry about being out in the world when you have 34 layers and see as many folks as a lesser populated realm.
Blizzard’s actions (or inactions) over and over again have pushed this issue to the point where we are today, and any solution is even harder.
So they just take the easy route of raking in $$ for character transfers, versus fixing any fundamental flaws of the game that lead to this, because that’s hard.
That can’t be possible. Grobbulus runs on a different server line. Plus what you’re suggesting isn’t a thing. Layers is the worst thing they ever did to classic realms cause it makes wpvp die out due to people being able to phase out when it’s occurring or phase in and mass kill at once and it also kills the economy of the realm. Capping it to 300-500 player transfers per side is the best solution cause only about a 3rd of the transfers will be consistent players so it will keep the community small yet making the world a little more filled and finding groups a whole lot easier
It will not make finding groups easier.
Everyone on every server is waiting for a tank for 40min in LFG. More people means more tanks but also same ratio of more DPS. This is how things played out originally in TBC.
The only thing that is easier to find is Arena partners of similar skill. Only slightly because the bg grind and starting at 0 rating is what keeps most people from playing Arena anyway.
More tanks = higher chance to get one that wants to do the dungeon you need. just cause the amount of dps will add doesn’t mean it won’t make it easier to find dungeon groups. And more dps still helps cause it gives a variety of the classes needed to make the dungeon easier so you can recruit 1 of each class instead of having 3 of the same class cause you can’t find any other dps. I’ve had dungeons with tanks and a healer where there is no dps willing to join so adding more people just helps all around.
We’d prefer it if you rolled Horde but honestly we can’t really be picky when it comes to people.
What happened to Netherwind was Activision Blizzard opened free transfers to Netherwind with no real cap instituted relative to either the number who could transfer as an aggregate…or for Horde/Alliance respectively to that server.
Ex. If Netherwind had hypothetically been 45/55 Alliance to Horde…the correct response in handling server transfers would have been to only allow transfers to the server in keeping with a relatively close faction ratio. A 10% population difference is significant, but it’s not a 20 / 30 / 50%+ deficit.
If you have a 45/55 split, you basically have to throttle transfers to keep the ratios close to that 10% disparity. That’s generally not going to result in entire guilds being split up in most cases… and in rare cases where you do have a few people who get ‘left behind’ and can’t make it onto a sever due to a faction queue…you (ideally) have GMs that can intervene to manually allow those people to transfer onto a given server to rejoin their guild.
This, of course, would require actually having more than 5 GM’s and their communal pet hamster.
There’s a difference between insisting on 50/50…and exerting some effort to control population levels and faction ratios on servers. The problem isn’t that populations and faction ratios aren’t ideal, it’s that Activision Blizzard can barely be said to have tried when it comes to managing their server communities.
Look at the ‘Classic WoW’ realms that are essentially legacy realms now. People have been asking for server merges between dead communities for weeks…months in some cases even pre-TBC launch. They receive no communication from the people at Activision Blizzard who work on Classic WoW/Classic WoW TBC about whether that will happen or not.
There is a separate Classic WoW team - and they hired multiple people for different rolls prior to ‘Classic WoW’ even being formally announced who’s job was to work on Classic WoW. They hired more people people for Classic WoW TBC as well many months prior to that being announced as a ‘future release’.
Activision Blizzard was willing to sell people character clones to fleece people for money…but they aren’t willing to do anything with the Classic WoW legacy realms relative to consolidating them. This means people who didn’t progress to TBC are on servers where they can’t do much relative to groups/raids.
I personally have no interest in playing Phase 6 Classic WoW forever…but for people who did for whatever reason…it’s basically not even possible to do so because what’s left in terms of a player base is so dispersed.
When you say ‘The faction balance is good on DD’, it occurs to me that our respective definitions of ‘good’ are pretty different.
Horde are basically an endangered species on our server. Their economy and auction house are horrendous. There are so few Horde guilds, that if you do roll as Horde on DD, the selection of Horde guilds and Horde players to experience battleground/arena/Raid PvE with is extremely limited.
Really the only good thing about DD is that farming resources in the open world isn’t a miserable experience. The population is quite low so resources are often accessible.
DD is in poor shape as a server, and it’s going to continue deteriorating going into Phase 2 and Phase 3 of TBC. There will always be guilds/groups of people that can exist on the server as a nucleus community…being able to farm materials, run dungeons, and experience raiding content because they don’t need or want to interact with a greater server community to do so. That does not mean the server community is overall healthy.
I haven’t seen first hand what horde is like since tbc came out, I’m just going off the publicly available data on population. The numbers according to Ironforge.pro are more balanced than they’ve been on DD since early p2 classic vanilla.
TBH it depends what you mean by healthy.
At least on Alliance side, the server is…functional. There’s enough items being posted on the auction house that I can usually find what I am looking for, there’s enough people I can find to clobber together a group for whatever (like farming Ahune). Tanks are rare but so are they on every other server. If you have a solid group of friends you can thrive on this server. I reckon the experience isn’t the same though if you are new to the server or do not have any social network. I’m leveling a few alts right now and the world is absolutely desolate, it’s practically a solo existence which I’m sure would turn off a lot of people that would roll on the server. But its not like Arcanite Reaper or any of the Classic era servers where you are utterly helpless.
I’m kinda amused at the people on much larger servers with 6k+ population saying that their server is dying, when we here at DD have managed to eek out an existence with a population of far less.
-Hagrim
Well said.
i will quote the vice president: “do not come… do not come”
Bumping
Situation has gotten so bad I’m seeing tanks posting “LFG any” or “LFM dps” in looking for group
You got me again! thank you
I thought this thread alarmist when it was first posted. This morning a who all showed 6 level 70 characters on the server, at 8 am server time. Sure, it’s a work day, but I’ve been running searches every couple days for a while.
For kicks I popped over to BB and saw 20, and on Grob there were 30.
I love this server. People are awesome. It’s still popping in prime time, but I definitely see it thinning out on the horde side.
Have a similar experience to you. Have since rolled on Grobb fully for TBC but P1-4 on DD was incredible. The super late AQ gate opening was what started the collapse imo.
both DD and grobb are imbalanced with alliance being the majority and transfers from one to the other wouldn’t help both of these servers.