But flagging for manual review based on that same target number but with a player imposed punishment is somehow to going to increase response time?
Or, are you saying that it is OK for a player who was squelched even though he broke no rules to suffer an unwarranted player imposed punishment for what you apparently deem to be an intolerably long time if that time does not carry that player imposed punishment?
Here’s a thought. You could try some honesty.
You could admit that:
A ) you just want classic to be as far from vanilla as possible
B ) you want the power to punish any other player for every little slight you think you suffered.
I am not contributing to the endless requotes. As long as you continue to do that I’m quoting one word and trying to keep my post short.
Everything else being equal I would say yes. The times should be similar. The problem is we don’t know if everything else is equal. For all we know this could be an autoban system based on statistics. I see what you’re getting at there. How did they cut staff and handle the same amount of workload. It would still work without the autobahn attached.
So yea I would say that function has no bearing on the time it would take to review a ticket. By a human!
We have no idea though because blizz won’t say. They have given a vague outline of how they actually operate this on their end of it. Purposely.
Why can’t I give one line replies? Lol
Auto-squelch is mob rule and we will not tolerate mob rule.
A functional way to handle this has already been posted by numerous people in the forum.
Click to report is ok, but this should also instantly /ignore the person you report so that you have made your point to the GM’s who review the case.
Based on the number of reports the priority level could be escalated appropriately.
However the executive power to “Do something about it” should rest in the hands of only the non-bias 3rd party being the GM who’s not acting in haste in the heat of the moment.
The present system in Modern WoW is flawed and a poor quality system that is functionally incompatible with Classic wow in a fundamental way.
On those notes, if they do choose to implement the Automated ban.
I am starting a new guild called “Lynchmob” We hope to swell our numbers up and make World of warcraft a shard with just our guild inside of it. if our numbers continue to grow we will have to make another guild called “Lynch Crew” we will expand until we dominate our server. we will be the only ones progressing and we will have the only Grand Marshal and Scarab Lord. How do you think we can do it all you ask? We will report all guild members until they are unable to play WoW. Classic was meant to be experienced in small groups with no competition from mobs and as a result we will enforce our vision upon our server. Now accepting applications
This is comedy gold coming from the person comparing it to the struggle of minorities and lynch mobs. Your loony rhetoric has been set on 11 since you waltzed into the forum with asmondgoon’s script.
Are you saying that it is OK for a player who was squelched even though he broke no rules to suffer an unwarranted player imposed punishment for what you apparently deem to be an intolerably long time if that time does not carry that player imposed punishment?
Why should it take only “minutes” for a GM to review an account that is “flagged” due to multiple reports if those reports do not also include a player imposed punishment, but it is perfectly OK for players to wait hours for an unwarranted player imposed punishment to be overturned?
Why should it take only “minutes” for a GM to review an account that is “flagged” due to multiple reports if those reports do not also include a player imposed punishment, but it is perfectly OK for players to wait hours for an unwarranted player imposed punishment to be overturned?
Fesz, the old system?
You could log a report and it sometimes took a day or more. The old system didnt work. It didnt.