Thatâs not true, especially if the person didnât do anything wrong and had been abiding by all rules. Unless Blizz wants to get sued, then I guess they can be ban happy and REALLY lose their numbersâŚ
Why do people talk like blacklists arenât going to come with evidence and information of what a person did? If we can have it on OSRS you guys got no excuse to not be able to do the same.
It says âif you violate this agreement, you can and WILL be terminatedâ. It doesnât say âwe reserve the right to terminate your account, at any timeâ.
What DOES get changed, at any time, is the agreement itself.
Ziryus, listen, I get what youâre saying. Thereâs a lot of things players say in chat that I donât like either, but I just donât let it get me. I only ignore players if they are directly attacking me.
I guess I just understand that not everything that upsets me will upset everyone else. It shouldnât be left up to me to decide their fate, when I can just ignore them.
You want, whatever it is they are doing to upset you, to stop. Ignoring make it stop for YOU. These people are not doing themselves any favors. I donât know about you, but I wonât be inviting them to any groups.
Both blacklists and auto-squelch are flawed, since people are flawed, but blacklistsâ pros and cons fit perfectly in the community-oriented spirit of Classic WoW. Auto-squelch is antithetical to the spirit of Classic WoW.
Naming and shaming allows the shamed player to argue against his accuser, sparking a debate that permits the accused, accuser, and witnesses to weigh in on the offense. It gets the community involved as well, in as much as the community cares to get involved.
Auto-squelch is simply a set number of people right-click reporting; with no conversation and no option for the community to get involved. You canât even talk about it, except in private settings, because Blizzard bans people for talking about reports against them.
A blacklist isnât forced on anyone; each individual must keep their own blacklist. For instance, I can choose to only blacklist players who screwed over my friends, or whose offense was properly proven in a forum post, or I can choose to not add players who are griefers but otherwise havenât done anything wrong. A blacklist gives us player agency in handling our bad apples.
Auto-squelch is forced upon the entire server unwillingly and unwittingly. I have no choice by to ignore the muted player regardless of the offense, or lack of one.
Even if people start to blacklist you, you can still talk and get groups. The vast majority of the players on a server arenât going to blacklist someone for a single incident unless it affected them or to someone close to them. Usually, only in cases where youâre a habitual offender will your reputation suffer to the point where you find it difficult to find groups or guilds, unless you take part in a particularly heinous act, like stealing from a guild bank.
Auto-squelch essentially neuters your Classic experience because you can no longer talk to anyone, and you can only group with players through means outside of the game.
What if I kill a streamer in PvP on a PvP server (breaks zero rules) and his whole stream reports me because they are upset and I get silenced. Well now I canât talk or group, and since you canât do anything in vanilla without talking and grouping, guess that means I am done with WoW for the night.