Yes, and nowhere does it state, that I must agree to being unjustly squelched.
So, youâre falsely trying to hide this specific imaginary rule behind a vague description. Please be more specific.
Sure.
Harassment, âgriefing,â abusive behavior or chat, conduct intended to unreasonably undermine or disrupt the Game experiences of others, deliberate inactivity or disconnecting, and/or any other activity which violates Blizzardâs Code of Conduct or In-Game Policies.
You could also claim that under the new system GMs wont review cases and will do little more than turn the squelch off after a short time.
If your claim is going to be that the GM team is useless here, then it applies to your âbetterâ system as well.
Which if people donât want to hear somebody in trade chat they can put them on ignore, then you never have to listen to them again and it doesnât have the potential for abuse that the automated system does.
IMO, the only reason Ziryus wants the right click report auto squelch is because is is the exact opposite of what those that desire a truer classic want.
IMO, the only reason Ziryus wants the right click report auto squelch is because is is the exact opposite of what those that desire a truer classic want.
Whether or not you are correct that it wonât be happening in classic remains to be seen.
Until Blizzard makes their decision and advises us what that decision is, I will be here requesting that Blizzard tie the right click report to an auto-ignore and NOT an auto-squelch.
You are insistent upon having the option to collude with your friends a guild mates to squelch any other player that one of you does not like for whatever reason, even if that player broke no rules.
Ah, so itâs NOT all that simple then, as you earlier claimed. Do you see the problem, now? Or are you so opposed against me, that you donât want to bother explaining yourself, to me 'cause Iâm, wellâŚme?
But the thing is Auto-Ignore doesnât auto punish innocent players, either. A report, should be just that, a report. Not a punishment system, from the players.