Fair Warning: Mage Tower Seems A Bit Overtuned

I was able to kill the tauren, but after that I just couldn’t with the worm. He had a 186% enrage and was at 86% by then. And I was at 20% mana left.

I used the engineering frag belt (1 min cd) to interrupt more Fel Bursts which helped alot, but other than that, nah, couldn’t do it. I’ll attempt more tomorrow though.

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It is definitely doable, but I’d say it is clearly not designed for the way some classes are currently. The Legion encounters seemed designed with specific abilities in mind when it came to each class and for various reasons, some of the classes lack the abilities they previously had that made the encounters a lot more manageable. I’m not even talking about Legendaries so much as some abilities becoming talents or being moved to other specs.

I haven’t tried every challenge/class combo yet but I notice Xylem in particular is really brutal when it comes to the sheer amount of damage he puts out while you’re doing mechanics correctly. The second blizzard alone has a good chance of killing me even with cds.

Agatha doesn’t even spawn for me 75% of the time but I remember her doing that back in Legion too (just not as often). It also doesn’t help that my ghoul was dying from a mix of aoe abilities, standing in stuff, and horrible pathing AI just causing him to vanish but somehow still be alive (which also happened back in Legion).

Velen seems to massacred a lot faster too. I dunno if he’s just scaling weird but I’ve had a few runs where he dies from full health in 1-2 hits from a basic add while the boss was dazed.

I’ve definitely seen Hunters (BM), Mages, Shamans, and Priests beat this as it currently is though. I think the Highmountain encounter might be the one that has the most leeway for dps as long as you follow mechanics since you could delay the final phase until you had all your cooldowns ready for the worm.

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The issue is the discrepancy between class and spec difficulty. While the challenges may all be doable, overtuned or not, X spec has an infinitely easier time than Y spec in the same challenge.

Take the tank Challenge for example, I’m seeing a lot of Veng DHs completing it with relative ease, while other tanks are having a much harder time (seeing Bears saying it’s difficult for them a lot).

It’s the main issue with reintroducing old content that was completed with a different set of skills, legendaries, borrowed power etc if they don’t tune it around not having those things anymore.

I’ve tried the healer challenge as MW a few times earlier, it seems doable, but definitely harder than when I did it on launch as a Hpriest in Legion. Different classes I know, but the challenge in general feels harder - mob damage, lack of player/NPC damage etc. Will give it more attempts when my net isn’t dropping out every 10 min.

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I was doing a few attempts on my Paladin, seemed doable, most of my deaths were panic knockback failures.

I tried as Blood Death Knight. The Horrors have a cast that just shunks me dead in 2 seconds. They don’t do that on the Paladin…

Plus Varriss had more health for my Death Knight, that arguably does much less DPS than my Prot Paladin… why.

Thats how the fights were in Legion. Health pools and ability damage were adjusted per class and encounter. Back then it was fine because the encounters seemed designed with certain legendaries in mind and there were the generic crafted legendaries that helped make up for bad RNG.

Now? Now I don’t even think they put thought into how classes have changed since Legion and what makes specs work this expansion. It makes the encounters more of a ‘don’t fail mechanics, max dps because you can’t keep this up for long thanks to bosses getting stronger over time and you not having enough cooldowns’ kind of thing.

Prot Paladin had the most health on the bosses in Legion, to account for the fact it was the highest DPS tank.

Blood is not the higher DPS than Prot Paladin now, so why would Variss have 67k health for Prot Paladin, and 71k health for a BDK.

And why would the Horrors have a cast for the BDK that chunks you in 2 seconds, but basically do nothing but melee for the Paladin.

There are obvious tuning mistakes here.

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People say to get rid of it, and now they don’t have it. Hey, wish granted. And now they’re complaining about getting what they asked for.

And this thread is the exact results of that. No one actually thinks of the ramifications for rash requests.

No borrowed power, just base spec kit. And scary….no one knows how to handle it or play with it.

Are you truly that dense?

This isn’t the same thing. People don’t want borrowed power to be the staple power gain in every new expansion. People want player power to come from the spec/class you play, not a system they spend a lot of time designing and releasing for one expansion that gets removed or isn’t usable in the next. Systems that they have proven themselves incapable of balancing time and time again.

It was silly of them to not allow that borrowed power to be used in an old expansions challenge, when the challenge was built around said power.

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It might help if the encounters weren’t designed around the presence of borrowed power. Or if the classes weren’t designed around a new borrowed power ‘mechanic’ every expansion. There is definitely no reason for players to be killed simply because the boss’ abilities hit too hard to survive even while you’re doing everything correctly.

Sure we don’t want borrowed power, but we also don’t want them to overtune verything to the point we want it back. And it’s probably in their agenda, give us something that a literal 1% of players can complete so we get dependant on borrowed power and never ask to remove it.

To finish Mage Tower you need Vegan powers, next thing people say.

Pics or i dont believe you

You know people do this since vanilla.
They claim Anq raid had to be tuned down because it was impossible, regardless of people having done it before they started saying it.

You cant really get it through their heads. Dont bother.

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Yeah, this is how I feel. The original mage tower was designed around borrowed power, and now we have no borrowed power and apparently a tuning pass that wasn’t tested on PTR based on the comments I’ve been reading throughout the day. Feels like this has just been implemented in bad faith.

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This is why I stopped doing it, I never had the opportunity to do it in Legion even though I was around, I just had other things to worry about then a transmog. But trying it right now, I can’t survive, he hits like a Uhaul Truck, even with the.,… what 3 possible interrupts I have, he just spams frost bolt and chunks my health. Think I’ve only made it to P2 like 3 or 4 times and even then I have 20% HP left at that point.

The general pop will only say something is not too hard if they can do things like this:

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It has been redesigned to be balanced without borrowed power.

They’re not. They were in Legion, they’re not now in SL. You’ve got random people who are downing it within hours of it being released. No borrowed power, no legendaries, no OPness. Just basic spec kit and know how.

Within a day or two, there’ll be new guides and videos up showing how to down it.

Can we at least give it a round instead of 3 attempts before we cry wolf?

If we go all week and the majority of the players still can’t beat it after 100 attempts, then go scream about.

Complaining after 30 minutes and 5 runs is a horrible way to judge a challenge mode. Again, look at Torghast. Was a breeze to start with, and then everyone complained it was too hard and then you could sleep through it

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Because its spec dependent, some specs can cake walk it, others, not so much.

Some players are good at their specs and others, not so much

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