Fair Warning: Mage Tower Seems A Bit Overtuned

well if you get the skins now people will not resub, that is their theory. let yall fail this round and come back in 5 months for another sub. screw tuning, balance or enjoyment of the game.

I beat it as ele, just go the talents I have on my profile and save stormkeeper for when she summons the 5 adds and focus down the umbral imp. Also drop and earthbind soon as the healing adds spawn and damage them down before they get to here, and if they do drop a cap totem and with the talent it should be up for each set

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I’m just gonna point out I just Watched Venruki do all 3 mage specs successfully. SO at least some are doable. If I had to guess. All are.

They definitely buffed mob health as things are not dying near as fast as they were when I play tested it on PTR. Optimizing gear etc… will alleviate that but this isn’t what is bothering. Sometimes when I load into the scenario i’ll have negative values in stats or consumables just flat out won’t work. Not sure what they did but things for the most part were working well during PTR.

They lowered the difficulty on PTR to ensure people could test all phases. They do the same thing to raid testing.

That doesn’t matter. Your ilvl is scaled down to 50.

I have not tried it myself, but I have no doubt what you are saying is true. This certainly won’t be the first time Blizzard released something and immediately (or near enough) had to do some further retuning.

My point is though that as I sit here reading through so many of these posts/complaints, I get the sense that many people are under the impression that these challenges are to be tackled and completed by the majority and, statistically, the average player is not near good enough…not then and certainly not now.

The mage tower is and was designed to be completed only by the top tier players. Not just the most progressed but those that can be considered a master of their class and spec and can demonstrate that mastery in a high pressure near-perfection expected fight. Even at the tail end of legion, when we were at our then strongest, most still could not beat the fights because, mechanically, they still required near-absolute perfection. It may have been easier to meet the various DPS checks, but you still had to demonstrate supreme mastery to the point simply overgearing couldn’t solve for.

This is going to be worse because we’re nothing but a pile of stats. We have no legion legendary items nor do we have the artifact weapons and their active ability/perks (including relics), nor do we even have consumables like back then (drums then were better than drums now if I recall).

I look forward to trying once work/meetings is through and if I get curb stomped to a level I deem is unfair, I’ll wait and see if there are adjustments. I just don’t want people to somehow think that the mage tower challenges though are meant to be cleared by the masses…they aren’t and it would be a poor thing by Blizzard if they dumbed it down to make it so (though I wouldn’t lose sleep over it).

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Just a fair warning to blizzard you will be hemorrhaging subs if you do not fix balancing for mage tower. It’s already your last strike, don’t mess this up.

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Please hyperbole harder.

Blizzard is in no way going to be saved or die based on this. At absolute worst, it’ll be ignored or highly niche content a very few will dabble with giving an incredibly poor ROI for whatever dev time went into it.

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It’s overtuned.
Many classes are also missing abilities. My cleave potential doesn’t feel nearly close to as good as it did in Legion. The Fury legendary actually helped a ton with this, and I’m spending way more time trying to get down straggling adds, or even just cleave the fumings down, than I did in pre 8.3 attempts.

I don’t have Shockwave and Odyn’s Fury anymore. It’s funny because spear would actually fill the gap for Odyn’s Fury in regards to AoE damage, and some of utility lost from shockwave, but nope, borrowed power means my whole class gets to suffer in this kind of content.

I can see this being doable without a timewalking set, I almost got Agatha to around 50% in the first few pulls, but this isn’t fun. And frustrating + time limited = extremely bad design. At this point, it’s not worth the frustration even when doable. Time is valuable, and this is a waste of time.

Also not going to bring up the fact the fuming imp design was frustrating back then, but now that my vision is screwed IRL…
Used to be able to blow them up in my burst window easily because I actually had burst cleave. Now? I just whap everything to death.
The guy I talked to outside the tower who had the warrior set said he did it as arms. I’m sick and tired of being forced to play the spec I dislike just to have a toolkit.

Also hurr durr duhururdrur iTs SuPPoSeD tO bE HaRd.
Put it back to what it was on the PTR. It was fine there. Stop listening to trolls going lol gg ez, people call R1 “easy” ffs. Listening to people like this is part of your core design philosophy implosion.

If you let the healing imps channel for more than a second, it’s absolutely brutal. Whereas back in the day, even pre nerf, you’d be able to let them go for a little bit if absolutely required, although that was usually towards the end of P1 only.

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Developing content for a minimal amount of the playerbase is a waste of resources, and precisely why this game is lacking core features other games are thriving with right now.

Also, defending something you just admitted you haven’t even tried yet.
Just WoW things.

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I wanna see one of these stans in the set.

Took a few attempts at the Arms challenged and never noped outta something faster. Murdered the hype of the whole thing, honestly. Leaping over the ice wall doesn’t seem to work for me anymore (though I do have terminal goldfish brain and may be doing that strat incorrectly nowadays); can’t survive knocking down the ice wall through a Bladestorm; can’t carve out with Victory Rush procs to heal up.

Challenges are good; however, brick walls are not. When I can analyze what I’m doing and say, “Okay, I need to try ‘x’ and ‘y’” or “I should try ‘x’ talent instead”, I’d call that a proper challenge. In its current state, it feels like masochism.

Edit: This isn’t even taking into consideration the mental anguish of knowing you’ve gotta try and accomplish this stuff within two weeks. Like… full-time jobs and family?

aww copium andy alert, blizzard screwed up again and people are sick of it

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You jump up before you leap. Otherwise you hit the spikes.

It was also easier in 7.2 because we had an artifact weapon and access to a legendary, even if it wasn’t a BiS legendary.

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I’m not denying that. Blizzard has a real problem with spending their time catering to the minority at the expense of the majority.

It doesn’t change the fact though that the design intent though, especially with the mage tower, has always been aimed at the best players and something the lesser ones can aspire and work towards.

I did and completed the mage tower when it was relevant, the fact I haven’t done it today doesn’t mean I don’t know still what I am talking about.

Yeah, I was trying that but no cigar. I may try again here in a few to see if I can at least pull that off again.

Except it does mean that because the tuning of today is not the tuning of yesterday. Many of us did 'em when they were current.

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I mean… nobody said they were not doable. Just way overtuned, if I read all these posts correctly. I just don’t think we should take pro players as a standard whether content is properly tuned.

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OH I’m not arguing they aren’t overtuned. Just saying they are doable. I’ve seen the it’s impossible phrase a few times today. Agatha especially.