Faction Imbalance Due to Paladins

A paladin is nothing more than a mind slave of a Naaru…

The light is nothing more than energy trnsmitted through you from somewhere else, it is not onherently benevolent. You are the hose… and the naaru squeezes you so you spray where it wants…

Lame class role imho

Naaru do not exist in Classic.

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Doesnt change the fluff my dude lol…

We know from lore, light has always come from Naaru

No, we don’t.

Because that lore retcon had not yet happened in Classic, it isn’t relevant to Classic.

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they didnt remove the get crit feature.

Only that the skills do not proc and gain charges while officially sitting and you have about a .4s window to /sit and get up during the mobs swing to have the Spell batching count you as sitting while the game counts you as standing to proc a crit… Its a blindfolded shot trying to get within several inches from bullseye - not impossible but improbable to do continuously.

Wait until you hear about Dwarf Priests.

i felt like the Naaru and “the holy light comes from them” was a rubber stopper in a sinking ship trying to find somewhere to place the Naaru as something that is an essential part of the fight against the burning crusade.

That makes perfect sense. I just know a sitting player = a juicy target! =)

Light does not come from Naaru even in the current lore. Naaru are beings of pure Light, and they can give blessings and can bestow visions to allow one to access the Light, but to say all Light comes from them makes no sense. That’s like saying all ice comes from glaciers.

I felt like the lore of TBC was really bad… really really really bad…

Vanilla while some say it was void of lore was actually very rich in WarCraft Lore, it just did not focus on any one thing, instead it was the perspective of the adventurer and the things we encountered in the world.

IMO Vanilla was really good like that while TBC started us on this “solo path” nonsense that still exists today.

Although the PVE (raids) of TBC were excellent even if they were only 25 player raids.

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I played on Ysondre back in the day and it was about 70/30 in favor of alli.

Classic lore > than all lore that came after even if Blood Knights were edgy cool. Belf racials were just plain fun though.

Yup, real hard to hit a single keybind everytime you see the Paladin’s spell animation pop up with either a blessing or seal.

To be fair, it is harder in terms of which classes can do it; only priests and shamans can dispel seals, any class can ‘dispel’ totems.

(Though the warlock felhunter might manage to dispel a seal, the cooldown on Devour Magic makes it effectively impossible, since you can’t strip them clean beforehand.)

To be fair, a Shaman can make an entire class (Paladins) a pointless waste of space on the battlefield with 2 abilities: Purge and Earth Shock. And they can do it with minimal brain activity.

Every single thing a Paladin brings to the table, in terms of utility, is easily wiped by one Purge. That 5 min CD Blessing of Protection? Canceled by a no CD, low mana dispel.

Shaman’s bring a lot to the table for their team even without Totems. A snare that does surprising damage to boot, an interrupt, an offensive dispel, along with heals and ranged damage spells.

This is neither particularly true, nor is it relevant to the point at hand.

It is indeed very difficult to keep up buffs when fighting against a shaman or a priest, but that comes at the cost of a lot of GCDs. And Earth Shock isn’t off the GCD (the only interrupt that is, in Vanilla, is Counterspell).

It’s absolutely true that shaman bring a lot of non-totem utility, but if you’re a paladin and you can’t do anything other than cast blessings, the problem isn’t that your blessings keep being dispelled. (One trick, for example; hit the shaman with HoJ before using BoP to protect your ally from physical damage. Try not to cast HoJ into Grounding Totem.)

But all that said, regardless of any details about the paladin vs shaman matchup, the fact remains that totems and blessings are different mechanics and have different strengths and weaknesses. Saying “it’s easier to dispel” one than the other is overly simplified at best.

Seeing a totem drop, and either A) switching targets to kill it, or b) creating a macro specifically for the purpose of totem stomping, is not easier than just hitting the key .

In the case of A you lose target uptime if your melee by stopping to kill the totem, or have to stop casting and waste time either using an instant to stomp the totem, or wand it down. In either scenario, its far more of an interruption to person having totem stomp than it is for the shaman to just hit purge.

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“Hit the key” is an option available to only two classes.

It is infinitely easier for a warrior to use a totem stomping macro than it is for him to dispel blessings/seals.

Which is the entire point I have been making in every one of my posts - you are either being unnecessarily reductive or intentionally ignoring the simple and obvious fact that not every class has purge.

(You also seem to believe that Purge is off the GCD, for some reason; a good player using a wand and a macro will kill a totem in approximately one GCD, and no mana cost, which is even better than casting Purge.)

You’re ignoring the fact that my original quoted post, whom I was replying to (not you), specifically singled out Shamans with that post.

YOU’RE the one that brought other classes into it, and as such, have tried to shift the debate in a different direction. Warriors and Priests don’t have totems.

I don’t see that in the actual posts that were made.

If the only comparison you were interested in was a 1v1 duel between shaman and paladin, then congratulations, I guess.

The game is about more than 1v1s and particularly about more than one specific 1v1. Just because someone was comparing totems to blessings doesn’t mean that they were specifically discussing the 1v1.