Faction Imbalance Due to Paladins

Okay they can burst if you’re fighting a idiot who feeds you rektbomb my mistake.

As much as Theloras and his decade old crusade across all pservers and also here, to get retardins buffed make me laugh, paladins genuinely put more pressure and have more reliable burst in endgame gear.
Bursty casters rarely work in any organized setting because the moment you pop all those cooldowns and flashy trinkets, you’re going to get imp counterspelled and interrupted/CCd until it all wears off or just bursted into oblivion. Shaman isn’t that sturdy and doesn’t have much mobility.

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Lol, fair enough.

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Yeah, Elemental has some amazing talents. Even a naked Shaman is looking at ~1k Lightning Bolt crits with Elemental Fury, and with Elemental Mastery they can guarantee that it happens.

Then follow that up with another 500-1000 damage Earth Shock depending on if it crits or not.

They’re just really mana hungry.

Lightning Bolt -> Chain Lightning -> ES equals 3 spells in the span of a global. Chain Lightning is the hardest hitting spell at 1.5 sec cast in the game. Shaman are really easy to blow up though with the lack of a hard escape.

This is all.

Exactly… may as well compare hunters amd warriors on ranged damage while we are here…

Wolves came in with wotlk…

That and Shaman have the only chain heal. Paladins won’t shift the balance to Alliance at all.

Chain heal wasn’t as grand them though. Wasn’t a smart heal (would jump to closest targets after primary) amd it stayed in party if cast in party while in raid, worked well enough if grouped with melee :smiley:

Btw, totally for shaman. Going back horde woo

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True but at least it was a chain heal, no one else had one. From what I read, no I didn’t play then but have been researching to decide on what class to play, it worked well for bosses that needed the raid to stay tight to fight them so Shaman healers were sought out. Situational I know but better than nothing.

**[Patch 1.12.0]** After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals

In 1.12 it will jump to other raid members even if you target a group member.

Until you get stunned by a stealth Rouge, and he kills you before the stun wears off.

Each class had strengths and weaknesses. Unlike today in retail, where every class is the same.

How boring that has been.

As Horde in Vanilla, we always loved seeing a Shammy in our BG group. As to Paladins, for whatever reason pallys tend to kill themselves with overconfidence.

Horde is not concerned.

Shamans have tranquil air totem for caster/melee groups, if it’s absolutely needed. What you’re missing is that windfury totem also increases tank threat for horde raid groups, especially when combined with weapons like thunderfury on the tank, which in the end counteracts the advantage of blessing of salvation.

Paladins are single target only healers, and in alliance raids were primarily stuck on tanks, leaving priests/druids to spot heal or aoe heal the raid. Shamans have a better aoe/raid heal (chain heal), which changes the raid group’s roles up: Priests are now main tank healers, shamans and druids handle raid healing. The horde also has access to both innervate and mana tide totem, while the alliance only had innervate (blessing of wisdom / mana spring totem are essentially equivalent, and thus dont tip the scale one way or the other), which allows the horde to make up for not having a super efficient single target healer, and also improves overall raid caster damage by allowing a shaman to fill mana up on an entire group, rather than a druid just putting innervate on one healer.

A resto shaman will also, in any situation that calls for it, put out more damage than a holy paladin, meaning that of the 8 shamans in your raid, any of whom are heal spec can also contribute additional damage. Horde raid groups are able to dish out higher DPS than alliance groups for this reason, and that led to several horde world firsts over alliance progression guilds at the time.

Also, while your 1-2 dwarf priests in an alliance raid could fear ward the tanks for those mass fear phases, a shaman in each party within the raid could drop tremor totem, clearing fear off of the entire raid all at once.

People who underestimate shamans, or claim that paladins were outright better for pve, simply lack the imagination to use the shaman toolkit effectively.

First off: LOL. That was hilarious.

Secondly, have you been watching the streams of Beta? The Horde population dwarfs that of Alliance so much so that in AV the horde streamers have switched to Alliance just so it’s not so imbalanced.

Edit - Ah, didn’t realize this was a necro. Still a hilariously inaccurate premise.

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You want the healing +25% armor crit buff that priests have on the tank, so you wouldn’t want just paladins on the tank, especially when the paladin version of the buff is a 40 min cooldown and drains mana to 0

Blessing of Wisdom returns 20% more mana, has an AQ book to increase disparity, and only needs to be cast every 5-15 mins on the raid. Mana tide totem is party only, has to be cast every min, and has a limited range.

I agree, mana tide is boss. They also get a crazy trinket that gives a buffed up mana spring totem: Enamored Water Spirit. Based on wowhead comments it may even be boosted by the shaman talent Restorative Totems.

do you even windfury bro?