Extreme Tank shortage

Then what are you talking about? You said healer that can’t keep up or tank is undergeared (failure to vet.)

Those are good suggestions that would make mythic+ attractive to me. I dislike that even if I practice in the lower dungeon difficulties all I can really learn is the basic path of the dungeon and the objectives. And I’m definitely scared of feeling like I need to beat a timer while learning basic mechanics. Although I have friends who would go with me for the experience and not care about the timer.

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Heres a solution accept the prot pally sitting in ur que lol

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All this just means more free loot. Increasing the free loot bracket helps who?

I think a reward bag mechanic if a lot of people are waiting on tanks would be worth doing, but it can’t be the only solution.

The problem, imo, is that Blizzard has designed gameplay where people 1) Don’t see the rewards from their success, and 2) Don’t directly experience the punishment from their failure.

#1. Tanks have to do the most work in the dungeon. Route, organizing pull, etc. Everyone else just follows along. I think it’d be fine to reward them a lil extra for doing that, because they are putting in at least some amount more work. Currently, on average, they have to put in more work than the other players on the team and don’t really see anything for it.

#2. If a cast goes off because DPS fail to interrupt…tank dies. Or tank doesn’t die and healer panics. Tank gets blamed. Or healer gets blamed. Yes, it also makes the run take longer, which the DPS would suffer, but they don’t experience direct consequences. What if some casts would damage the tank less, but if they went off apply an unremovable snare to DPS for 20 seconds? 40 seconds? A minute?

Or for some casts that don’t get interrupted, they target a DPS and not the tank - they deal no damage, but apply a long-duration debuff that reduces outgoing damage and has a visual effect floating above their head. Make the visual effect stronger and shinier with the intensity of the debuff (yeah, it should stack). The only way to remove the debuff is to wait it out, orrrr…Successfully interrupt a cast.

Watch how fast people start learning to interrupt when it becomes obvious they not only screwed up, but they suffer the direct consequences by plummeting in the DPS meters and/or the group has to slow down a lot because someone is snared by 50% and they can’t run right to the next pull.

This won’t fix everything, but it’d be a good start.

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You play a class that has a tanking spec…

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No, not at all, lol. I am in the same boat as the OP in that regard. I have tried to lead by example, but isn’t worth it at all. The game is still fun, but the toxicity and lack of accountability is a forward progression, there is no going back.

Start leveling a tank.

Just rolled mine up yesterday

Toxicity is one thing.

But making the least desired-to-play spec weaker by nerfing their sustain, tankiness, damage, etc. was not the right direction.

lmao.

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The problem is twofold. The WoW community as a whole is awful. Probably about as bad as it gets online.

Second that tanking requires a knowledge, responsibility and awareness that most members of the community don’t want.

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uuggghh dizzy…
This just keeps going in circles

m+ players only pick certain tank

certain tanks stop queueing

tank shortage…

my tummy’s feeling queasy

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This is a player created problem, There’s nothing blizzard can realistically do to correct it. If people don’t want to tank for pugs and prefer static groups or guild runs because pugging is a bad experience for everyone involved, that’s something the community as a whole needs to reflect on and fix.

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DPS player makes a mistake, they die.
Tank makes a mistake, the group dies and they get flamed.

Sometimes I think the WoW community deserves these queue times.

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Pfft, tanks don’t die. We just momentarily hug the ground

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Clearly you’ve never had a proc of brain freeze at 2 seconds left.

Tbf, they could also do far more to ease said pathfinding.

Why have healers? Why have DPS?

Removing the count percentage would just increase the number of evasive gimmicks expected of your pathfinder (99.9% of the time, your tank).

That said, timed dungeons are also what allow us to actually have some normal expectation as to how long a run should take rather than needing to check the IO and ILvl of each of our allies to see whether this is supposed to be 90-minute prog for weekly vault or something a bit less eye-gouging (since you’ll have removed any disincentive for the prior beyond common decency, which is rarely enough).

It would briefly draw in new tanks for the novelty of the spec… to content other than M+. Solo delves, for instance.

they are still completing m+ they just dont need to pug. my self for example everytime i log in i get random invited and whispers asking me to come tank. why would i ever pug

if you want it to ramp up difficulty then % should be in m0 and times start in m+ so you actually learn the route in m0 then go into m+ with the timer.

this is a catch 22 if it isnt difficult then people wont learn but if it is hard people will complain. cant have both unfortunately and no i honestly don think there is some magical balance that will fix that.

that because some of the mechanics dont exist in normal and heroic. that is their version of ramping up the difficulty.

it would have to be significant rewards for me to pug rather than run with the plethora of people asking me to tank.

m+ already is slammed for giving to much loot by people making it the defacto best way to gear and you want to add more loot? that isnt going to happen in fact they specifically lowered to amount of loot you get fro m+ because they saw it as a problem.

this is the real problem facing new tanks and i dont know of a solution since asking people to be nicer just doesnt work.

I’m doing my part one /cheer emote at a time towards my tank and healer, but I’m only one person.

Also last night I /cheered at a resto shaman that healed me on my warlock while I was using burning rush, and someone butt pulled something right after that and the resto shaman immediately said in chat “i didnt pull that” and I had to explain that I cheered at them for healing me lol.

God damn this community is so toxic that even when people try to be nice, other people don’t believe them because they’re so used to other people being awful. That’s just sad. And to anyone saying “this is inevitable”, I’m gonna need to you play FFXIV and do like 1 single dungeon there to see how much you’re wrong. Toxic people exist, yes, but the overwhelming vast majority of dungeon interactions and such there are like night and day in comparison to WoW. There is a lot of overlap with this game and FFXIV, it can be done in WoW, we can rebuild this community to be better.

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Well…yeah you can thank blizzard screwing up M+ progression and the introduciton in delves.

We tanks are literally skipping the lines and going into 7+ so if you are not doing 7+ as a healer or tank, you are suffering bad.

So here is the thing about tank and healing that DPS dont usually get. We are literally the all-stars of M+ and our rating 9/10 times is not a factor for getting into a group, because we are in such high demand. I can have a rating of like 300 Q for anything and i will normally get an invite in less then 10 min.

What do delves and M+ changes have to do with this?
Well, blizzard, because everyone was NOT asking them to do this, decided hey we are gonna squish and up the diffiuclty of M+ for reasons. So now M0 is what a M10 used to be. BUT here is the kicker of all this, Delves came into the picture. Delves drop the same loot that M1-6 drops, and its SO much easier to get.

So, most mythic + players, tanks and healers included, just did 2 week of delves and the majority of them got full champ geared. which means, M+ 1-6 does not give them any loot they can use outside of BIS.

So, all your tanks and healers no longer need to do M1-6 so we all jsut go to M7+ and because there is ALWAYS a demand for tanks and healers, we get into groups all the time with a low rating because we can jsut skip the grunt work. DPS on the other hand and left to starve because they are a dime a dozen.

So thats why you are seeing a massive shortage of tanks in the lower levels, in 7+ its not hard to get a tank.

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