Experience Eliminated & potential griefing/abuse

I’m really not a fan of them just removing player choice like this every chance they get. If players find an alternative way to level fast why exactly is that being taken away? The whole point of MMORPGs is the freedom you get for discovering new things, as long as it isn’t exploitative which it isn’t it shouldn’t be an issue. They really need to stop living up to the meme of “fun detected, fun nerfed”. Not only that but islands are really bland boring content, the fact they actually have a use in the game was a big positive for the system.

If this is something to plan for the upcoming squish that’s fine but the squish isn’t even remotely close to happening yet. This is very similar to the way they’ve handled m+ keystones, they literally deleted any way for players to change their keystone to a different dungeon without actually fixing any of the dungeons that are horrid on certain affix weeks, they created more problems without even fixing any of the original ones.

TLDR: The way they’ve been handling stuff like this recently is just mindblowing to me. 1.Master loot gone, players are now forced to use personal loot even in guilds. 2. Mythic keystones can no longer be deleted and turned into other keys to avoid the horribly balanced dungeons during certain affix weeks. 3. Islands provided a way to level faster with no exploits, only mutual benefits between players which is now being removed. It feels like they’re just all over removing player choice and trying to curb players from doing things without actually fixing the reasons why they were doing it in the first place.

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This is actually how I interpreted this.

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This pretty much sums up my thoughts on it. I find it hard to believe that there are that many people doing this. Now it could be there are people doing it for real money and they want to stop that. But even if that were the case, is it really that big of a problem?

They just need to let this go until they either fix the scaling system. Because I’m betting this is a result of that.

They actually made huge balance changes to the “problem” dungeons when this occurred. I think the nerfs were slightly delayed so that they could “get more information”.

It’s a bit unjust to say that they “did nothing” especially when they were simply reverting a temporary fix they put in place because people would getting incorrect keys in their cache based off the last M+ they had ran in a previous expansion.

We should never have been able to delete keys to fish for a dungeon we wanted. It was never intended that we would be able to.

If it wasn’t intended then they should’ve fixed the issue before putting a stop to players trying to avoid the horrid balancing some dungeons have had with affixes.

I’m aware they attempted to implement some fixes, they didn’t work, there are still quite a few dungeons that are considered the “avoid” dungeons during fortified weeks or fortified/teeming weeks. They did very little and it didn’t help much at all. There will always be dungeons that players will want to avoid because blizzard won’t be able to nail everything down perfectly which is why key deleting was so important. If it wasn’t intended then they should’ve done a lot more than the half assed attempt they made.

I feel it more shifted which dungeons players hated during those weeks.

M+ balance is fickle at best, which is why it’s intended to be RNG which dungeon you get so that you can’t game the system.
That way, everyone is on an equal playing field.

I do agree that some dungeons just suck still with certain affixes, but it’s at least a fraction better than it was.
At least now KR is doable on Fortified instead of Shadow of Zul just being a massive wall.

Interpretation and how it actually works could be different.

That doesn’t make too much sense because everyone was on an equal playing field when key deletion was a thing too. This change didn’t do anything to the playing field aside from creating the problem of having to trade around players at higher level keys if everyone in the group has the same really bad key or being forced to do that key if you don’t wanna split the group. I’m not sure if you use twitter but there’s been plenty of people showing their entire group get motherlodes or shrines on really bad weeks. This change didn’t help anything at all.

They could’ve even implemented a system that allows players to roll their keystone once during the week. If everyone in the group has a bad key they can have people reroll the keys. Yes, this will allow players to completely avoid doing the dungeons that are extremely horrible to do on certain weeks and that’s a good thing. Maybe this isn’t the best solution but there are definitely solutions, they just didn’t even try to implement any before stopping players.

So just get rid of the XP off NPC. Solves a LOT of other issues as well.

okay but why though

That is completely ignoring the fact that M+ as a system is designed on the fact that the key you get is random. You can’t “target” loot from a specific dungeon because you can’t guarantee that you could get the required key.

It’s only because of this design that M+ does not have any form of loot lockout on the content. If a system was implemented where players could increase their chances at targeting loot you would swiftly see it either being fixed (as happened to key deletion) or M+ gaining a lock out.

People turning off XP and twinking to take advantage of scaling are using something in a way it wasn’t intended to be used. They are not removing the ability to turn off XP, just preventing it from leaking into other activities. It’s something that can be easily prevented in an automated way.

I tend to think they’d shut down carries anywhere if they could. But carries aren’t doing anything untoward. It’s just an agreement to have someone in their run not carrying their weight. People carry their friends through things they couldn’t achieve on their own all the time. It’s undetectable from normal play in an automated way. The only difference is someone is profiting from it.

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You are kind, thank you.

Is that for real? Going to punish others for grouping w/ twinks?

I am indifferent to twinks, but they have been permitted to exist all this time and now suddenly the are to be ostracized?

From what the tool tip says, it appears you have to party with the twins, not just group with them.

I am confused. What is the difference between a party and a group? Sorry, not enough caffeine this morning, not trying to be deliberately dense.

If I q for an island or dungeon and get put with random people I’m in a group. If I party with another person then q, I’m in a party with that first person and a group with the random person. The debuff only affects the person I partied with. If we trust what the tool tip says.

If someone wants to pay gold to level a toon, I have 0 problems with it. They allow you to pay gold for pve/pvp carries. Blizzard is taking issue with it, which I don’t understand. Kind of reminds of the time fun was detected during the legion invasions pre patch.

Damn you can’t see who has it either, I would just leave the group. Blizzard went full stupid on this one.

The “WTS Freehold 110-120 PLing” spam on my server was getting pretty ridiculous. I can see why this change is coming.

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Are people ignorant of the fact that a party and an LFD group are two different things?