Experience Eliminated & potential griefing/abuse

Ah. Thank you.

I was losing brain cells, until I remembered that LFD groups and parties are totally different.

Guys, heres the dungeon group:
[ [ Party Member 1] [Party Member 2] [Random Pug 1] [Random Pug 2][Random Pug 3]]

Only party members are affected.

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Yeah I saw the note and thought it was weird because I hadn’t heard of what was happening. Then I started seeing threads like this. The debuff is party-wide and parties persist in the background while LFD groups are active, that’s why if you queue as a group for a random dungeon you can still talk in party chat and when you leave the dungeon group players are still in the parties they were in. Randoms in the dungeon group won’t be impacted at all because they won’t be in the party of the person who has xp turned off. I’m not saying that for you as you seem to get the point I was making, moreso for anyone else that might see this.

LOL

Omg thank you for giving us this idea :joy::joy::joy:

No thanks. There is a whole community who twinks and who doesn’t cause problems. Removing the ability of a whole community to play because of the actions of a few members isn’t the way to go.

You of all people should be able to recognize that.

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Except the people testing are forgetting to get the new version of the xpoff buff. The new version is currently effecting random queing.

Except the blue stated exactly how it’s going to work and it’s contrary to all the people freaking out about it.

https://us.forums.blizzard.com/en/wow/t/exclude-the-twinks-from-normal-que-if-this-change-goes-through/200641/31

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I would hate to see this change go ahead. Slowly leveling all my alts through islands while I cap my mains weekly is one of my favorite ways to level.

Just going to echo this:

So TLDR; fun detected, fun removed.

I had my paladin boosted through freehold runs by paying a guild member a bit of gold, while leveling was quick i did pay for it.

This change is blizzards way of removing player assisted boosting and leveraging their boosting option for players less than 110 (though I highly suspect 120 blizzard boosts are coming soon). Leveling is grueling, time consuming (and feels like a waste post 120), and for all except those who don’t mind pointless time spent pre 120 a waste of time before getting to experience the the real game which is end game WoW. I understand this is blizzard’s game but how many anti player friendly changes do you plan to make? Do you really want everyone to despise what retail wow’s become this much?

This wouldn’t be such a problem if end game was better, leveling was better and quicker, or both. This isn’t a problem because it requires cooperation and community involvement despite gold changing hands in game. This wouldn’t be a problem if blizzard didn’t have their own overpriced boosting option available.

A boost to 110 is $60 USD which is as much as a brand new video game for most home systems. If a fair à la carte option existed for single levels or 10 levels maybe their current business model wouldn’t be so despised, but in it’s current iteration feels unrewarding to level and overpriced to boost. Blizzard is creating the problem then selling us the solution.

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