No, that’s fact. That’s the baseline. You’re the one trying to skirt around some nuanced edges that have nothing to do with the core of the topic on hand.
No, but that’s generally when Hover is most useful lol - when dealing with a mechanic. Whether you’re moving out of stuff on the ground or need to take something out of the group, those situations are literally what Hover is used for lol. So no, not every mechanic but you wouldn’t need to use Hover on every mechanic now would you? Just the ones I described yeah?
Hold on buddy. The original point here was about emergency healing and I debunked your half cooked “rebuttal”. Now you’re trying to get off on some tangent about comparing healing classes. Please stay on topic idiot.
Fair enough, I got it stuck in my mind that you were referring to Emerald Blossom. It’s a lot of text to keep on track - see your mistake above =) Anyways, popping off Spiritbloom for one person is such a waste on an ability that has a 20-30 second CD in a PvE setting - we’re not talking about PvP… Spiritbloom is best used as an AOE heal. Again, other classes don’t have CDs on their versions of Flash Heal. We’re not talking about CDs, we’re talking about casts - again, please stay on topic =)
It’s not, I’ve had plenty a person die because that combo isn’t enough. And again, hots ARE NOT emergency heals. Flash Heal heals, bam done. What you just described requires A LOT of setup, aka Essence.
Chortled? You remind me of Vladimir Harkonnen in Dune lol. Your joke/humor definitely went over my head. The fact that you think the Civil Rights Movement and Women being able to vote is a joke tells me you’re some backwoods, bumpkin Republican with a lifted truck and aftermarket headlights, blinding drivers everywhere.
People can have whatever opinion they want on if they’re okay with the range. but this is just factually incorrect as a statement. Unless we received a direct aura nerf, increasing our range would be a direct dps buff.
If a mob spawns 40 yds from me in an encounter currently, I’m not able to immediately benefit from damaging it. Same applies to a boss jumping out of range or a fight moving to adds. If you just applied a 40 yard range to all of our spells, we would instantly get a pretty good dps buff. No, it wouldn’t show up on a sim, but that’s not how the game works in application.
While true that giving us more range increases our uptime and therefore our DPS, the top parses are top parses because they had the ideal, optimal gameplay and RNG. They are in the right place at the right time to ensure they’re able to Always Be Casting™. That means that their DPS is good -despite- the range limitation.
Any mechanic that forces a player to run out (i.e. away from the group and boss) negatively impacts evokers much, much more than any other class. That also means that in order to compensate for this, Blizzard would have to give Evokers higher Patchwork DPS than any other class, and I’m just not seeing that to be the case (nor do i think the general playerbase would be cool with it if they did). This is why I feel that the range limit is arbitrary, and does nothing to contribute to the playstyle of the class.
With regards to the “but melee have 0 range and they’re fine” argument, melee classes can move and DPS 100% of the time, and (nearly?) all of their skills are instant, or cast-on-the-move. While Hover does help alleviate the cast-on-the-move issue somewhat, there are a lot of one-shot mechanics that you really don’t want to risk finishing your cast/channel to try to overlap the hover GCD with the global GCD, meaning a lot of the time, taking the time to cast hover is still a DPS loss and feels bad.
Personally, the range issue annoys me, but it’s not a deal-breaker. I have a ton of fun on the class despite the range. Also, if they were to change anything about how evokers work, I would rather them do something like making Hover a toggle (maybe it slowly drains mana to give us a reason to turn it off?), or just making it so all of our non-empowered abilities are cast-on-the-move by default, and hover is just used as a movement ability similar to monks’ roll.
But I do not agree that the range “adds” anything to evoker gameplay, and I do not see it as a benefit to the design space for the class as-is.
I mean I’m with your right to not enjoy it and at least you approach it from a reasonable angle, which some of these people don’t.
What I will say, is that I don’t fully agree with the above point. The common denominator of those great parses (besides external steroids and good luck with mechanics) is that they are using things like hover proactively by knowing mechanics and encounters well.
Just like our defensives, great use of mobility is directly tied to understanding the fight timings and mechanics and having a static hover running before you have to interrupt your cast by pressing it.
In that way, I feel like the range and proactive nature of our abilities is skill expression (which is clearly subjective).
I respect not loving it, it hasn’t personally felt bad to me at all, but I’m also an 18 year fury/rogue main, so any range beyond looking at the back of a boss’s foot is sort of enjoyable for me.
My dude, jesus. You really aren’t smart enough to have anything resembling a discussion with. You legitimately don’t understand most of what you’re reading.
But this is just objectively false. You may dislike the direction it pushes Evoker gameplay, but if you literally cannot see the purpose it serves that’s an issue of comprehension.
I can say the same thing about you and have proven it above lol. The fact that you keep trying to veer away from the main topic at hand proves that you are losing ground and reinforces the point that you have nothing to offer here. Nothing you’ve typed actually has a point lol. You just blow hot air but don’t actually address anything.
“An issue of comprehension” lol. Scroll up. Someone is the pot calling the kettle black.
I’m really not. You genuinely just are not intelligent enough to grasp a lot of what you are reading. I’ll waste a lot of time with the forums, but there are edge cases where it’s pointless to continue. Genuine trolls are one, and hypothetically someone who is too stupid to grasp, like, what is literally happening is another. I’ve actually never come across the latter until you, so congrats on being the single dumbest human being I’ve met on the internet in my entire life?
Likewise bud. Only you can clearly deviate from a topic and say you win the argument. Normally, there’s a logical progression to things, but you just leap frog from topic to topic thinking they’re connected and they’re not lol.
If you scrolled up AND had ANY reading comprehension you would be able to grasp the conversation - but I guess not.
The base CD is 35 seconds. Yes, our buff reduces it to 30 seconds. Kudos to you, while I was typing on the forums, afk in Valdrakken I quoted the base CD instead of the buffed CD. Either way, it’s not enough mobility to justify having a shorter range.
It’s really not. Take Nymue in DTDH. When she spawns the flowers we need to soak, Surging Growth, they’re consistently outside our range to hit the boss. While other classes have no problem soaking most, if not at all while still being able to hit the boss.
You’re objectively wrong here. Evoker, across the board, requires our range brought up to EVERYONE else’s DEFAULT range of 40 yards.
And its not some matter of preference like people keep trying to pretend. In WoW, you are either ranged or melee. Its binary. Melee is right next to what youre fighting, ranged is 40 yards. Pvp, encounter positionals and targetting, etc.
Plopping some random “midrange” moniker and shorter range on a couple of specs doesn’t change any of that. It just makes them handicapped by design. Because…its unique and some people like it? Who cares. That is an empirically bad way to design anything, game or otherwise.
For dev you get…solid damage and mobility. With 40 yards you would then have…solid damage and mobilty, along with standard range. How game breaking.
For preservation you would have…good healing and mobility. With 40 yards you would have…good healing and mobility, along with standard range. The absolute horror.
What a substantial buff. Blizzard would have so much work to do after they…placed evokers where all other ranged classes already are.
Those who act as if this would throw off balance to some insane degree are simply lying. It is applying the standard of the rest of the game. No more, no less.
I actually like the short range as Dev. I just wish the defensives were stronger to compensate for the lack of range. In PvP, the mobility, often is insufficient to either catch a ranged person or to kite a melee. I would want them to be more like a brawler/caster with that kind of range. I often feel like Ret pally is a stronger version of a mid range DPS than we are (lol).
The only range I think should be brought up is Preservation. It’s range is honestly a detriment.
That fight is significantly easier in melee range, as the lines grow as they spread .
If your other ranged can’t soak because you’re in closer to melee you have much larger problems than 25 yd range.
Being closer range is also a significant advantage on any fight with frontals to avoid.
The problem isn’t the range (for our DPS variants). The problem is the misconception that being at max range is necessary (and in many cases, that it’s even advantageous in the first place).