Evoker's Short Range

LOL, go ahead and take a look about every phase of season one. If memory serves, we were first, second, and fifth on overall dps in raid.

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The irony here is amazing.

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Your memory and mine don’t match. They had to rework Dragonrage and shuffled the talent tree after season one.

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The cool part is that my memory is easily confirmed by looking at the logs for VOTI.

They improved the gameplay loop and didn’t really rework it, besides fixing the disint clip fiesta that d-rage was. The changes were a good thing, and they made the spec play more smoothly, but that doesn’t mean the class wasn’t performing super well.

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Shh, let him cook. He knows everything afterall.

Totally not another worthless opinion that’s incorrect about literally everything he speaks about.

Time to add yet another brainlet to the ignore pile, I guess.

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I know enough to actually read someone’s post before criticizing them for not accounting for the range being something that dps specs aren’t affected by.

To double down and say that you don’t go out of your way to read morons have to say, and yet clearly you read some of what I had to say, just reveals you as ignorant. I won’t stand in the way of your cry festival, you’re clearly a waste of time if you’re incapable of reading before responding :brown_heart:

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  1. Are you kidding me? I would argue I have greater mobility as a range dps on a Demo Lock + Burning Rush or Ele Shaman + Ghost Wolf with all of their instant cast procs + short cast times on their abilities thanks to haste being a generally good stat for them. 2 charges of Hover every 70 seconds to get a total of 6-10 casts of Disintegrate or Living Flame off - that’s not great.

  2. Why does it sound like I’m bad at managing Hover? Nothing of what you typed was actually a rebuttal. It’s factual that we only have 2 charges of Hover and every 70 seconds we get access to 2 charges and that the absolute max amount of casts you can get off is 5 IF you’re attacking a dummy lol. So if using Hover to get mechanics out of the fight, which helps the group, is bad then you must be selfish lol for making your party suffer through that. You sir spew a lot of hot air but nothing with actual substance.

  3. Verdant Embrace can be used 1 of 2 ways. Either you use it as an emergency heal which has a 15 second CD compared to any other healers version of Flash Heal OR you use it as a strong AOE CD, setting up the party with Echos and then Verdant Embracing yourself to heal everyone in the party. Either way, it’s ANOTHER ability that has a CD, limiting our healing in between larger CDs. Meanwhile other healers have baseline castable abilities like Flash Heal and Heal or similar versions to heal in between CDs. Spiritbloom is not an emergency heal you baffoon. It’s an AOE heal that has quite the travel time and then takes time to actually pop. It also usually only heals a couple people because most people are off in Timbukto to actually get healed on it unless it’s a universally accepted part of a fight or w/e where you stack. Plus it costs 3 essence which better used on setting up the next Echo combo. And finally Reversion is a f*****g HoT you idiot - the exact opposite of an emergency heal. And Golden Hour only reverses 15% dmg in the last 5 seconds. Again, hardly a beefy emergency heal like Flash Heal lol, you stupid, stupid “person”.

  4. The fact that you think those 3 MOBA characters share the same mobility as Evokers literally invalidates your “caster version” argument in the same breath lol. Again, you must be an idiot lol. The characters you listed have unprecedented mobility - you cannot even compare them to Evokers AT ALL.

  5. Ah yes, we finally get to this GD “point”. “Then go play another class”. I LIKE THIS CLASS. I LIKE THIS RACE/CLASS COMBO. I THINK THE CLASS IS MOSTLY FUN TO PLAY. Just like anyone else who mostly likes a thing, but thinks it can be better will of course continue to like that thing and voice their opinion to incite change. That’s literally the core tenant of progress - to improve upon. Think the Civil Right’s Movement, or Women’s Right to Vote and so on. Those issues are not equal in substance to the topic at hand but they do share a common baseline - a publicly acknowledged flaw that was railed against to push change.

  6. I laughed so hard when I read the below quote XD. During BlizzCon they literally said they messed up not listening to players for years. They’re listening to us now more than ever. Between re-work this and Warband that, they’re giving us what we want as fast as they can. Blizzard has never done anything they never eventually changed. It’s clear you don’t pay attention.

You stupid, idiotic dolt. I really hope your genes do not further dilute the collective gene pool.

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This is so not true lol. Ever since I started playing Evoker (beginning of the xpac), the range has been an annoyance. However, I’ve only recently become active in the forums. So, how many like me are out there that feel the same way, but just don’t want to bother with the forums and having reply battles like this one which assuredly takes up quite a bit of time. It’s not that people “like” the current iteration of Evoker, it’s that only a comparative few have the time to try to push change on the topic.

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Again, another stupid, idiotic piece of word garbage from you.

Take RDPS #1 who has a 40 yard range and can hit the boss during the entire fight, even while doing mechanics that they need to get away from the group. Caster or not, their dps is unaffected by range.

Take RDPS #2 who only has a 25 yard range. The boss fight involves taking mechanics out past that 25 yard range to enable the group the space they need to do the fight. This RDPS does not have the opportunity to dps the boss fight the entire time, therefore it is objectively hurt by the reduced range. Increasing it to 40 puts it on par with everyone else.

Increasing our range would not result in some catastrophic, off the charts dps gain. The only way increased range could do that, is if we could stand so far away, we wouldn’t get targeted by ANY mechanics and could literally treat every fight like Patchwerk - just sit there and pew pew. But we can’t, hell even MM Hunters who can stand the furthest away can’t escape mechanics. So no, increased range would not result in some unfair power spike.

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I don’t agree with him, but let’s keep it civil. Kids read these, too. You’d be wise to edit that post.

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Increasing our range would not result in some catastrophic, off the charts dps gain.

Thats the thing, it wouldnt result in a gain at all. It would result in being able to strike targets from 40 yards…just like every other ragned class. That is parity, not advantage.

It would result in being able to heal/dispel allies from 40 yards…just like every other healing class in the game. That is also parity, and not advantage.

If evokers got a 60 yard range, that would be an advantage because you know…its above the standard range that every else has.

Why are people acting like this is some wild, unreasonable notion? To want the normal range the game has been designed for is not crazy.

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I will say this. I’ve been here since the beginning, all the way back to the beta forums. I have an alarming 100+ days played on devastation between both of my characters and after playing the game more than casually for the last 8 years I can confidently say that 25 yards holds no place in any form of content. It would be if for example it had way more tools to operate in that space but it simply doesn’t. You are not compensated for the lack of range nor do you gain any advantage of being shorter range than literally any other caster.

Once your hovers + time spiral are down, you are simply done for. I can imagine how frustrating that must be for fight mechanics that required way more movement. In arena forget about it. You will get cooked by any caster who wishes to abuse the 15 yard gap, and you will still not have enough to get away from any melee who has multiple gap closers and (quite laughably) more range than you do. Ret pallies and DKs have 30 yards on a few abilities which is hilarious.

Give me 40 yards or way more tools to operate in the space to remain competitive because this aint it. Ted talk over ty.

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You say this and yet Devastation evoker is not the lowest ranked spec. (Just using solo shuffle because there’s no easy way to sort it for 3v3.)

This is incorrect, and a wildly damaging bit of misinformation to have floating around. WoW is played by adults who are mostly older than 30. Kids aren’t reading these forums or playing this game, and it’s bloody embarrassing that we can’t even write normally on these forums. Not that kids need to be shielded from normal language, but they literally aren’t a factor here any more than they would be at your average bar.

It doesn’t bother me one iota to be called stupid by someone who can barely scrape together a coherent thought, and it shouldn’t bother anyone else.

My 17 yr old niece plays…

I really hope you’re trolling.

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That’s the only thing that makes sense. He is a troll and nothing more.

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Biased way to phrase that. Hover alone gives us access to 28% CWM uptime, minimum. When you consider the fact that we begin the fight with two charges, and have Time Spiral to cover emergency gaps, and can extend its duration by casting a spell as it expires, on top of proper usage of it, we have much greater than 28% effective uptime on CWM. It’s not 100%, but it’s not supposed to be 100%.

The only change I’d like to see to Hover is to increase the charge count to three while lowering its duration, resulting in us having access to the same overall amount of CWM but with the ability to portion it out more granularly.

Going to go ahead and assume you don’t need a dash to deal with literally every mechanic.

Yes, Preservation is similar to Restoration (shaman) in that it’s a more complex, combo healer spec.

Crazy because it’s a large, single-target heal when popped off quickly at rank 1, and which I use often in PvP, which is much faster paced and less predictable than PvE. Besides the travel time it doesn’t take time to pop. You seem to think I’m talking about Emerald Blossom. Might want to know the names of your own class abilities before calling someone a “baffoon” over your own misunderstanding. Or maybe you literally don’t know that Spiritbloom exists, which would explain some things.

This is meaningful, and it’s doubled if you prep it with Echo. Echo into Reversion is a massive amount of healing that takes a total of 1.5s -haste to land and leaves your target with two significant HotS which further amplify any other healing you apply or have applied.

Chortled at these being back-to-back.

I didn’t say literally 0 younger people play. It’s just a vast, vast minority. You will find a kid at a bar every great once in a while as well, but that doesn’t make it not silly to scold someone for “language” in a bar because kids might be around. And again, that’s besides the embarrassing puritanical mindset behind such scolding in the first place.

3 years ago the average player was already over 30. It hasn’t gotten younger. I would be shocked if the number of people playing under 25 were more than 1-3% of the playerbase, and the number under 18 are probably in the .1% or less range. A kid in 2023 playing WoW is the equivalent of a kid in 2004 being super into Pong.

This is like saying that increasing the range of Fury to 25 yards wouldn’t result in a gain.

It is irrelevant that the other casters have greater range, because they are balanced around that range. We are balanced around our own range, and increasing it would be a strict and significant buff. This is an irrefutable point and even to someone with the upstairs lights struggling to maintain a flicker it should indicate that you’re misunderstanding the topic.

And we are balanced with this limitation in mind. We have to move more, so we have more mobility, and more ability to cast while moving, and more damage when we connect. The holistic result is that our output is within a similar range as others in our role, and that has been true the entire expansion. We objectively have not suffered for our range in specific.

This is specifically where the discussion should be, because this is where the class design is headed. There is nothing objectively problematic about the range, fundamentally. If the class needs more mobility, give it more mobility. If it needs more durability, give it more durability. The range is a non-issue as part of the core design.

This pretty much sums up my entire point. Thank you.

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