The fun for YOU comes from overcoming a challenge. Not all agree. OP asked for a way to gear, and was fine if it took longer to make up for a lower perceived or actual difficulty.
Cannot believe I’m in the same boat too. But yeah, nothing says that should be able to level up our gear from doing the same daily quests day in and day out. Personally I would welcome challenges that I can take at my own pace, especially if it did not mandate the participation others. WoW may be an MMORPG but nothing says that you must interact with others. Besides, mentality such as this:
smacks of nothing but pure elitism. Only those good enough to fit through the filter of acceptance should be entitled to anything good, no matter the amount of work they put into the game. If the game was to be only raiding to reach the peak we would be looking for a group before we logged on.
I remember getting badges of frost for better gear just for doing your daily dungeon, it doesn’t have to be anything difficult to reward gear, just a dedication of time was enough back in wotlk.
That’s why they had to nerf the content and the rewards.
Originally, when they introduced the concept, it sounded like it was going to be Horrific Visions 2.0 with infinite scaling.
But they also wanted to use it as a currency dispensing mechanism for the players to obtain what they needed to create legendaries. This meant it had to be totally accessible for everyone.
It turned out that Horrific Visions were way less popular than they planned on. Some people thrived on them, to be sure. But a lot of people hated them and didn’t do any of the 8.3 content devs were planning on keeping everybody busy for the rest of the expansion.
But the one size fits all (or nobody) solution remains.
We sort of have that already. I mean after a time ilvls are increased across the board.
If you allow it to become an easy grind… again it’s gonna be a looooooong easy grind. So long, next patch likely release, people move on to even higher ilvls. The gap gets wider… one may continue grinding until obtaining max ilvl for BFA… right about now? When we’re about to launch SL?
Then he may flaunt his max ilvl for a week or two?
I’m not thinking that’ll be enjoyable.
Can’t avoid reward must match merit. If we’re playing fair.
They were better when we got the essence vendor, and the vendor for corruptions, the rng before made it feel less like you had power over your choices.
It sounds like you’re trying to find some justification for providing no gear progression to casuals, because if you were a casual who also happened to be a mythic raider you’d be bored. So better not give those people any gear at all.
That doesn’t give those players anything to do, or any way to progress once they finish the story though. It’s just “quit and come back in 12 months and you can progress a little more then.”